@cwglee51 Hey what version of tripleA is this?
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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OOL in burma?
You hit 1 ftr, I have 7 hits. -
Well I sure committed a gaffe
Lose all the AA -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 bomber moved from Philippines to Burma
1 artillery, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
2 fighters moved from Kweichow to Burma
5 infantry moved from Philippines to 35 Sea Zone
5 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 5 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Dzavhan to Yakut S.S.R.
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 3 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
AA guns fire in Burma : 1/9 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 1 : 7/17 hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in Burma, round 1 : 2/12 hits
4 infantry owned by the British , 2 infantry owned by the Japanese and 3 aaGuns owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 8/15 hits
UK_Pacific roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 2 : 1/8 hits
3 infantry owned by the British , 2 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the British and 1 fighter owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 3 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery and 7 infantry moved from Dzavhan to Yenisey
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Chahar to Hopei
1 aaGun moved from Buyant-Uhaa to Central Mongolia
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Kwangsi
2 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 bomber moved from Burma to Yunnan
1 bomber moved from Burma to Philippines
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 45 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Manchuria to Central Mongolia
4 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from Japan to Philippines
2 fighters moved from Burma to French Indo China
2 tactical_bombers moved from Burma to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 fighter moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to YunnanPlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
gaffe or no, that was some horrendous luck for you.
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Compounded by the downed fighter on ANZ5
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Yes that was a huge gaffe - I didn’t consider 3 loaded transports could go Phil to Burma, but it’s OK because you need 2 cities and will only get 1
A similar dicing in the Carolines would have been worse -
And I’m real happy you missed tech - thanks :-)
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Fun game
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Change buy
With 75, buy
6 INF - 18
ARM - 24
2 SS - 36
2 DD - 52
TP - 59
CV - 75 -
Scramble to Z6?
Kamikazes? -
do I have to decide on scramble before kamikazes?
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You have to decide them both before any dice are rolled, yes
They are both at the beginning of the combat phase -
thanks just found them in the rules…
3 kamis at the carrier, no scramble.
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That’s evil
I expected nothing less :-) -
Your evil plan worked
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 6 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Gibraltar to Spain
2 transports moved from 91 Sea Zone to 88 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 mech_infantrys moved from 91 Sea Zone to Spain
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,2,6
Units damaged: 1 carrier owned by the Americans
Battle in Marshall Islands
Battle in Soviet Far East
Battle in Spain
Americans attack with 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Soviet Far East from Japanese, taking Spain from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 19
Casualties for Japanese: 2 destroyers, 1 submarine and 1 transport
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter could not land in 6 Sea Zone and was removed
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Chile to 66 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Central America to Venezuela
1 mech_infantry moved from Southeast Mexico to Venezuela
1 infantry moved from Chile to Peru
Americans take Peru from Neutral_True
1 armour moved from Central United States to Central America
1 fighter moved from Western United States to 32 Sea Zone
1 carrier moved from 63 Sea Zone to 32 Sea Zone
1 fighter moved from Caroline Islands to 32 Sea Zone
1 battleship moved from 63 Sea Zone to 32 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Brazil to British Guiana
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Brazil to British Guiana
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea ZonePlace Units - Americans
1 armour and 4 infantry placed in Western United States
2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Removing units owned by Americans from Central America: 1 armour
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Venezuela: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 4 submarines placed in 10 Sea Zone
3 infantry placed in Western United States
1 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 bombers, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from Volgograd to Iraq
1 fighter moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Iraq from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 3 infantry moved from Portugal to Spain
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Spain
1 infantry moved from 92 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Volgograd to Afghanistan
1 fighter moved from 125 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Spain
1 fighter moved from Iraq to West India
1 tactical_bomber moved from Iraq to West India
1 fighter moved from Iraq to 80 Sea ZonePlace Units - British
1 bomber placed in Union of South Africa
1 destroyer and 1 transport placed in 71 Sea Zone
1 bomber placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 40 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 1 : 3/5 hits
British roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
3 infantry placed in Southern Italy
1 aaGun and 1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from Syria to Iraq
1 infantry moved from South Australia to New South Wales
1 aaGun, 1 armour and 2 infantry moved from South Australia to Queensland
1 armour moved from New South Wales to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total





