Good luck - and have fun!
13L G40 Boldfresh vs. hobo (allies +5)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 6 infantry and 6 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 8 infantry, 1 mech_infantry and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Portugal to Gibraltar
1 transport moved from 108 Sea Zone to 104 Sea Zone
1 infantry moved from Portugal to 104 Sea Zone
1 armour moved from Portugal to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
5 bombers moved from United Kingdom to 99 Sea Zone
1 bomber moved from United Kingdom to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone -
Need scramble orders for z99
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Actually scratch that invasion of belgium, so the transport goes back to where it started and the infantry/tank goes back to portugal. I’ll change it manually later since it’s too much of a pain on tripleA right now. Everything else is same.
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swing away - no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 6 infantry and 6 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 8 infantry, 1 mech_infantry and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Portugal to Gibraltar
1 transport moved from 108 Sea Zone to 104 Sea Zone
1 infantry moved from Portugal to 104 Sea Zone
1 armour moved from Portugal to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
5 bombers moved from United Kingdom to 99 Sea Zone
1 bomber moved from United Kingdom to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 tactical_bomber in Gibraltar, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
1 tactical_bomber owned by the Americans retreated
Battle in 99 Sea Zone
Americans attack with 6 bombers
Italians defend with 1 battleship, 1 cruiser and 5 transports
Americans roll dice for 6 bombers in 99 Sea Zone, round 1 : 6/6 hits
Italians roll dice for 1 battleship, 1 cruiser and 5 transports in 99 Sea Zone, round 1 : 0/2 hits
1 battleship owned by the Italians , 3 transports owned by the Italians and 1 cruiser owned by the Italians lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 67
Casualties for Italians: 1 battleship, 1 cruiser and 5 transports
Battle in Morocco
Battle in Holland BelgiumNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Removing units owned by Americans from Holland Belgium: 1 armour
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 108 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Portugal: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
3 infantry moved from 123 Sea Zone to Iceland
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 26 Sea Zone to 64 Sea Zone
2 carriers moved from 26 Sea Zone to 64 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
2 destroyers moved from 26 Sea Zone to 64 Sea Zone
4 fighters moved from 26 Sea Zone to 64 Sea Zone
1 armour moved from Western United States to Eastern United States
2 mech_infantrys moved from Western United States to Eastern United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 108 Sea Zone to 104 Sea Zone
1 armour moved from Portugal to 104 Sea Zone
1 artillery moved from Portugal to 104 Sea Zone
2 infantry moved from Portugal to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 108 Sea Zone to 110 Sea Zone
6 bombers moved from 99 Sea Zone to Turkey
2 tactical_bombers moved from United Kingdom to Poland
3 fighters moved from United Kingdom to PolandPlace Units - Americans
6 transports placed in 101 Sea Zone
2 artilleries and 5 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Queensland : 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 submarine
Central United States : 1 artillery, 1 factory_major and 1 infantry
Central America : 1 harbour
Eastern United States : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Iceland : 1 aaGun, 1 artillery and 3 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour
Poland : 3 fighters and 2 tactical_bombers
Portugal : 1 flag, 1 aaGun, 1 artillery, 3 infantry and 3 mech_infantrys
123 Sea Zone : 2 transports
Turkey : 6 bombers
64 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 4 fighters
101 Sea Zone : 6 transports
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 submarines, 1 tactical_bomber and 5 transports
110 Sea Zone : 1 armour, 1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transportsProduction/PUs Summary :
Germans : 49 / 72
Russians : 40 / 49
Japanese : 60 / 65
Americans : 52 / 76
Chinese : 9 / 6
British : 37 / 33
UK_Pacific : 7 / 3
Italians : 17 / 36
ANZAC : 8 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Manchuria : 1 flag
Szechwan : 1 infantry
Sikang : 3 infantryProduction/PUs Summary :
Germans : 49 / 72
Russians : 40 / 49
Japanese : 59 / 65
Americans : 52 / 76
Chinese : 10 / 10
British : 37 / 33
UK_Pacific : 7 / 3
Italians : 17 / 36
ANZAC : 8 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
8 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 1/5 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Gibraltar
British attack with 8 infantry
Germans defend with 1 harbour and 1 infantry
British roll dice for 8 infantry in Gibraltar, round 1 : 0/8 hits
Germans roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
British roll dice for 8 infantry in Gibraltar, round 2 : 1/8 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
2 infantry moved from Brazil to Venezuela
1 armour moved from Venezuela to Southeast Mexico
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
4 armour moved from India to Eastern Persia
3 fighters moved from Sikang to Turkey
3 aaGuns, 1 artillery and 15 infantry moved from India to BurmaPlace Units - British
1 transport placed in 109 Sea Zone
1 artillery, 1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
British collect 43 PUs; end with 44 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,1,6,2,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Burma : 3 aaGuns, 1 artillery and 15 infantry
India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Southeast Mexico : 1 armour
Belgian Congo : 3 infantry and 1 tactical_bomber
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 8 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 2 armour and 1 mech_infantry
Rhodesia : 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Ethiopia : 1 flag
Portugal : 1 artillery and 3 infantry
112 Sea Zone : 1 destroyer and 1 submarine
Chile : 1 flag
Afghanistan : 1 flag
Turkey : 3 fighters
Mozambique : 1 flag
106 Sea Zone : 1 flag
Argentina : 1 flag
109 Sea Zone : 1 carrier and 3 transports
Angola : 1 flag
Eastern Persia : 1 flag, 4 armour
Brazil : 1 flag
Venezuela : 1 flag, 2 infantry
Persia : 1 flag
Colombia : 1 flag
Peru : 1 flag
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 44 / 72
Russians : 40 / 49
Japanese : 59 / 65
Americans : 52 / 76
Chinese : 10 / 10
British : 43 / 44
UK_Pacific : 7 / 4
Italians : 16 / 36
ANZAC : 8 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
No hits in 99? Thats bs! :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Greece to Eastern Poland
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Gibraltar causes 0 damage total.
Battle in Eastern Poland
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eastern Poland, round 1 : 2/3 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to Romania
13 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern France to Spain
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to EgyptPlace Units - Italians
1 infantry and 6 mech_infantrys placed in Northern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 13 infantry
Tunisia : 1 flag
Romania : 1 fighter
Northern Italy : 1 factory_major, 1 infantry and 6 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, 1 armour and 1 mech_infantry
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
72 Sea Zone : 1 submarine
Spain : 3 aaGuns, 2 artilleries, 12 infantry and 4 mech_infantrysProduction/PUs Summary :
Germans : 44 / 72
Russians : 39 / 49
Japanese : 59 / 65
Americans : 52 / 76
Chinese : 10 / 10
British : 43 / 44
UK_Pacific : 7 / 4
Italians : 17 / 27
ANZAC : 8 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
another big ol’ fat stroke of luck for ya there hobo :-P
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hang on, have one edit
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yeah, surprise, surprise - as i predicted the dice are turning hard. that italian bomber getting shot down was about a 30 ipc swing at least - and more over the course of the game. probably nothing is a bigger swing in this game than bombers going down to aa.
here’s my edit, forgot to move my 3 italians east.
cheers
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awfully big battle coming up :-P
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That’s what you get for trying to bomb a rock :-P
I should have taken gib with the usa and that totally changed my plans when I lost
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from Queensland to South Australia
1 fighter moved from New South Wales to South AustraliaCombat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in South Australia, round 1 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in South Australia, round 1 : 1/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia
ANZAC roll dice for 1 artillery and 2 fighters in South Australia, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
South Australia : 1 artillery
Dutch New Guinea : 1 flag
26 Sea Zone : 2 submarines
54 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 72
Russians : 39 / 49
Japanese : 58 / 65
Americans : 52 / 76
Chinese : 10 / 10
British : 43 / 44
UK_Pacific : 7 / 4
Italians : 17 / 27
ANZAC : 9 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the French lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 44 / 72
Russians : 39 / 49
Japanese : 58 / 65
Americans : 52 / 76
Chinese : 10 / 10
British : 43 / 44
UK_Pacific : 7 / 4
Italians : 17 / 27
ANZAC : 9 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Of course you had to shoot down the frenchie!! 3 out of 6 still hitting above normal you are :|
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there’s a makeup call. nice. that lessen’s the sting a bit.
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wanted to draw that ftr to z92 rather than let it reinforce poland.
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If you plan on wacking turkey I’d like to do ool each round





