like always you pull something unusual out of the hat. I like it! Orders are coming up!
L13 G40 PGMatt (axis) vs Karl (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6,6 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 3 carriers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters moved from Anhwe to Kansu
1 bomber moved from Anhwe to Tsinghai
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 80 Sea Zone to 73 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Kwangsi to French Indo China
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 armour and 1 infantry moved from 38 Sea Zone to Shan State
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in 73 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 73 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 armour and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour and 3 infantry in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters in Kansu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 fighter owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Tsinghai, round 1 : 1/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 bombers and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 1/1 hits
1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Tsinghai
Japanese win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 1 infantry
Battle in French Madagascar
Battle in Dutch New GuineaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
3 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Tsinghai to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 fighter moved from 73 Sea Zone to 72 Sea ZonePlace Units - Japanese
3 carriers placed in 6 Sea Zone
2 infantry placed in Japan
1 factory_minor placed in PersiaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Kwangsi : 1 artillery
Korea : 1 aaGun, 1 artillery and 10 infantry
Kiangsu : 1 artillery and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
Siam : 1 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 2 bombers and 1 fighter
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag, 1 armour and 3 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
41 Sea Zone : 1 flag
45 Sea Zone : 1 transport
37 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 submarine
38 Sea Zone : 1 transport
19 Sea Zone : 2 transports
6 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters and 5 tactical_bombers
French Madagascar : 1 flag, 1 infantry
72 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Persia : 1 flag, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 36 / 36
Japanese : 65 / 70
Americans : 50 / 70
Chinese : 2 / 5
British : 29 / 33
UK_Pacific : 6 / 11
Italians : 12 / 26
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
changed my northern NCM to protect my transports.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from French Guiana to 85 Sea Zone
1 destroyer moved from 88 Sea Zone to 85 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from French Guiana to 85 Sea Zone
1 destroyer moved from 88 Sea Zone to 85 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 85 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 85 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 2 fighters and 1 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 85 Sea Zone to Gibraltar
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from India to 38 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from India to 38 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Holland Belgium
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarineNon Combat Move - British
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 71 Sea Zone to 82 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
16 infantry moved from India to Burma
3 artilleries moved from India to Burma
2 aaGuns moved from India to Burma
1 fighter moved from 38 Sea Zone to Burma
1 aaGun, 1 fighter, 10 infantry and 1 tactical_bomber moved from West India to IndiaPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,5,4,2,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 4 destroyers, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 armour and 2 infantry moved from Eastern Poland to Poland
1 armour and 1 mech_infantry moved from Alexandria to EgyptCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour
Italians roll dice for 1 cruiser in Tunisia, round 1 : 1/1 hits
British roll dice for 1 armour in Tunisia, round 1 : 0/1 hits
1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
Malta : 1 flag
Tunisia : 1 flag, 1 artillery and 3 infantry
Poland : 2 armour and 2 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
95 Sea Zone : 2 submarines
94 Sea Zone : 1 cruiser, 4 destroyers and 2 transportsProduction/PUs Summary :
Germans : 47 / 65
Russians : 35 / 36
Japanese : 64 / 70
Americans : 52 / 73
Chinese : 3 / 4
British : 33 / 32
UK_Pacific : 6 / 7
Italians : 12 / 22
ANZAC : 10 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Japanese win with 2 transports remaining. Battle score for attacker is -9
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Germans
1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 infantry moved from Vyborg to Novgorod
3 bombers moved from Western Germany to Novgorod
1 armour, 3 artilleries and 9 infantry moved from Vyborg to Karelia
1 fighter and 3 infantry moved from France to Normandy Bordeaux
5 infantry moved from Iraq to Northwest Persia
Germans take Northwest Persia from British
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 125 Sea Zone
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy BordeauxCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from British with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Novgorod
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Novgorod, round 1 : 2/5 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 : 3/4 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 5 infantry
Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries, 1 fighter and 5 infantry in Normandy Bordeaux, round 1 : 2/8 hits
Americans roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 1 : 1/3 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 2 artilleries
Battle in Karelia
Germans attack with 1 armour, 3 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 9 infantry in Karelia, round 1 : 1/13 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Novgorod to Germany
1 armour and 1 mech_infantry moved from Germany to Poland
1 infantry moved from Western Germany to France
2 artilleries and 2 infantry moved from Syria to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Normandy Bordeaux to France
1 aaGun, 9 armour, 1 artillery, 27 infantry and 5 mech_infantrys moved from Eastern Poland to Poland
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from France to Southern Italy
2 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to PolandPlace Units - Germans
1 factory_minor placed in Iraq
1 artillery and 3 infantry placed in France
4 infantry placed in Southern France
1 armour, 1 fighter and 1 mech_infantry placed in Western Germany
Germans undo move 2.
1 artillery placed in France
3 infantry placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 2 armour, 3 artilleries, 1 harbour, 2 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Romania : 1 aaGun and 4 infantry
Poland : 2 aaGuns, 10 armour, 1 artillery, 31 infantry and 6 mech_infantrys
Germany : 3 bombers and 1 factory_major
Holland Belgium : 2 infantry
Northern Italy : 1 artillery and 3 infantry
Southern Italy : 1 fighter
Karelia : 1 flag, 1 armour, 3 artilleries and 9 infantry
Vyborg : 1 flag
Eastern Poland : 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
113 Sea Zone : 1 cruiser
95 Sea Zone : 1 carrier
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 factory_minor
Northwest Persia : 1 flag, 5 infantry
Yugoslavia : 1 flag
98 Sea Zone : 2 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 76
Russians : 32 / 36
Japanese : 64 / 70
Americans : 50 / 73
Chinese : 3 / 4
British : 30 / 32
UK_Pacific : 6 / 7
Italians : 12 / 22
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 armour moved from Baltic States to Novgorod
5 armour moved from Belarus to Novgorod
2 mech_infantrys moved from Belarus to Novgorod
15 infantry moved from Belarus to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 armour moved from Baltic States to Novgorod
5 armour moved from Belarus to Novgorod
2 mech_infantrys moved from Belarus to Novgorod
15 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 6 armour, 15 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 6 armour, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Belarus to Novgorod
14 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 fighters moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 infantry moved from Belarus to Baltic States
1 aaGun moved from Belarus to Novgorod
1 artillery and 6 infantry moved from Bryansk to Belarus
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Belarus
2 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
1 aaGun and 8 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Ukraine
2 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from French Madagascar to 72 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 bombers moved from Suiyuyan to Persia
1 fighter moved from Suiyuyan to French Indo China
1 infantry moved from Siam to French Indo China
1 armour and 3 infantry moved from Shan State to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Egypt
1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern PersiaCombat - Japanese
Battle in Eastern PersiaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Siam: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 10 infantry moved from Manchuria to Jehol
1 aaGun, 1 artillery and 3 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to ManchuriaPlace Units - Japanese
1 armour and 1 mech_infantry placed in Persia
1 submarine placed in 80 Sea Zone
3 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Korea : 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 artillery and 10 infantry
Siam : 1 artillery and 1 infantry
Manchuria : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 2 armour, 1 artillery, 1 fighter and 4 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 transport
35 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 2 transports
Egypt : 1 fighter and 1 tactical_bomber
French Madagascar : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 2 transports
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 infantry
Persia : 1 flag, 1 armour, 2 bombers, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 53 / 76
Russians : 35 / 35
Japanese : 65 / 70
Americans : 50 / 73
Chinese : 2 / 4
British : 30 / 32
UK_Pacific : 6 / 7
Italians : 11 / 22
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Gibraltar to 98 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Gibraltar to 98 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 submarines and 2 transports
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Philippines
Americans attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Americans
1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 destroyer moved from 85 Sea Zone to 88 Sea Zone
5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total





