@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
13L G40 Boldfresh vs. hobo (allies +5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
13 infantry moved from Burma to India
4 armour moved from Burma to India
1 fighter moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 1 : 3/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 4 armour, 1 artillery and 15 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 armour, 1 artillery and 15 infantry in India, round 1 : 5/20 hits
Japanese roll dice for 2 infantry in India, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 4 armour, 1 artillery and 15 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 : 2/3 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Sikang
2 fighters moved from Yunnan to Sikang
3 aaGuns moved from Burma to India
5 infantry moved from Persia to Iraq
1 tactical_bomber moved from Persia to Turkey
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from 108 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to Western Germany
1 infantry moved from Venezuela to 89 Sea Zone
1 armour moved from Colombia to Venezuela
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
2 infantry moved from Peru to BrazilPlace Units - British
3 infantry placed in Union of South Africa
1 destroyer and 2 transports placed in 109 Sea Zone
3 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 33 PUs (5 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,2,3,4,4,2,6,4,3,2,4,6,2,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,5,1,2,3,4
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs totalTerritory Summary for British, UK_Pacific :
Yunnan : 1 artillery
Sikang : 3 fighters
Shan State : 1 artillery and 1 infantry
India : 3 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 15 infantry
New Guinea : 1 infantry
Belgian Congo : 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Rhodesia : 3 infantry
Western Germany : 3 fighters
Ethiopia : 1 flag
Portugal : 1 artillery and 3 infantry
125 Sea Zone : 1 flag
Chile : 1 flag
Afghanistan : 1 flag
Turkey : 1 tactical_bomber
Mozambique : 1 flag
106 Sea Zone : 1 flag
89 Sea Zone : 8 infantry
Argentina : 1 flag
109 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 4 transports
Angola : 1 flag
Iraq : 5 infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Venezuela : 1 flag, 1 armour
Persia : 1 flag
Colombia : 1 flag
Peru : 1 flagProduction/PUs Summary :
Germans : 47 / 69
Russians : 36 / 42
Japanese : 60 / 82
Americans : 56 / 76
Chinese : 7 / 6
British : 38 / 33
UK_Pacific : 7 / 3
Italians : 18 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
It was more so early on against the italian navy that hurt, then the attrition exchanges didn’t help afterwards. You actually missed 3 out of 4 times in se asia but that’s a bit irrelevant and 25% is not too far off 33%. 4 out of 5 hits in w germany really hurt because these things keep making me change things that end up being more costly. You can try it again be my guest :lol: but I still personally think its far from the best option.
After playing a little of this second edition after a 2+ year layoff, I don’t think I’m taking allies with anything less than 6. Even that is questionable. I’m still a bit rusty with this game and the already finished against allweneedislove being my first in over 2 years. Couple rule stuff messed me up but I think my next games will be very different.
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Ahhh so you ARE rusty. I asked you how many games of g40 you played and i thought you said it was a lot…
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Then our game 2 will be the real test. I def want to try this a second time against you once all the rust is off your game.
Cheers
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Rusty on some of the minor aspects like unit changes, some rule variation etc but the general strategy is more or less the same. You play enough games you seen it all and I probably logged as many games in 2010 as anyone else. From what I can tell the axis got a bump up in second addition imho. But yeah I’d like to see you do the same strategy if I play the allies again :-P
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Rusty on some of the minor aspects like unit changes, some rule variation etc but the general strategy is more or less the same. You play enough games you seen it all and I probably logged as many games in 2010 as anyone else. From what I can tell the axis got a bump up in second addition imho. But yeah I’d like to see you do the same strategy if I play the allies again :-P
Sure I want to do it again with you. Im sure you will be able to present a suitable counter the second time through.
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tripleA made a pretty bad error. it allowed you to attack with your cruiser in z91 and then move it away from the zone in noncom… i have never seen that before - i mean, it literally allowed the cruiser to roll in the battle and then move in noncom.
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i guess i will allow it since i don’t see any good reason for you to have left it to fight in the zone. on the other hand, you moved everything else out of the zone correctly prior to combat so it’s pretty perplexing.
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Yeah I just wanted to leave the destroyer there to take a seemingly 99% chance of a bomber hit. Everything else should have moved out. Personally I don’t like the tripleA units. A lot of things are very hard to tell apart. Abattlemap is much better in this regards but I guess the conveniences of tripleA make up for it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 artillery moved from Spain to 93 Sea Zone
2 armour, 1 artillery and 3 transports moved from 93 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 armour and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Turkey
1 armour moved from Trans-Jordan to Turkey
1 fighter moved from Southern Italy to Turkey
1 bomber moved from Southern Italy to Turkey
3 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Turkey
Italians attack with 4 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry
British defend with 1 tactical_bomber; Russians defend with 2 artilleries, 8 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Turkey, round 1 : 1/2 hits
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Turkey, round 1 : 5/13 hits
Russians roll dice for 2 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 1 : 4/13 hits
6 infantry owned by the Russians and 4 infantry owned by the Italians lost in Turkey
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Turkey, round 2 : 4/9 hits
Russians roll dice for 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/7 hits
2 infantry owned by the Russians , 2 artilleries owned by the Italians , 2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Turkey
Italians roll dice for 4 armour, 1 bomber and 1 fighter in Turkey, round 3 : 1/6 hits
Russians roll dice for 2 artilleries and 1 tactical_bomber in Turkey, round 3 : 1/3 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Turkey
Italians roll dice for 3 armour, 1 bomber and 1 fighter in Turkey, round 4 : 2/5 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Turkey, round 4 : 1/2 hits
1 tactical_bomber owned by the British , 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Turkey
Italians win, taking Turkey from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 tactical_bomber
Casualties for Russians: 2 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 2 artilleries and 5 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 infantry
French defend with 1 infantry
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 fighter moved from Turkey to Greece
1 bomber moved from Turkey to Southern Italy
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Western Ukraine to Slovakia HungaryPlace Units - Italians
3 infantry placed in Egypt
9 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 armour and 1 mech_infantry
Tobruk : 1 armour and 1 mech_infantry
Northern Italy : 1 factory_major, 13 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Western Ukraine : 1 flag
Turkey : 1 flag, 2 armour
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Greece : 1 fighter
99 Sea Zone : 1 battleship, 1 cruiser and 5 transports
72 Sea Zone : 1 submarine
Spain : 3 aaGuns, 2 artilleries, 12 infantry and 3 mech_infantrysProduction/PUs Summary :
Germans : 47 / 69
Russians : 34 / 42
Japanese : 60 / 82
Americans : 56 / 76
Chinese : 7 / 6
British : 37 / 33
UK_Pacific : 7 / 3
Italians : 21 / 36
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
sorry, i just can’t resist all this bait.
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Wasn’t really bait since you had the advantage although the loss total was fairly close. Of course I managed to under hit as normal and you came out +14 ipc over “average.” You should have taken it with a tank and bomber. Had I just hit 1 over, you would have just taken it with a tank or not taken it and kept the bomber.
Wasn’t too bad when compared to the other dicing you’ve thrown this game :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 3 infantry
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 2 submarines
62 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 47 / 69
Russians : 34 / 42
Japanese : 60 / 82
Americans : 56 / 76
Chinese : 7 / 6
British : 37 / 33
UK_Pacific : 7 / 3
Italians : 21 / 36
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 fighter moved from 108 Sea Zone to United KingdomTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 47 / 69
Russians : 34 / 42
Japanese : 60 / 82
Americans : 56 / 76
Chinese : 7 / 6
British : 37 / 33
UK_Pacific : 7 / 3
Italians : 21 / 36
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Wasn’t really bait since you had the advantage although the loss total was fairly close. Of course I managed to under hit as normal and you came out +14 ipc over “average.” You should have taken it with a tank and bomber. Had I just hit 1 over, you would have just taken it with a tank or not taken it and kept the bomber.
Wasn’t too bad when compared to the other dicing you’ve thrown this game :-P
are you saying the calculator in tripleA is wrong? because it told me i should take turkey with 4.5 units remaining, meaning you diced me by 0.5 units :wink:.
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tripleA doesn’t show it clearly so i’m going to assume for now that on your transports in 89, there are three fully loaded transports and 2 transports with 1 british infantry on each. let me know now if that is not correct.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 19 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Sweden to Finland
1 fighter and 1 tactical_bomber moved from Sweden to Finland
2 fighters and 2 tactical_bombers moved from Spain to Western Germany
7 infantry moved from Germany to Western Germany
2 transports moved from 98 Sea Zone to 100 Sea Zone
1 mech_infantry moved from Romania to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Rostov
1 infantry moved from Romania to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Caucasus
1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour moved from Trans-Jordan to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Ukraine
1 armour moved from Romania to Ukraine
2 bombers moved from Egypt to Ukraine
1 battleship and 1 cruiser moved from 98 Sea Zone to 100 Sea Zone
1 fighter moved from Sweden to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Germans take 125 Sea Zone from BritishCombat - Germans
Battle in Rostov
Battle in Caucasus
Battle in Ukraine
Germans attack with 2 armour and 2 bombers
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 1 battleship in Ukraine, round 1 : 1/1 hits
Germans roll dice for 2 armour and 2 bombers in Ukraine, round 1 : 3/4 hits
Russians roll dice for 3 mech_infantrys in Ukraine, round 1 : 2/3 hits
2 armour owned by the Germans and 3 mech_infantrys owned by the Russians lost in Ukraine
Germans win, taking Rostov from Russians, taking Caucasus from Russians with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for Russians: 3 mech_infantrys
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 4 transports
4 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Finland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 1 : 0/3 hits
Russians roll dice for 1 mech_infantry in Finland, round 1 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Germany
Germans attack with 3 fighters, 7 infantry and 2 tactical_bombers
British defend with 3 fighters; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters, 7 infantry and 2 tactical_bombers in Western Germany, round 1 : 2/12 hits
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Western Germany, round 1 : 1/6 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Germans roll dice for 3 fighters, 6 infantry and 2 tactical_bombers in Western Germany, round 2 : 5/11 hits
Americans roll dice for 1 artillery and 3 fighters in Western Germany, round 2 : 3/4 hits
1 artillery owned by the Americans , 3 infantry owned by the Germans and 3 fighters owned by the British lost in Western Germany
Germans win, taking Western Germany from Americans with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 4 infantry
Casualties for British: 3 fighters
Casualties for Americans: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 1 : 2/3 hits
Russians roll dice for 3 infantry in Bryansk, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 bombers moved from Ukraine to Greece
1 bomber moved from Bryansk to Bessarabia
2 aaGuns moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Poland to Bessarabia
3 fighters and 2 tactical_bombers moved from Western Germany to Sweden
1 fighter and 1 tactical_bomber moved from Finland to Sweden
3 mech_infantrys moved from France to Spain
3 infantry moved from Southern France to Spain
1 carrier and 1 destroyer moved from 95 Sea Zone to 100 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 aaGun moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to BessarabiaPlace Units - Germans
3 infantry placed in Sweden
10 infantry placed in Germany
3 infantry placed in Southern France
3 infantry placed in Spain
3 mech_infantrys placed in FranceTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Egypt : 1 armour
Cyprus : 1 flag
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 1 aaGun
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germany : 1 factory_major and 10 infantry
Bryansk : 1 flag, 1 mech_infantry
Rostov : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 aaGuns, 1 bomber and 4 mech_infantrys
Caucasus : 1 flag, 1 infantry
112 Sea Zone : 1 submarine
100 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
125 Sea Zone : 1 flag
95 Sea Zone : 1 carrier and 1 transport
Saudi Arabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield and 2 bombers
Sweden : 1 flag, 1 factory_minor, 4 fighters, 6 infantry and 3 tactical_bombers
Yugoslavia : 1 flag
Spain : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 11 infantry and 3 mech_infantrysProduction/PUs Summary :
Germans : 57 / 72
Russians : 29 / 42
Japanese : 60 / 82
Americans : 51 / 76
Chinese : 7 / 6
British : 37 / 33
UK_Pacific : 7 / 3
Italians : 21 / 36
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Yes if tripleA is showing you that it’s wrong.
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And yes two transports just have 1 infantry well that’s the way it was intended when I moved my two units down to be loaded as you can guess.
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