13L G40 Boldfresh vs. hobo (allies +5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 3 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 fighter moved from Burma to Shan State
                1 infantry moved from Burma to India
                1 artillery moved from Burma to India
                1 infantry moved from Burma to India
                13 infantry moved from Burma to India
                4 armour moved from Burma to India
                1 fighter moved from Burma to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 1 :  3/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 4 armour, 1 artillery and 15 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 4 armour, 1 artillery and 15 infantry in India, round 1 :  5/20 hits
                        Japanese roll dice for 2 infantry in India, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 4 armour, 1 artillery and 15 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 :  2/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to Sikang
                2 fighters moved from Yunnan to Sikang
                3 aaGuns moved from Burma to India
                5 infantry moved from Persia to Iraq
                1 tactical_bomber moved from Persia to Turkey
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                2 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 destroyer and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to Western Germany
                1 fighter moved from 108 Sea Zone to Western Germany
                1 fighter moved from 109 Sea Zone to Western Germany
                1 infantry moved from Venezuela to 89 Sea Zone
                1 armour moved from Colombia to Venezuela
                1 infantry moved from Venezuela to 89 Sea Zone
                1 infantry moved from Venezuela to 89 Sea Zone
                1 infantry moved from Venezuela to 89 Sea Zone
                1 infantry moved from Venezuela to 89 Sea Zone
                1 infantry moved from Venezuela to 89 Sea Zone
                1 infantry moved from Venezuela to 89 Sea Zone
                1 infantry moved from Venezuela to 89 Sea Zone
                2 infantry moved from Peru to Brazil

    Place Units - British
                3 infantry placed in Union of South Africa
                1 destroyer and 2 transports placed in 109 Sea Zone
                3 artilleries placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,3,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
                British collect 33 PUs (5 lost to blockades); end with 33 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,2,3,4,4,2,6,4,3,2,4,6,2,4,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,5,1,2,3,4
                UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 artillery
        Sikang : 3 fighters
        Shan State : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 15 infantry
        New Guinea : 1 infantry
        Belgian Congo : 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Iceland : 1 airfield and 1 harbour
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Rhodesia : 3 infantry
        Western Germany : 3 fighters
        Ethiopia : 1 flag
        Portugal : 1 artillery and 3 infantry
        125 Sea Zone : 1 flag
        Chile : 1 flag
        Afghanistan : 1 flag
        Turkey : 1 tactical_bomber
        Mozambique : 1 flag
        106 Sea Zone : 1 flag
        89 Sea Zone : 8 infantry
        Argentina : 1 flag
        109 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 4 transports
        Angola : 1 flag
        Iraq : 5 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag, 2 infantry
        Venezuela : 1 flag, 1 armour
        Persia : 1 flag
        Colombia : 1 flag
        Peru : 1 flag

    Production/PUs Summary :

    Germans : 47 / 69
        Russians : 36 / 42
        Japanese : 60 / 82
        Americans : 56 / 76
        Chinese : 7 / 6
        British : 38 / 33
        UK_Pacific : 7 / 3
        Italians : 18 / 40
        ANZAC : 10 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • It was more so early on against the italian navy that hurt, then the attrition exchanges didn’t help afterwards.  You actually missed 3 out of 4 times in se asia but that’s a bit irrelevant and 25% is not too far off 33%.  4 out of 5 hits in w germany really hurt because these things keep making me change things that end up being more costly.  You can try it again be my guest  :lol: but I still personally think its far from the best option.

    After playing a little of this second edition after a 2+ year layoff, I don’t think I’m taking allies with anything less than 6.  Even that is questionable.  I’m still a bit rusty with this game and the already finished against allweneedislove being my first in over 2 years.  Couple rule stuff messed me up but I think my next games will be very different.

  • 12

    Ahhh so you ARE rusty.  I asked you how many games of g40 you played and i thought you said it was a lot…

  • 12

    Then our game 2 will be the real test.  I def want to try this a second time against you once all the rust is off your game.

    Cheers


  • Rusty on some of the minor aspects like unit changes, some rule variation etc but the general strategy is more or less the same.  You play enough games you seen it all and I probably logged as many games in 2010 as anyone else.  From what I can tell the axis got a bump up in second addition imho.  But yeah I’d like to see you do the same strategy if I play the allies again  :-P

  • 12

    @hobo:

    Rusty on some of the minor aspects like unit changes, some rule variation etc but the general strategy is more or less the same.  You play enough games you seen it all and I probably logged as many games in 2010 as anyone else.  From what I can tell the axis got a bump up in second addition imho.  But yeah I’d like to see you do the same strategy if I play the allies again  :-P

    Sure I want to do it again with you.  Im sure you will be able to present a suitable counter the second time through.

  • 12

    tripleA made a pretty bad error.  it allowed you to attack with your cruiser in z91 and then move it away from the zone in noncom…  i have never seen that before - i mean, it literally allowed the cruiser to roll in the battle and then move in noncom.

  • 12

    i guess i will allow it since i don’t see any good reason for you to have left it to fight in the zone.  on the other hand, you moved everything else out of the zone correctly prior to combat so it’s pretty perplexing.


  • Yeah I just wanted to leave the destroyer there to take a seemingly 99% chance of a bomber hit.  Everything else should have moved out.  Personally I don’t like the tripleA units.  A lot of things are very hard to tell apart.  Abattlemap is much better in this regards but I guess the conveniences of tripleA make up for it.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 artillery moved from Spain to 93 Sea Zone
                2 armour, 1 artillery and 3 transports moved from 93 Sea Zone to 97 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
                1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 2 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Turkey
                1 armour moved from Trans-Jordan to Turkey
                1 fighter moved from Southern Italy to Turkey
                1 bomber moved from Southern Italy to Turkey
                3 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Turkey
                    Italians attack with 4 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry
                    British defend with 1 tactical_bomber; Russians defend with 2 artilleries, 8 infantry and 2 mech_infantrys
                        Italians roll dice for 1 battleship and 1 cruiser in Turkey, round 1 :  1/2 hits
                        Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry in Turkey, round 1 :  5/13 hits
                        Russians roll dice for 2 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 1 :  4/13 hits
                        6 infantry owned by the Russians and 4 infantry owned by the Italians lost in Turkey
                        Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Turkey, round 2 :  4/9 hits
                        Russians roll dice for 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 :  3/7 hits
                        2 infantry owned by the Russians , 2 artilleries owned by the Italians , 2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Turkey
                        Italians roll dice for 4 armour, 1 bomber and 1 fighter in Turkey, round 3 :  1/6 hits
                        Russians roll dice for 2 artilleries and 1 tactical_bomber in Turkey, round 3 :  1/3 hits
                        1 artillery owned by the Russians and 1 armour owned by the Italians lost in Turkey
                        Italians roll dice for 3 armour, 1 bomber and 1 fighter in Turkey, round 4 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 tactical_bomber in Turkey, round 4 :  1/2 hits
                        1 tactical_bomber owned by the British , 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Turkey
                    Italians win, taking Turkey from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for British: 1 tactical_bomber
                    Casualties for Russians: 2 artilleries, 8 infantry and 2 mech_infantrys
                    Casualties for Italians: 2 armour, 2 artilleries and 5 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 infantry
                    French defend with 1 infantry
                        Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 fighter moved from Turkey to Greece
                1 bomber moved from Turkey to Southern Italy
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Western Ukraine to Slovakia Hungary

    Place Units - Italians
                3 infantry placed in Egypt
                9 infantry and 1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Slovakia Hungary : 1 armour and 1 mech_infantry
        Tobruk : 1 armour and 1 mech_infantry
        Northern Italy : 1 factory_major, 13 infantry and 1 mech_infantry
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Western Ukraine : 1 flag
        Turkey : 1 flag, 2 armour
        95 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        Greece : 1 fighter
        99 Sea Zone : 1 battleship, 1 cruiser and 5 transports
        72 Sea Zone : 1 submarine
        Spain : 3 aaGuns, 2 artilleries, 12 infantry and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 47 / 69
        Russians : 34 / 42
        Japanese : 60 / 82
        Americans : 56 / 76
        Chinese : 7 / 6
        British : 37 / 33
        UK_Pacific : 7 / 3
        Italians : 21 / 36
        ANZAC : 10 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 12

    sorry, i just can’t resist all this bait.


  • Wasn’t really bait since you had the advantage although the loss total was fairly close.  Of course I managed to under hit as normal and you came out +14 ipc over “average.”  You should have taken it with a tank and bomber.  Had I just hit 1 over, you would have just taken it with a tank or not taken it and kept the bomber.

    Wasn’t too bad when compared to the other dicing you’ve thrown this game  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 3 infantry
        New Guinea : 2 infantry
        Dutch New Guinea : 1 flag
        26 Sea Zone : 2 submarines
        62 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 47 / 69
        Russians : 34 / 42
        Japanese : 60 / 82
        Americans : 56 / 76
        Chinese : 7 / 6
        British : 37 / 33
        UK_Pacific : 7 / 3
        Italians : 21 / 36
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 108 Sea Zone to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 47 / 69
        Russians : 34 / 42
        Japanese : 60 / 82
        Americans : 56 / 76
        Chinese : 7 / 6
        British : 37 / 33
        UK_Pacific : 7 / 3
        Italians : 21 / 36
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 12

    @hobo:

    Wasn’t really bait since you had the advantage although the loss total was fairly close.  Of course I managed to under hit as normal and you came out +14 ipc over “average.”  You should have taken it with a tank and bomber.  Had I just hit 1 over, you would have just taken it with a tank or not taken it and kept the bomber.

    Wasn’t too bad when compared to the other dicing you’ve thrown this game  :-P

    are you saying the calculator in tripleA is wrong?  because it told me i should take turkey with 4.5 units remaining, meaning you diced me by 0.5 units  :wink:.

  • 12

    tripleA doesn’t show it clearly so i’m going to assume for now that on your transports in 89, there are three fully loaded transports and 2 transports with 1 british infantry on each.  let me know now if that is not correct.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 19 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Sweden to Finland
                1 fighter and 1 tactical_bomber moved from Sweden to Finland
                2 fighters and 2 tactical_bombers moved from Spain to Western Germany
                7 infantry moved from Germany to Western Germany
                2 transports moved from 98 Sea Zone to 100 Sea Zone
                1 mech_infantry moved from Romania to 100 Sea Zone
                1 mech_infantry moved from 100 Sea Zone to Rostov
                1 infantry moved from Romania to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Caucasus
                1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Southern Italy to Bryansk
                1 armour moved from Trans-Jordan to 98 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 100 Sea Zone
                1 armour moved from 100 Sea Zone to Ukraine
                1 armour moved from Romania to Ukraine
                2 bombers moved from Egypt to Ukraine
                1 battleship and 1 cruiser moved from 98 Sea Zone to 100 Sea Zone
                1 fighter moved from Sweden to Western Germany
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                      Germans take 125 Sea Zone from British

    Combat - Germans
                Battle in Rostov
                Battle in Caucasus
                Battle in Ukraine
                    Germans attack with 2 armour and 2 bombers
                    Russians defend with 1 factory_minor and 3 mech_infantrys
                        Germans roll dice for 1 battleship in Ukraine, round 1 :  1/1 hits
                        Germans roll dice for 2 armour and 2 bombers in Ukraine, round 1 :  3/4 hits
                        Russians roll dice for 3 mech_infantrys in Ukraine, round 1 :  2/3 hits
                        2 armour owned by the Germans and 3 mech_infantrys owned by the Russians lost in Ukraine
                    Germans win, taking Rostov from Russians, taking Caucasus from Russians with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 3 mech_infantrys
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 4 transports
                        4 transports owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 28
                    Casualties for Americans: 4 transports
                Battle in Finland
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 1 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Finland, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Finland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Germany
                    Germans attack with 3 fighters, 7 infantry and 2 tactical_bombers
                    British defend with 3 fighters; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 3 fighters, 7 infantry and 2 tactical_bombers in Western Germany, round 1 :  2/12 hits
                        Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Western Germany, round 1 :  1/6 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
                        Germans roll dice for 3 fighters, 6 infantry and 2 tactical_bombers in Western Germany, round 2 :  5/11 hits
                        Americans roll dice for 1 artillery and 3 fighters in Western Germany, round 2 :  3/4 hits
                        1 artillery owned by the Americans , 3 infantry owned by the Germans and 3 fighters owned by the British lost in Western Germany
                    Germans win, taking Western Germany from Americans with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 infantry
                    Casualties for British: 3 fighters
                    Casualties for Americans: 1 artillery and 2 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 1 :  2/3 hits
                        Russians roll dice for 3 infantry in Bryansk, round 1 :  0/3 hits
                        2 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                2 bombers moved from Ukraine to Greece
                1 bomber moved from Bryansk to Bessarabia
                2 aaGuns moved from Western Ukraine to Bessarabia
                3 mech_infantrys moved from Poland to Bessarabia
                3 fighters and 2 tactical_bombers moved from Western Germany to Sweden
                1 fighter and 1 tactical_bomber moved from Finland to Sweden
                3 mech_infantrys moved from France to Spain
                3 infantry moved from Southern France to Spain
                1 carrier and 1 destroyer moved from 95 Sea Zone to 100 Sea Zone
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 carrier moved from 93 Sea Zone to 95 Sea Zone
                1 aaGun moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Poland to Bessarabia

    Place Units - Germans
                3 infantry placed in Sweden
                10 infantry placed in Germany
                3 infantry placed in Southern France
                3 infantry placed in Spain
                3 mech_infantrys placed in France

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour and 1 infantry
        Egypt : 1 armour
        Cyprus : 1 flag
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Slovakia Hungary : 1 aaGun
        Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Germany : 1 factory_major and 10 infantry
        Bryansk : 1 flag, 1 mech_infantry
        Rostov : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 aaGuns, 1 bomber and 4 mech_infantrys
        Caucasus : 1 flag, 1 infantry
        112 Sea Zone : 1 submarine
        100 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
        125 Sea Zone : 1 flag
        95 Sea Zone : 1 carrier and 1 transport
        Saudi Arabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield and 2 bombers
        Sweden : 1 flag, 1 factory_minor, 4 fighters, 6 infantry and 3 tactical_bombers
        Yugoslavia : 1 flag
        Spain : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 11 infantry and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 29 / 42
        Japanese : 60 / 82
        Americans : 51 / 76
        Chinese : 7 / 6
        British : 37 / 33
        UK_Pacific : 7 / 3
        Italians : 21 / 36
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • Yes if tripleA is showing you that it’s wrong.


  • And yes two transports just have 1 infantry well that’s the way it was intended when I moved my two units down to be loaded as you can guess.

  • 12

    @hobo:

    Yes if tripleA is showing you that it’s wrong.

    Sorta doubt that.

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