13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • crap!
    We’re complaining and its going to be your turn.  :x


  • :-D Seems to always make a difference

    Also, LRA has strangely eluded both me and Matt in all our games

    (that oughta help me get it here)


  • AGH!  I missed AGAIN with 2 more on USA9 vs. PGMatt.  ZERO tech with USA rolling at least one every single turn, sometimes 2.  Knew you’d like to know that I’m even MORE ripe now


  • I thought heavies had like a 90% chance of hitting

    Didn’t hit until the 3rd time, and then of course it was too late


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from New Zealand to 44 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Gibraltar from Germans with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 44 Sea Zone to Dutch New Guinea
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Brazil to Argentina
                      Americans take Argentina from Neutral_True
                1 infantry moved from Brazil to British Guiana
                1 artillery moved from Brazil to British Guiana
                1 mech_infantry moved from Central America to Colombia
                      Americans take Colombia from Neutral_True
                1 mech_infantry moved from Central America to Venezuela
                      Americans take Venezuela from Neutral_True
                1 mech_infantry moved from Central America to Venezuela
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Morocco
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Hawaiian Islands
                2 fighters moved from 54 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to Central United States
                1 armour moved from Central United States to Central America
                2 aaGuns moved from Central United States to Southeast Mexico
                1 infantry moved from Central United States to Southeast Mexico
                1 infantry moved from Central United States to Southeast Mexico
                1 armour and 1 mech_infantry moved from Western United States to Alberta Saskatchewan Manitoba

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 carrier and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 armour, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 1 fighter and 1 infantry moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 transport
                    British win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Burma
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 mech_infantry moved from India to Afghanistan
                      British take Afghanistan from Neutral_True
                1 fighter and 1 tactical_bomber moved from Persia to India
                1 infantry moved from Iraq to Saudi Arabia
                      British take Saudi Arabia from Neutral_True
                1 mech_infantry moved from Anglo Egyptian Sudan to Angola
                      British take Angola from Neutral_True
                1 infantry moved from Iraq to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Mozambique
                      British take Mozambique from Neutral_True
                1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
                1 armour moved from Iraq to Eastern Persia
                2 infantry moved from Iraq to Persia
                1 infantry moved from Quebec to 106 Sea Zone
                1 armour moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 destroyer and 1 transport placed in 106 Sea Zone
                1 armour placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 1 :  2/3 hits
                        Russians roll dice for 2 infantry in Romania, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                3 infantry moved from Northern Italy to Yugoslavia
                1 mech_infantry moved from Northern Italy to Spain
                1 fighter moved from Alexandria to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                3 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from New Guinea to Dutch New Guinea
                1 aaGun and 3 infantry moved from South Australia to New South Wales
                2 fighters moved from 80 Sea Zone to India
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 1 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 factory_minor, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Turkey to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Turkey to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                2 infantry moved from Germany to Poland
                2 fighters moved from Slovakia Hungary to Poland
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 infantry moved from Turkey to Syria
                      Germans take Syria from British
                1 infantry moved from Turkey to Iraq
                      Germans take Iraq from British
                2 artilleries and 5 infantry moved from Sweden to Finland
                3 armour moved from Turkey to Volgograd
                1 fighter moved from Western Germany to Gibraltar
                3 artilleries and 3 infantry moved from Spain to Gibraltar
                1 bomber moved from Germany to Gibraltar
                1 bomber moved from Slovakia Hungary to Gibraltar

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 3 armour
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                        Germans roll dice for 3 armour in Volgograd, round 1 :  1/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 1 :  2/3 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                    1 armour owned by the Germans retreated to Caucasus
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Germans attack with 2 artilleries and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 5 infantry in Finland, round 1 :  3/7 hits
                        Russians roll dice for 1 infantry in Finland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans win, taking Finland from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 2 infantry in Poland, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Poland, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                    Germans attack with 3 artilleries, 2 bombers, 1 fighter and 3 infantry
                    British defend with 1 airfield, 1 armour, 3 fighters, 1 harbour and 1 infantry; Americans defend with 2 infantry
                        Germans roll dice for 3 artilleries, 2 bombers, 1 fighter and 3 infantry in Gibraltar, round 1 :  5/9 hits
                        British roll dice for 1 armour, 3 fighters and 3 infantry in Gibraltar, round 1 :  4/7 hits
                        1 infantry owned by the British , 1 armour owned by the British , 3 infantry owned by the Germans , 1 fighter owned by the British , 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
                        Germans roll dice for 2 artilleries, 2 bombers and 1 fighter in Gibraltar, round 2 :  1/5 hits
                        British roll dice for 2 fighters in Gibraltar, round 2 :  1/2 hits
                        1 fighter owned by the British and 1 artillery owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Gibraltar, round 3 :  3/4 hits
                        British roll dice for 1 fighter in Gibraltar, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 artillery owned by the Germans lost in Gibraltar
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for British: 1 armour, 3 fighters and 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Gibraltar to Spain
                1 bomber moved from Gibraltar to Spain
                1 bomber moved from Gibraltar to Spain
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Sweden
                1 battleship, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
                5 infantry moved from Germany to Slovakia Hungary
                2 fighters moved from Poland to Slovakia Hungary
                1 artillery and 4 infantry moved from Turkey to Caucasus
                2 infantry moved from Turkey to Caucasus
                1 artillery and 1 infantry moved from Turkey to Caucasus
                1 infantry moved from Turkey to Caucasus
                1 aaGun moved from Greece to Turkey
                1 tactical_bomber moved from Greece to Southern Italy
                1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Spain: 1 bomber
                EDIT: Changing ownership of Gibraltar from British to Germans
                EDIT: Adding units owned by Germans to Gibraltar: 1 artillery
                EDIT: Turning off Edit Mode
                1 submarine placed in 113 Sea Zone
                1 fighter placed in Western Germany
                1 factory_minor placed in Turkey
                3 infantry placed in Normandy Bordeaux
                1 infantry placed in Western Germany
                5 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
                EDIT: Adding units owned by Germans to Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs


  • 70% chance to take volgograd and really make an effect on that front.  bad luck got me again.
    :roll:


  • @Infrastructure:

    70% chance to take volgograd and really make an effect on that front. � bad luck got me again.
    :roll:

    Quit yer cryin’
    I just lost a 98% on Finland and a 97.5% on Poland
    I’m not even sure who’s been luckier to this point, but isn’t it close enough now that we can quit the bitchin’ and moanin’?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Russians
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                2 infantry moved from Kansu to Shensi
                1 tactical_bomber moved from Timguska to Shensi
                2 artilleries and 3 infantry moved from Vyborg to Finland
                2 infantry moved from Eastern Poland to Poland
                3 infantry moved from Eastern Poland to Romania
                1 bomber moved from Russia to Romania
                1 armour moved from Novgorod to Finland
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                1 fighter moved from Novgorod to Finland
                1 fighter moved from Novgorod to Poland
                1 fighter moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Romania
                1 artillery moved from Eastern Poland to Poland

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 armour, 2 artilleries, 1 fighter and 5 infantry
                    Germans defend with 2 artilleries and 4 infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 1 armour, 2 artilleries and 5 infantry
                    1 fighter owned by the Russians retreated
                Battle in Shensi
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    Russians win, taking Shensi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Poland
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    retreated to Poland
                    Germans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Romania
                    Russians attack with 1 bomber, 1 fighter and 4 infantry
                    Italians defend with 1 armour, 1 artillery and 1 infantry
                    Russians win, taking Romania from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Romania to Novgorod
                1 fighter moved from Poland to Novgorod
                1 fighter moved from Finland to Novgorod
                1 bomber moved from Romania to Volgograd
                3 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Rostov to Volgograd
                3 infantry moved from Olgiy to Kansu
                2 infantry moved from Dzavhan to Olgiy
                2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
                1 tactical_bomber moved from Shensi to Kansu
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 armour moved from Eastern Poland to Novgorod
                1 aaGun moved from Eastern Poland to Baltic States
                1 aaGun moved from Eastern Poland to Baltic States
                2 aaGuns moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Eastern Poland to Novgorod
                12 infantry moved from Eastern Poland to Baltic States
                3 artilleries moved from Eastern Poland to Baltic States
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                1 infantry moved from Russia to Tambov
                1 armour moved from Eastern Poland to Novgorod
                2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Russians
                1 armour and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs


  • @Gamerman01:

    @Infrastructure:

    70% chance to take volgograd and really make an effect on that front. � bad luck got me again.
    :roll:

    Quit yer cryin’
    I just lost a 98% on Finland and a 97.5% on Poland
    I’m not even sure who’s been luckier to this point, but isn’t it close enough now that we can quit the bitchin’ and moanin’?

    I will stop.  Sorry to bring it up!


  • oops game accidentally got closed.  I’m pretty sure I can edit in radar.  Lets see…


  • @Infrastructure:

    I will stop.  Sorry to bring it up!

    Much appreciated

    Whew - you finally get a tech and it’s “only” radar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - Japanese
                Turning on Edit Mode
                EDIT: Adding Technology AA Radar for Japanese
                EDIT: Changing PUs for Japanese from 70 to 65
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                2 battleships and 2 cruisers moved from 37 Sea Zone to 45 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
                1 fighter moved from 37 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
                1 artillery and 1 mech_infantry moved from Yunnan to Burma
                1 mech_infantry moved from Yunnan to Shensi
                1 infantry moved from Yunnan to Szechwan
                2 fighters moved from Jehol to Shensi
                2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                1 bomber moved from Yunnan to Shensi
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Mongolians
                1 armour moved from Ulaanbaatar to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 fighter moved from Amur to Siberia
                2 infantry moved from Amur to Siberia
                1 armour moved from Manchuria to Siberia

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 bomber
                        Japanese roll dice for 2 battleships and 2 cruisers in Dutch New Guinea, round 1 :  3/4 hits
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 1 :  1/3 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 bomber owned by the Americans and 1 artillery owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Shensi
                    Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 1 :  3/6 hits
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 41 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 artillery and 1 mech_infantry
                    British defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 1 :  0/2 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery in Burma, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Siberia
                    Japanese attack with 1 armour, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Siberia, round 1 :  2/4 hits
                        Russians roll dice for 2 infantry in Siberia, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Szechwan
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 1 :  3/5 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  2/2 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                2 fighters moved from Shensi to Kweichow
                1 bomber moved from Shensi to Yunnan
                1 aaGun moved from Kwangsi to Yunnan
                1 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                2 carriers moved from 37 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                3 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Marshall Islands to Philippines
                1 fighter moved from Siberia to Chahar
                1 infantry moved from Buyant-Uhaa to Chahar
                1 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                2 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Manchuria to Chahar
                1 artillery and 8 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Manchuria to Buyant-Uhaa
                1 aaGun moved from Amur to Buyant-Uhaa
                2 infantry moved from Sakha to Buryatia
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                Japanese undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Chahar: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                2 destroyers placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Manchuria
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                1 fighter and 3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 1 battleship, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 armour moved from Central America to 89 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 armour moved from 91 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Venezuela to 89 Sea Zone
                1 fighter moved from Morocco to Gibraltar
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from Central America to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Morocco to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery and 1 harbour
                    Americans win, taking Gibraltar from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery and 4 infantry
                    Germans defend with 2 aaGuns, 1 bomber and 1 fighter; Italians defend with 1 mech_infantry
                    Americans win, taking Spain from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 aaGuns, 1 bomber and 1 fighter
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Americans
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Hawaiian Islands to Caroline Islands
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 33 Sea Zone to 63 Sea Zone
                1 infantry moved from Argentina to Chile
                      Americans take Chile from Neutral_True
                2 infantry and 1 mech_infantry moved from Venezuela to British Guiana
                1 mech_infantry moved from Colombia to British Guiana
                1 infantry moved from Central United States to Western United States
                1 aaGun moved from Southeast Mexico to Mexico
                1 aaGun moved from Southeast Mexico to Central America
                1 armour moved from Alberta Saskatchewan Manitoba to Western United States
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Southeast Mexico
                4 infantry moved from Argentina to Brazil
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone

    Place Units - Americans
                1 battleship placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                3 fighters placed in Western United States
                1 armour placed in Central United States
                1 destroyer placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

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