Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
You’ve only rolled 4? Seemed like a little more
Yeah, we suck. As you know, combined with 2 other games I’m on a terrible tech drought
Like 2 for 40 or so :-(
PGMatt is getting all our tech luck
your right I’m 0 for 5. forgot japans 1 foray…
PGMatt is 7 for 15
Round 9 now, and he has German paratroopers, increased production, advanced artillery and war bonds
He has Japanese jets, shipyards, and radar
Here’s the proof
crap!
We’re complaining and its going to be your turn. :x
:-D Seems to always make a difference
Also, LRA has strangely eluded both me and Matt in all our games
(that oughta help me get it here)
AGH! I missed AGAIN with 2 more on USA9 vs. PGMatt. ZERO tech with USA rolling at least one every single turn, sometimes 2. Knew you’d like to know that I’m even MORE ripe now
I thought heavies had like a 90% chance of hitting
Didn’t hit until the 3rd time, and then of course it was too late
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from New Zealand to 44 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Gibraltar from Germans with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Dutch New Guinea
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 infantry moved from Brazil to British Guiana
1 artillery moved from Brazil to British Guiana
1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Central America to Venezuela
Americans take Venezuela from Neutral_True
1 mech_infantry moved from Central America to Venezuela
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
1 infantry moved from Western United States to Central United States
1 armour moved from Central United States to Central America
2 aaGuns moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 armour and 1 mech_infantry moved from Western United States to Alberta Saskatchewan Manitoba
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 carrier and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 fighter and 1 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 fighter and 1 tactical_bomber moved from Persia to India
1 infantry moved from Iraq to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 mech_infantry moved from Anglo Egyptian Sudan to Angola
British take Angola from Neutral_True
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Mozambique
British take Mozambique from Neutral_True
1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 106 Sea Zone
1 armour placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Romania, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
3 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Spain
1 fighter moved from Alexandria to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
1 aaGun and 3 infantry moved from South Australia to New South Wales
2 fighters moved from 80 Sea Zone to India
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 factory_minor, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Turkey to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
2 infantry moved from Germany to Poland
2 fighters moved from Slovakia Hungary to Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Turkey to Syria
Germans take Syria from British
1 infantry moved from Turkey to Iraq
Germans take Iraq from British
2 artilleries and 5 infantry moved from Sweden to Finland
3 armour moved from Turkey to Volgograd
1 fighter moved from Western Germany to Gibraltar
3 artilleries and 3 infantry moved from Spain to Gibraltar
1 bomber moved from Germany to Gibraltar
1 bomber moved from Slovakia Hungary to Gibraltar
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour in Volgograd, round 1 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 1 : 2/3 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
1 armour owned by the Germans retreated to Caucasus
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 5 infantry in Finland, round 1 : 3/7 hits
Russians roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Poland, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 3 artilleries, 2 bombers, 1 fighter and 3 infantry
British defend with 1 airfield, 1 armour, 3 fighters, 1 harbour and 1 infantry; Americans defend with 2 infantry
Germans roll dice for 3 artilleries, 2 bombers, 1 fighter and 3 infantry in Gibraltar, round 1 : 5/9 hits
British roll dice for 1 armour, 3 fighters and 3 infantry in Gibraltar, round 1 : 4/7 hits
1 infantry owned by the British , 1 armour owned by the British , 3 infantry owned by the Germans , 1 fighter owned by the British , 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 2 artilleries, 2 bombers and 1 fighter in Gibraltar, round 2 : 1/5 hits
British roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Gibraltar, round 3 : 3/4 hits
British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Gibraltar
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 1 armour, 3 fighters and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
1 battleship, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
5 infantry moved from Germany to Slovakia Hungary
2 fighters moved from Poland to Slovakia Hungary
1 artillery and 4 infantry moved from Turkey to Caucasus
2 infantry moved from Turkey to Caucasus
1 artillery and 1 infantry moved from Turkey to Caucasus
1 infantry moved from Turkey to Caucasus
1 aaGun moved from Greece to Turkey
1 tactical_bomber moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 infantry moved from Western Germany to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Spain: 1 bomber
EDIT: Changing ownership of Gibraltar from British to Germans
EDIT: Adding units owned by Germans to Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
1 factory_minor placed in Turkey
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
70% chance to take volgograd and really make an effect on that front. Â bad luck got me again.
:roll:
@Infrastructure:
70% chance to take volgograd and really make an effect on that front. � bad luck got me again.
:roll:
Quit yer cryin’
I just lost a 98% on Finland and a 97.5% on Poland
I’m not even sure who’s been luckier to this point, but isn’t it close enough now that we can quit the bitchin’ and moanin’?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Kansu to Shensi
1 tactical_bomber moved from Timguska to Shensi
2 artilleries and 3 infantry moved from Vyborg to Finland
2 infantry moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Romania
1 bomber moved from Russia to Romania
1 armour moved from Novgorod to Finland
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Poland
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Poland
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 2 artilleries, 1 fighter and 5 infantry
Germans defend with 2 artilleries and 4 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 armour, 2 artilleries and 5 infantry
1 fighter owned by the Russians retreated
Battle in Shensi
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Shensi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
retreated to Poland
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Russians attack with 1 bomber, 1 fighter and 4 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Romania to Novgorod
1 fighter moved from Poland to Novgorod
1 fighter moved from Finland to Novgorod
1 bomber moved from Romania to Volgograd
3 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Volgograd
3 infantry moved from Olgiy to Kansu
2 infantry moved from Dzavhan to Olgiy
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
1 tactical_bomber moved from Shensi to Kansu
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 armour moved from Eastern Poland to Novgorod
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
2 aaGuns moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Novgorod
12 infantry moved from Eastern Poland to Baltic States
3 artilleries moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Russia to Tambov
1 armour moved from Eastern Poland to Novgorod
2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Soviet Far East to Siberia
Place Units - Russians
1 armour and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
@Infrastructure:
70% chance to take volgograd and really make an effect on that front. � bad luck got me again.
:roll:Quit yer cryin’
I just lost a 98% on Finland and a 97.5% on Poland
I’m not even sure who’s been luckier to this point, but isn’t it close enough now that we can quit the bitchin’ and moanin’?
I will stop. Sorry to bring it up!
oops game accidentally got closed. I’m pretty sure I can edit in radar. Lets see…
@Infrastructure:
I will stop. Sorry to bring it up!
Much appreciated
Whew - you finally get a tech and it’s “only” radar