@oysteilo
any scramble?
13L G40 Boldfresh vs. hobo (allies +5)
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You slowly losing your touch, only 3 out of 4 @2 defending single hits. Well you still managed to kill a unit in each amazing :-P
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Sucks that I didnt hold sui… :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 1 harbour and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from Kwangsi to India
2 fighters moved from Anhwe to India
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Anhwe to Yunnan
3 fighters and 2 tactical_bombers moved from Anhwe to Hopei
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 bomber moved from Philippines to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 airfield, 1 harbour and 6 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in India, round 1 : 6/10 hits
UK_Pacific roll dice for 6 infantry in India, round 1 : 2/6 hits
6 infantry owned by the British and 2 infantry owned by the Japanese lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 6 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hopei to Shantung
3 infantry moved from Anhwe to Shantung
1 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Amur to Shantung
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 80 Sea Zone
2 tactical_bombers moved from India to Ceylon
2 fighters moved from India to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Yunnan to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Japan to Kwangsi
3 fighters moved from Japan to Shantung
1 bomber moved from Yunnan to Kwangsi
1 aaGun and 2 infantry moved from French Indo China to Siam
2 artilleries moved from French Indo China to Siam
1 destroyer moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
3 infantry placed in Shantung
2 fighters and 4 infantry placed in Japan
1 harbour placed in CeylonTurn Complete - Japanese
Japanese collect 66 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 factory_minor, 7 fighters, 6 infantry and 3 tactical_bombers
Kwangsi : 1 airfield, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Siam : 1 aaGun, 2 artilleries and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag
Anhwe : 1 flag, 1 airfield
Ceylon : 1 flag, 2 artilleries, 1 harbour, 2 infantry and 2 tactical_bombers
Shan State : 1 flag, 2 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 3 artilleries, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 transports
36 Sea Zone : 1 destroyer and 1 submarine
39 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 transports
6 Sea Zone : 2 transports
80 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 52 / 69
Russians : 36 / 42
Japanese : 66 / 82
Americans : 51 / 71
Chinese : 5 / 3
British : 38 / 43
UK_Pacific : 3 / 0
Italians : 18 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Wow and for the exact opposite, I miss on all defending @3 singles :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Central America to 91 Sea Zone
5 bombers moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 108 Sea Zone
2 transports moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
2 cruisers moved from 91 Sea Zone to 108 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 artillery and 6 infantry moved from Iceland to 123 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 123 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany -
Any scrambles for Spain?
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I will say it again, the dice you are getting are the dice I REGULARLY GET :lol: ie I regurlarly get dice raped.
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not sure the dice can turn around enough to save you at this point, but if they can, they probably will. if i ever get lucky dice early in a game, i almost always get unlucky dice later that more than negate them.
no scrambles
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I will say it again, the dice you are getting are the dice I REGULARLY GET :lol: ie I regurlarly get dice raped.
SOMEBODY had to get the luck this game! Or you both had to get average dice, but either way, you can’t both get the bad luck - sorry
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yah, probably hobo will get the luck in game 2. not to mention the remainder of game 1 which is still to be played :-P
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those italian bums didn’t hold west germany :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Central America to 91 Sea Zone
5 bombers moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 108 Sea Zone
2 transports moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
2 cruisers moved from 91 Sea Zone to 108 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 artillery and 6 infantry moved from Iceland to 123 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 123 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western GermanyCombat - Americans
Battle in 91 Sea Zone
British loiter and taunt with ; Americans attack with 6 bombers, 1 cruiser and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 6 bombers, 1 cruiser and 1 destroyer in 91 Sea Zone, round 1 : 4/8 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 6 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 1 : 4/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Western Germany
Americans attack with 1 artillery and 6 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 aaGun and 2 infantry
Americans roll dice for 1 artillery and 6 infantry in Western Germany, round 1 : 0/7 hits
Germans roll dice for 1 aaGun and 2 infantry in Western Germany, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 artillery and 5 infantry in Western Germany, round 2 : 2/6 hits
Germans roll dice for 1 aaGun and 2 infantry in Western Germany, round 2 : 2/2 hits
1 aaGun owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 1 artillery and 3 infantry in Western Germany, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
6 bombers moved from 91 Sea Zone to United Kingdom
2 tactical_bombers moved from 104 Sea Zone to United Kingdom
1 tactical_bomber moved from 104 Sea Zone to Portugal
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 armour and 1 mech_infantry moved from Eastern United States to Southeast Mexico
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
3 fighters moved from 104 Sea Zone to United KingdomPlace Units - Americans
2 submarines and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 4 fighters
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Central America : 1 harbour
Southeast Mexico : 1 armour and 1 mech_infantry
Eastern United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Iceland : 1 aaGun
United Kingdom : 6 bombers, 3 fighters and 2 tactical_bombers
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Portugal : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
112 Sea Zone : 4 transports
108 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 transports
89 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 5 transports
101 Sea Zone : 2 submarines and 2 transports
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 69
Russians : 36 / 42
Japanese : 66 / 82
Americans : 56 / 76
Chinese : 5 / 3
British : 38 / 43
UK_Pacific : 3 / 0
Italians : 18 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag
Sikang : 2 infantryProduction/PUs Summary :
Germans : 47 / 69
Russians : 36 / 42
Japanese : 65 / 82
Americans : 56 / 76
Chinese : 6 / 6
British : 38 / 43
UK_Pacific : 3 / 0
Italians : 18 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
hobo, i fully acknowledge my dice have not been as bad as yours… but still, i’m not sure that your response to this strat has been the most effective. then again, i don’t know what i would do against it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
13 infantry moved from Burma to India
4 armour moved from Burma to India
1 fighter moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 1 : 3/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 4 armour, 1 artillery and 15 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 4 armour, 1 artillery and 15 infantry in India, round 1 : 5/20 hits
Japanese roll dice for 2 infantry in India, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 4 armour, 1 artillery and 15 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 : 2/3 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Sikang
2 fighters moved from Yunnan to Sikang
3 aaGuns moved from Burma to India
5 infantry moved from Persia to Iraq
1 tactical_bomber moved from Persia to Turkey
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from 108 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to Western Germany
1 infantry moved from Venezuela to 89 Sea Zone
1 armour moved from Colombia to Venezuela
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
2 infantry moved from Peru to BrazilPlace Units - British
3 infantry placed in Union of South Africa
1 destroyer and 2 transports placed in 109 Sea Zone
3 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 33 PUs (5 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,2,3,4,4,2,6,4,3,2,4,6,2,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,5,1,2,3,4
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs totalTerritory Summary for British, UK_Pacific :
Yunnan : 1 artillery
Sikang : 3 fighters
Shan State : 1 artillery and 1 infantry
India : 3 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 15 infantry
New Guinea : 1 infantry
Belgian Congo : 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Rhodesia : 3 infantry
Western Germany : 3 fighters
Ethiopia : 1 flag
Portugal : 1 artillery and 3 infantry
125 Sea Zone : 1 flag
Chile : 1 flag
Afghanistan : 1 flag
Turkey : 1 tactical_bomber
Mozambique : 1 flag
106 Sea Zone : 1 flag
89 Sea Zone : 8 infantry
Argentina : 1 flag
109 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 4 transports
Angola : 1 flag
Iraq : 5 infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Venezuela : 1 flag, 1 armour
Persia : 1 flag
Colombia : 1 flag
Peru : 1 flagProduction/PUs Summary :
Germans : 47 / 69
Russians : 36 / 42
Japanese : 60 / 82
Americans : 56 / 76
Chinese : 7 / 6
British : 38 / 33
UK_Pacific : 7 / 3
Italians : 18 / 40
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
It was more so early on against the italian navy that hurt, then the attrition exchanges didn’t help afterwards. You actually missed 3 out of 4 times in se asia but that’s a bit irrelevant and 25% is not too far off 33%. 4 out of 5 hits in w germany really hurt because these things keep making me change things that end up being more costly. You can try it again be my guest :lol: but I still personally think its far from the best option.
After playing a little of this second edition after a 2+ year layoff, I don’t think I’m taking allies with anything less than 6. Even that is questionable. I’m still a bit rusty with this game and the already finished against allweneedislove being my first in over 2 years. Couple rule stuff messed me up but I think my next games will be very different.
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Ahhh so you ARE rusty. I asked you how many games of g40 you played and i thought you said it was a lot…
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Then our game 2 will be the real test. I def want to try this a second time against you once all the rust is off your game.
Cheers
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Rusty on some of the minor aspects like unit changes, some rule variation etc but the general strategy is more or less the same. You play enough games you seen it all and I probably logged as many games in 2010 as anyone else. From what I can tell the axis got a bump up in second addition imho. But yeah I’d like to see you do the same strategy if I play the allies again :-P
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Rusty on some of the minor aspects like unit changes, some rule variation etc but the general strategy is more or less the same. You play enough games you seen it all and I probably logged as many games in 2010 as anyone else. From what I can tell the axis got a bump up in second addition imho. But yeah I’d like to see you do the same strategy if I play the allies again :-P
Sure I want to do it again with you. Im sure you will be able to present a suitable counter the second time through.





