@simon33 thank you so much for the game, looking forward to this!
GLHF!
I did not have a problem with forgotten planes in FIC, it is ok.
EDIT request: actually, I would rather land my Italian bombers in eastern Poland.
actually the bombers are ok in Romania, but my all Italian war ships (no transports) go to SZ98 instead.
Another round of failed attacks…
I clicked past my noncombat moves so I had to edit in all my noncombat moves.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Sumatra, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Sumatra, round 2 : 1/1 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Western Australia: 2 fighters
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 fighters
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter
EDIT: Adding units owned by ANZAC to India: 1 fighter
EDIT: Turning off Edit Mode
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 3 fighters
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 42 / 55
Russians : 30 / 30
Japanese : 43 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 33 / 40
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 cruisers
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 battleship and 2 cruisers
EDIT: Turning off Edit Mode
Territory Summary for French :
39 Sea Zone : 1 destroyer
Belgian Congo : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 42 / 55
Russians : 30 / 30
Japanese : 43 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 33 / 40
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 tactical_bombers moved from Baltic States to 115 Sea Zone
1 bomber moved from Baltic States to Russia
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Finland to Norway
3 fighters moved from Western Germany to Norway
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Norway from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 3 tactical_bombers
Russians defend with 1 submarine
Germans win with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 fighter moved from Norway to Novgorod
2 tactical_bombers moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Western Germany
2 fighters moved from Norway to Western Germany
1 armour and 2 mech_infantrys moved from Baltic States to Vyborg
1 armour moved from Belarus to Baltic States
12 artilleries and 18 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
8 artilleries and 6 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Novgorod
1 armour moved from Baltic States to Novgorod
6 infantry moved from Germany to Poland
1 infantry moved from Northern Italy to 97 Sea Zone
2 armour moved from Baltic States to Eastern Poland
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,1,4,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 artillery and 8 infantry moved from Russia to Smolensk
7 artilleries moved from Bryansk to Smolensk
2 aaGuns moved from Bryansk to Smolensk
10 infantry moved from Bryansk to Smolensk
5 infantry moved from Kansu to Novosibirsk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Bryansk to Smolensk
Place Units - Russians
6 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Russians :
Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Archangel : 2 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 7 infantry
Novosibirsk : 5 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 2 aaGuns, 13 artilleries and 36 infantry
Production/PUs Summary :
Germans : 44 / 54
Russians : 31 / 36
Japanese : 43 / 61
Americans : 50 / 70
Chinese : 10 / 16
British : 30 / 40
UK_Pacific : 17 / 18
Italians : 26 / 43
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Manchuria to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 battleships and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from 44 Sea Zone to 33 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
I need your scramble orders and OOL for SZ33.
scramble 3 ftr.
Round 1 OOL: start by damaging BB, 2AC, then lose 4 subs, then lose 3 DD, lose 1 AC, 3 ANZ Ftr if you get more than 14 hits please send another OOL request
Round 2: Request Round by Round OOL
OK:
round 1: I got 11 hits, followed your OOL, you got 7 its: I flipped all 3 ships + 3subs + DD
round2: I got 9 hits, OOL?
that means… decide 1 unit to keep into round 3
keep the BB
I am counting that I keep 2 but I could be wrong. +1 Ftr if it is 2
yep I couldn’t count :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Manchuria to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 battleships and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from 44 Sea Zone to 33 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 cruiser and 1 transport
British defend with 1 transport
Japanese win, taking 43 Sea Zone from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 carrier, 2 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers
ANZAC defend with 1 destroyer and 3 fighters; Americans defend with 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 4 submarines and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Japanese: 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Casualties for ANZAC: 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 4 submarines and 2 transports
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
2 carriers moved from 44 Sea Zone to 34 Sea Zone
1 fighter and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 mech_infantrys moved from Anhwe to Manchuria
1 aaGun moved from Manchuria to Amur
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Kwangtung to Anhwe
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
6 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Japan to Anhwe
Place Units - Japanese
2 mech_infantrys placed in Kwangtung
3 artilleries placed in Kiangsu
1 factory_minor placed in Shantung
1 destroyer placed in 20 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
ok my luck is still on, more planes survived the Caroline raid than I planned for.
ok my luck is still on, more planes survived the Caroline raid than I planned for.
Oh believe me, I noticed…
I just noticed you landed Italian Fighters in a territory that was an Axis-friendly neutral at the start of Italy’s turn. Is that allowed?
I found the answer.
“Air Units: An air unit must end its move in an eligible landing space. Air units can land in any territory that was friendly (but not friendly neutral) at the start of the current turn.”
This will need to be corrected before I continue.