Test summary from TripleA, engine version: 2.7.14996, time: 9:02:35 PM
Savegame
13L G40 tcnance (+15) v Gamerman01
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
6 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 6 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 36
Japanese : 48 / 49
Americans : 50 / 70
Chinese : 7 / 13
British : 31 / 33
UK_Pacific : 10 / 11
Italians : 8 / 13
ANZAC : 14 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.622
Median : 4.000
Variance : 0.568
Standard Deviation : 0.754
Total rolls : 45Null / Other
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.435
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 2 infantry moved from British Somaliland to Ethiopia
1 battleship moved from 96 Sea Zone to 92 Sea Zone
2 cruisers moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Tunisia
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
French defend with 1 destroyer
Italians win, taking Tunisia from French with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Ethiopia
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Ethiopia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 aaGuns and 4 infantry moved from Yugoslavia to Romania
1 bomber moved from Gibraltar to Southern FrancePlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Airborne Attack Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Airborne Attack Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to India
2 fighters moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 36
Japanese : 48 / 49
Americans : 50 / 70
Chinese : 7 / 13
British : 30 / 33
UK_Pacific : 10 / 11
Italians : 10 / 15
ANZAC : 14 / 16
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - French
-
Oh, sweet, we can get this Sealion thing taken care of tonight
-
If you’ll be on for several more minutes, maybe we can get past the scramble decision?
-
yep, ill be here for a few
-
OK, I’ll get right on it
You’ll have French non-com posted soon, right? -
Or were you done moving the French and forgot to click through the noncom?
Sorry, I wouldn’t bug you except I’m hoping to squeeze this German turn in tonight -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 70 Sea Zone to 83 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
Libya : 1 flag, 1 infantry
104 Sea Zone : 1 cruiser
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 36
Japanese : 48 / 49
Americans : 50 / 70
Chinese : 7 / 13
British : 30 / 33
UK_Pacific : 10 / 11
Italians : 10 / 15
ANZAC : 14 / 16
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
bring on the nazi bastards
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
6 armour moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
8 infantry moved from Germany to 113 Sea Zone
6 armour, 1 artillery, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
7 armour, 2 artilleries, 9 infantry and 9 transports moved from 110 Sea Zone to 109 Sea Zone
7 armour, 2 artilleries and 9 infantry moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone -
bring on the nazi bastards
There’s a lot of them! No planes have been shot down…… until now…
Scramble?
Lose AA, then bombers unless I get a below average roll?
Or will you stick around -
yep, u got it
-
No scramble, right?
-
hell, no
-
sorry
i got lucky -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
6 armour moved from Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
8 infantry moved from Germany to 113 Sea Zone
6 armour, 1 artillery, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
7 armour, 2 artilleries, 9 infantry and 9 transports moved from 110 Sea Zone to 109 Sea Zone
7 armour, 2 artilleries and 9 infantry moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 7 armour, 2 artilleries, 2 bombers, 5 fighters, 9 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry; Americans defend with 1 bomber
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Germans: 1 armour, 2 artilleries and 9 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 bomber, 3 fighters, 13 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from United Kingdom to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
3 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
2 aaGuns moved from Normandy Bordeaux to France
1 artillery moved from Southern France to Normandy BordeauxPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 artilleries and 7 infantry placed in Germany
1 infantry placed in Southern France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs





