@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 1 and gets 0 hits
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 bomber moved from Southern Italy to 114 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 armour and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Tunisia to Egypt
1 armour and 1 mech_infantry moved from Algeria to Libya
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 114 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 cruiser
Italians roll dice for 1 bomber in 114 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Italians lost in 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Gibraltar
Non Combat Move - Italians
1 submarine moved from 92 Sea Zone to 88 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery and 1 harbour
Egypt : 1 artillery, 2 fighters and 3 infantry
Malta : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Libya : 1 armour and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Eastern Poland : 1 flag, 2 armour and 2 infantry
95 Sea Zone : 1 destroyer and 1 transport
92 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
88 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 64
Russians : 36 / 37
Japanese : 33 / 46
Americans : 52 / 75
Chinese : 4 / 5
British : 31 / 32
UK_Pacific : 26 / 22
Italians : 13 / 28
ANZAC : 13 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 6 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,1 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory Production
Activate Technology - Germans
Germans activating Increased Factory Production
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 artillery moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from Alexandria to Southern Italy
1 fighter moved from 98 Sea Zone to Western Germany
1 carrier moved from 98 Sea Zone to 96 Sea Zone
2 tactical_bombers moved from Alexandria to 96 Sea Zone
1 submarine moved from 87 Sea Zone to 85 Sea Zone
Combat - Germans
Battle in Syria
Non Combat Move - Germans
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
1 artillery moved from Romania to Yugoslavia
2 armour and 4 infantry moved from Romania to Eastern Poland
1 aaGun and 12 infantry moved from Poland to Eastern Poland
2 armour and 6 infantry moved from Slovakia Hungary to Eastern Poland
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 6 infantry moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Poland
3 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Southern France
1 armour and 1 mech_infantry placed in Germany
1 fighter and 1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag, 1 artillery
Egypt : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag, 2 armour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 1 aaGun
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Poland : 1 aaGun, 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Germany : 1 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Northern Italy : 2 artilleries and 1 infantry
Southern Italy : 3 bombers
Eastern Poland : 1 aaGun, 6 armour, 22 infantry and 1 mech_infantry
112 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
113 Sea Zone : 2 transports
96 Sea Zone : 1 carrier and 2 tactical_bombers
85 Sea Zone : 1 submarine
Bulgaria : 1 flag, 4 infantry
109 Sea Zone : 1 submarine
Greece : 1 flag
99 Sea Zone : 2 transports
Yugoslavia : 1 flag, 1 artillery
Finland : 1 flag, 1 armour, 3 artilleries and 11 infantry
Production/PUs Summary :
Germans : 50 / 60
Russians : 36 / 37
Japanese : 33 / 46
Americans : 52 / 75
Chinese : 4 / 5
British : 30 / 32
UK_Pacific : 26 / 22
Italians : 13 / 28
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 3 fighters and 2 transports
1 submarine owned by the Russians Submerged
Germans win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 aaGuns, 4 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Belarus to Baltic States
6 infantry moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
3 infantry moved from Ukraine to Bryansk
1 artillery and 14 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 aaGun and 8 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 4 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kansu to Shensi
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to Shensi
1 artillery moved from Yunnan to Szechwan
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship, 1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kiangsi
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines
Alright! Â the culmination of the plan…mistakes have been made (GR TRs; fleet block at Malya anyone!), dice are loaded and now to let the bones tumble where they will.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 4 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kansu to Shensi
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to Shensi
1 artillery moved from Yunnan to Szechwan
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship, 1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kiangsi
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter and 1 transport
French defend with 1 destroyer
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 transport in 41 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 38 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 1 : 2/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Persia
Battle in Borneo
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sumatra, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Persia from British, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 cruisers in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kwangtung, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Shensi, round 1 : 7/16 hits
Chinese roll dice for 8 infantry in Shensi, round 1 : 2/8 hits
2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers in Shensi, round 2 : 9/14 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 8 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 fighter moved from 41 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Kwangtung to 19 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
2 bombers, 6 fighters and 4 tactical_bombers moved from Shensi to Anhwe
1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
Place Units - Japanese
4 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Korea : 1 aaGun, 1 artillery and 10 infantry
Kiangsi : 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 8 infantry
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Anhwe : 1 flag, 2 bombers, 6 fighters and 4 tactical_bombers
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour and 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
46 Sea Zone : 1 submarine
35 Sea Zone : 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
38 Sea Zone : 1 submarine
20 Sea Zone : 2 transports
19 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 destroyer
80 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Persia : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 50 / 60
Russians : 36 / 41
Japanese : 61 / 66
Americans : 50 / 75
Chinese : 2 / 5
British : 28 / 32
UK_Pacific : 9 / 22
Italians : 13 / 28
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.324
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 74
Japanese Combat
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.255
Median : 3.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 55
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
French Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.727
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Americans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
2 fighters moved from 101 Sea Zone to 88 Sea Zone
1 bomber moved from Eastern United States to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
2 fighters moved from 101 Sea Zone to 88 Sea Zone
1 bomber moved from Eastern United States to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 88 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from 88 Sea Zone to French Guiana
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 16 Sea Zone to 26 Sea Zone
4 fighters moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 destroyer and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Central United States to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
1 fighter moved from India to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
1 fighter moved from India to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Battle in Persia
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
retreated to Persia
Japanese win, taking Morocco from Italians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Persia to West India
10 infantry moved from India to West India
1 aaGun moved from India to West India
2 armour, 1 artillery and 5 infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 transport moved from 65 Sea Zone to 64 Sea Zone
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 109 Sea Zone to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
British collect 29 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry
1 submarine moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
Shouldn’t this move have triggered a scramble option from Japan?
I don’t honestly know how I would respond, so I’m fine with playing on, more a mechanical question for me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 4 and gets 0 hits
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Combat - Italians
Non Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour and 1 mech_infantry
Egypt : 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Malta : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Eastern Poland : 1 flag, 2 armour and 2 infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 1 cruiser, 4 destroyers and 1 transport
98 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 50 / 60
Russians : 34 / 41
Japanese : 58 / 66
Americans : 50 / 70
Chinese : 3 / 5
British : 29 / 33
UK_Pacific : 11 / 11
Italians : 14 / 26
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
Turn Complete - French