13L G40 tcnance (allies +9) vs Last Jack Game 2


  • @Last:

    I forgot to land my bombers from sz111 last turn so I edited them.

    sorry wrong thread

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                4 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Siberia

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                4 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Siberia

    Airborne Attack Move - Americans

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 infantry moved from Gibraltar to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                4 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Siberia

    Airborne Attack Move - Americans

    Combat - Americans
                Battle in Holland Belgium
                Battle in Siberia
                    Americans attack with 1 armour and 4 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 4 infantry in Siberia, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Siberia, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Americans win, taking Holland Belgium from Germans, taking Siberia from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from Algeria to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Caroline Islands: 3 fighters
                EDIT: Adding units owned by Americans to Hawaiian Islands: 3 fighters
                EDIT: Removing units owned by Americans from 4 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 9 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                10 infantry placed in Central United States
                2 artilleries and 1 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 5 transports placed in 101 Sea Zone
                1 fighter and 1 mech_infantry placed in Western United States
                1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                Americans undo move 5.
                Americans undo move 4.
                Americans undo move 2.
                3 destroyers placed in 101 Sea Zone
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
                Americans undo move 2.
                Americans undo move 4.
                1 destroyer and 4 transports placed in 101 Sea Zone
                2 artilleries placed in Eastern United States
                1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
        Marshall Islands : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 1 aaGun
        Siberia : 1 armour and 4 infantry
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 submarine
        10 Sea Zone : 1 carrier, 2 submarines and 2 transports
        17 Sea Zone : 1 flag
        9 Sea Zone : 1 submarine
        Central United States : 1 aaGun, 1 factory_major and 10 infantry
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun, 1 artillery and 3 infantry
        United Kingdom : 1 fighter
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Holland Belgium : 1 flag, 2 infantry
        92 Sea Zone : 1 submarine
        101 Sea Zone : 4 destroyers and 6 transports
        Brazil : 1 flag
        110 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 46 / 66
        Russians : 22 / 21
        Japanese : 54 / 52
        Americans : 57 / 78
        Chinese : 2 / 6
        British : 24 / 24
        UK_Pacific : 10 / 11
        Italians : 27 / 43
        ANZAC : 19 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei
                Chinese undo move 1.
                2 infantry placed in Hopei
                Chinese undo move 1.
                1 infantry placed in Hopei
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Suiyuyan : 1 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 66
        Russians : 22 / 21
        Japanese : 51 / 52
        Americans : 57 / 78
        Chinese : 5 / 5
        British : 24 / 24
        UK_Pacific : 10 / 11
        Italians : 27 / 43
        ANZAC : 19 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - British
                1 infantry moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Italians
                1 mech_infantry moved from Burma to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Quebec to 106 Sea Zone
                1 armour moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Italians
                1 mech_infantry moved from Burma to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Quebec to 106 Sea Zone
                1 armour moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone

    Combat - British

    Non Combat Move - British
                1 infantry moved from Belgian Congo to French Equatorial Africa
                1 infantry moved from Belgian Congo to Kenya
                2 artilleries moved from Belgian Congo to Kenya
                2 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                9 infantry moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Turkmenistan
                1 infantry moved from West India to Eastern Persia
                1 artillery moved from West India to Eastern Persia
                1 tactical_bomber moved from India to Turkmenistan
                3 infantry moved from India to West India
                5 infantry moved from Burma to Yunnan
                1 infantry moved from Malaya to Shan State
                1 artillery moved from Burma to Yunnan
                1 aaGun moved from India to West India
                1 aaGun moved from Burma to India

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 1 artillery and 5 infantry
        Szechwan : 1 mech_infantry
        Shan State : 1 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        Kazakhstan : 1 mech_infantry
        West India : 1 aaGun and 3 infantry
        Belgian Congo : 1 artillery, 2 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 2 artilleries and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        French Central Africa : 1 flag, 1 infantry
        Italian Somaliland : 1 flag, 1 armour
        Ethiopia : 1 flag, 1 infantry
        Volgograd : 1 infantry
        Turkmenistan : 1 artillery, 9 infantry and 1 tactical_bomber
        108 Sea Zone : 1 armour, 1 infantry and 1 transport
        106 Sea Zone : 1 transport
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        Persia : 1 flag, 1 infantry
        110 Sea Zone : 3 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 66
        Russians : 22 / 21
        Japanese : 49 / 52
        Americans : 57 / 78
        Chinese : 6 / 5
        British : 29 / 30
        UK_Pacific : 11 / 11
        Italians : 22 / 43
        ANZAC : 19 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Tunisia to Algeria
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 94 Sea Zone to 92 Sea Zone
                1 fighter moved from 94 Sea Zone to Algeria
                1 infantry moved from Nigeria to French West Africa
                      Italians take French West Africa from French
                1 infantry moved from Southern France to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Tunisia to Algeria
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 94 Sea Zone to 92 Sea Zone
                1 fighter moved from 94 Sea Zone to Algeria
                1 infantry moved from Nigeria to French West Africa
                      Italians take French West Africa from French
                1 infantry moved from Southern France to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Persia

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Algeria
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Algeria, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Persia
                    Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Persia, round 1 :  2/7 hits
                        British roll dice for 1 infantry in Persia, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber, 1 fighter and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 1 :  2/5 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to France
                1 bomber moved from Normandy Bordeaux to Southern Italy
                2 infantry moved from Western Germany to France
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                1 carrier moved from 94 Sea Zone to 95 Sea Zone
                1 battleship moved from 94 Sea Zone to 95 Sea Zone
                1 fighter moved from Algeria to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                3 transports moved from 94 Sea Zone to 95 Sea Zone
                1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                4 fighters moved from Southern Italy to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                1 fighter and 2 infantry placed in Southern Italy
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Nigeria : 1 flag
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        French West Africa : 1 flag, 1 infantry
        France : 1 fighter and 2 infantry
        Tunisia : 1 flag
        Northern Italy : 1 factory_major and 6 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        95 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 66
        Russians : 22 / 21
        Japanese : 49 / 52
        Americans : 55 / 78
        Chinese : 6 / 5
        British : 27 / 30
        UK_Pacific : 11 / 11
        Italians : 28 / 44
        ANZAC : 19 / 30
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from Western Australia to Java

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 armour and 2 infantry placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 armour, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
        Western Australia : 1 armour and 2 infantry
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 armour, 1 fighter and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer, 3 submarines and 1 transport
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 46 / 66
        Russians : 22 / 21
        Japanese : 45 / 52
        Americans : 55 / 78
        Chinese : 6 / 5
        British : 27 / 30
        UK_Pacific : 15 / 11
        Italians : 28 / 44
        ANZAC : 19 / 29
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Airborne Attack Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Airborne Attack Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Morocco : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 66
        Russians : 22 / 21
        Japanese : 45 / 52
        Americans : 55 / 78
        Chinese : 6 / 5
        British : 27 / 30
        UK_Pacific : 15 / 11
        Italians : 28 / 44
        ANZAC : 19 / 29
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Bryansk
                3 infantry moved from Western Germany to Holland Belgium
                8 artilleries and 16 infantry moved from Belarus to Smolensk
                3 armour moved from Novgorod to Smolensk
                1 artillery and 4 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 bomber moved from France to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 artillery moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Belarus to Smolensk
                1 armour moved from Western Germany to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Bryansk
                3 infantry moved from Western Germany to Holland Belgium
                8 artilleries and 16 infantry moved from Belarus to Smolensk
                3 armour moved from Novgorod to Smolensk
                1 artillery and 4 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 bomber moved from France to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 artillery moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Holland Belgium
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Belarus to Smolensk
                1 armour moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 armour, 1 artillery and 3 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 3 armour, 1 artillery and 3 infantry in Holland Belgium, round 1 :  2/7 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 1 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Archangel, round 1 :  2/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 3 armour, 8 artilleries and 18 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 8 artilleries and 18 infantry in Smolensk, round 1 :  5/29 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 armour, 8 artilleries and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Bryansk to Belarus
                14 armour and 3 mech_infantrys moved from Ukraine to Smolensk
                1 bomber moved from Rostov to Ukraine
                4 aaGuns moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from France to Belarus
                1 fighter and 2 tactical_bombers moved from Western Germany to Belarus
                1 tactical_bomber moved from 113 Sea Zone to Belarus
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 submarines moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 6 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Germany to Eastern Poland

    Place Units - Germans
                3 armour placed in Novgorod
                3 infantry placed in Ukraine
                1 fighter placed in 113 Sea Zone
                2 destroyers and 1 submarine placed in 113 Sea Zone
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Germans :

    Egypt : 1 mech_infantry
        Normandy Bordeaux : 1 artillery and 6 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Germany : 1 factory_major
        Holland Belgium : 3 armour, 1 artillery and 3 infantry
        Belarus : 1 flag, 1 bomber, 2 fighters and 4 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 infantry
        Rostov : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 5 infantry
        Eastern Poland : 1 flag, 1 armour
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 bomber, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 4 aaGuns, 17 armour, 8 artilleries, 18 infantry and 3 mech_infantrys
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 3 submarines
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        115 Sea Zone : 3 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 17 / 21
        Japanese : 45 / 52
        Americans : 52 / 78
        Chinese : 6 / 5
        British : 27 / 30
        UK_Pacific : 15 / 11
        Italians : 28 / 44
        ANZAC : 19 / 29
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Rostov

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                1 artillery moved from Volgograd to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 1 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                2 artilleries moved from Tambov to Russia
                1 mech_infantry moved from Tambov to Russia
                7 infantry moved from Tambov to Russia
                7 infantry moved from Tambov to Russia
                9 infantry moved from Tambov to Russia
                4 infantry moved from Tambov to Russia
                2 aaGuns moved from Tambov to Russia
                1 infantry moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

    Territory Summary for Russians :

    Evenkiyskiy : 1 infantry
        Kazakhstan : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 artillery and 1 infantry
        Russia : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 50 infantry and 2 mech_infantrys
        Tambov : 1 infantry
        Volgograd : 1 artillery, 1 factory_minor and 4 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 19 / 19
        Japanese : 45 / 52
        Americans : 52 / 78
        Chinese : 6 / 5
        British : 27 / 30
        UK_Pacific : 15 / 11
        Italians : 28 / 44
        ANZAC : 19 / 29
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                4 was rolled 1 times
            Average roll : 1.750
            Median : 1.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Kansu to Suiyuyan
                1 artillery and 3 infantry moved from Anhwe to Chahar
                1 armour and 2 infantry moved from Kweichow to Hopei
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Siberia
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                2 fighters moved from 33 Sea Zone to 62 Sea Zone
                3 destroyers moved from 6 Sea Zone to 20 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Kansu to Suiyuyan
                1 artillery and 3 infantry moved from Anhwe to Chahar
                1 armour and 2 infantry moved from Kweichow to Hopei
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Siberia
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                2 fighters moved from 33 Sea Zone to 62 Sea Zone
                3 destroyers moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 fighters in 62 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 62 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese lost in 62 Sea Zone
                        Japanese roll dice for 1 fighter in 62 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter in 62 Sea Zone, round 4 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer, 3 submarines and 1 transport
                    3 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery in Suiyuyan, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
                    Chinese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Hopei, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                    Chinese win with no units remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siberia
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 armour and 4 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Siberia, round 1 :  3/5 hits
                        Russians roll dice for 1 armour and 4 infantry in Siberia, round 1 :  2/5 hits
                        3 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Siberia, round 2 :  2/3 hits
                        Russians roll dice for 1 armour and 1 infantry in Siberia, round 2 :  0/2 hits
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Siberia
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 fighter
                    Casualties for Americans: 1 armour and 4 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 3 destroyers
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 3 destroyers in 20 Sea Zone, round 1 :  3/3 hits
                        1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese win with 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 tactical_bomber moved from Siberia to 6 Sea Zone
                1 tactical_bomber moved from Siberia to 6 Sea Zone
                1 fighter moved from Siberia to 6 Sea Zone
                5 destroyers moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 carrier moved from 33 Sea Zone to 45 Sea Zone
                1 cruiser moved from 33 Sea Zone to 45 Sea Zone
                1 carrier moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                3 destroyers moved from 33 Sea Zone to 45 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 3 Sea Zone to 7 Sea Zone
                1 artillery moved from Tsinghai to Kansu

    Place Units - Japanese
                3 armour placed in Manchuria
                3 armour, 1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Manchuria : 1 aaGun, 3 armour and 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag
        Kweichow : 1 flag
        Kansu : 1 flag, 1 artillery
        Hopei : 1 flag, 1 armour and 2 infantry
        Tsinghai : 1 flag
        Chahar : 1 flag, 1 artillery and 3 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag, 1 mech_infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        45 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
        37 Sea Zone : 1 flag
        36 Sea Zone : 5 destroyers
        20 Sea Zone : 3 destroyers
        7 Sea Zone : 1 submarine
        5 Sea Zone : 1 transport
        6 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 2 tactical_bombers and 3 transports
        54 Sea Zone : 1 carrier, 1 cruiser and 1 fighter
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 19 / 19
        Japanese : 47 / 47
        Americans : 52 / 78
        Chinese : 4 / 5
        British : 27 / 30
        UK_Pacific : 15 / 11
        Italians : 28 / 44
        ANZAC : 19 / 29
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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