13L G40 Boldfresh vs. hobo (allies +5)

  • 12

    @hobo:

    Not surprising you won a 11% battle.  I’ve come to expect such in this game.

    I dont lose any more…  :-P jk

    But reallt that floatilla was just bait.  Sorry my bait is working and yours isnt… thats frustrating.  No one knows that more from experience than me.  :-o

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    I dont lose any more…  :-P jk

    Time to change the avatar to the Roadrunner?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Or back to the modern loaded carrier?


  • Not really bait when you give your opponent 85%+ of doing greater damage.  It’s not like anzac has anything better to do and it’s rare they can even do damage at all.  If they can suck equal attrition damage the allies should take that every day.  Slight difference when you give your opponent worse than even odds while inflicting 50% greater losses on average.  Odds mean nothing to lady luck anyways so what do I know.

    btw gamerman01 why are you stalking?  Bad memories from yesteryear?  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Once you post once to a game, it pops up every time there’s a new post and I click it to clear it out.
    Can’t believe how much you’re whining

    So you played and beat me one time.  You also gambled on a lot of SBR and got extremely lucky.  You sure are full of yourself.  Looks like Bold and Allweneed are putting you in your place.


  • ahh I get it giggle

    allweneedislove is a good player I can already see that in less than a game despite my two year absence here.  back then mistergreen was an awesome player from the folks I remember back in 2010 when I first played here.  it’s ultimately a luck game between two good players, but you still have look at it analytically.  those who can strategically position themselves to have the best odds over and over again are good players.  when people choose 1:2 odds that have a -50% average payback and win decisively, that’s a different story.  I keep tabs on how much cumulative over/under I am vs my opponent so if I comment on the dicing there’s a reason.  It’s amazing I can even win games no less a tournament eh?  :wink:

    ps sbr is never a gamble.  calculate the odds.  3.5 x 5 is more than the cost of a bomber.  the side that can afford the attrition should always sbr if they got nothing better to do with bombers.

  • 12

    @Gamerman01:

    Or back to the modern loaded carrier?

    samaurai wile.e.coyote is serving me well.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 units repaired.
                2 bombers moved from Poland to Caucasus
                1 battleship moved from 81 Sea Zone to 100 Sea Zone
                5 infantry moved from Poland to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Sweden to Finland
                1 armour moved from Saudi Arabia to Northwest Persia
                1 bomber moved from Poland to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Poland to Finland
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                2 artilleries and 1 mech_infantry moved from Romania to 100 Sea Zone
                2 artilleries and 1 mech_infantry moved from 100 Sea Zone to Caucasus
                1 transport moved from 98 Sea Zone to 100 Sea Zone
                1 mech_infantry moved from Romania to 100 Sea Zone
                1 mech_infantry moved from 100 Sea Zone to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 2 artilleries, 2 bombers and 2 mech_infantrys
                    Russians defend with 5 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Caucasus, round 1 :  0/2 hits
                        Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Caucasus, round 1 :  2/6 hits
                        Russians roll dice for 5 infantry in Caucasus, round 1 :  0/5 hits
                        2 infantry owned by the Russians lost in Caucasus
                        Germans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Caucasus, round 2 :  4/6 hits
                        Russians roll dice for 3 infantry in Caucasus, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 5 infantry
                Battle in Northwest Persia
                    Germans attack with 1 armour and 1 bomber
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 bomber in Northwest Persia, round 1 :  1/2 hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Finland
                    Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Finland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 5 infantry and 4 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Eastern Poland, round 1 :  2/10 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Eastern Poland, round 2 :  1/9 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Eastern Poland
                5 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Romania to Greece
                1 fighter and 2 tactical_bombers moved from Greece to Spain
                1 armour moved from Northern Italy to Spain
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Poland to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Finland to Norway
                2 infantry moved from Sweden to Norway
                1 carrier moved from 81 Sea Zone to 97 Sea Zone
                1 bomber moved from Northwest Persia to Turkey
                2 bombers moved from Caucasus to Greece
                1 submarine moved from 110 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 infantry placed in Western Germany
                1 factory_minor placed in Sweden
                1 airfield placed in Spain
                1 carrier and 1 destroyer placed in 93 Sea Zone
                1 fighter placed in 93 Sea Zone
                1 destroyer placed in 104 Sea Zone
                1 destroyer placed in 91 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour
        Egypt : 1 armour
        Cyprus : 1 flag
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major
        Norway : 2 fighters, 2 infantry and 1 tactical_bomber
        Baltic States : 1 aaGun and 5 mech_infantrys
        Eastern Poland : 1 flag, 2 aaGuns, 1 armour, 4 infantry and 4 mech_infantrys
        Bessarabia : 1 flag
        Caucasus : 1 flag, 1 artillery and 2 mech_infantrys
        100 Sea Zone : 1 battleship, 1 cruiser and 4 transports
        113 Sea Zone : 1 submarine
        Turkey : 1 bomber
        104 Sea Zone : 1 destroyer
        Saudi Arabia : 1 flag
        93 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield, 2 bombers and 1 mech_infantry
        97 Sea Zone : 1 carrier
        Northwest Persia : 1 flag, 1 armour
        Sweden : 1 flag, 1 factory_minor
        Yugoslavia : 1 flag
        Spain : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 2 tactical_bombers
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 70
        Russians : 31 / 39
        Japanese : 64 / 70
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 36 / 43
        UK_Pacific : 9 / 10
        Italians : 23 / 40
        ANZAC : 11 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 12

    @hobo:

    ahh I get it giggle

    allweneedislove is a good player I can already see that in less than a game despite my two year absence here.  back then mistergreen was an awesome player from the folks I remember back in 2010 when I first played here.  it’s ultimately a luck game between two good players, but you still have look at it analytically.  those who can strategically position themselves to have the best odds over and over again are good players.  when people choose 1:2 odds that have a -50% average payback and win decisively, that’s a different story.  I keep tabs on how much cumulative over/under I am vs my opponent so if I comment on the dicing there’s a reason.  It’s amazing I can even win games no less a tournament eh?  :wink:

    ps sbr is never a gamble.  calculate the odds.  3.5 x 5 is more than the cost of a bomber.  the side that can afford the attrition should always sbr if they got nothing better to do with bombers.

    now now boys, let’s play nice.  this is a whole different game than AA50 so you guys should probably just take out your aggression on the battlefield.  hobo clearly has a high A&A IQ as he entered the league taking on three games with 2 of the top players.  he’s probably up for a game with the gamer eh hobo?

    cheers


  • So can transports load during combat phase in a sea zone with an enemy ship?

  • 12

    No

  • 12

    Its always been that way as far as I know.  Certainly aa50.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @hobo:

    So can transports load during combat phase in a sea zone with an enemy ship?

    They can if it’s a transport or a sub.  Enemy surface ships stop loading EXCEPT
    if you just declared war on that power, and you are presently in a sea zone with that enemy’s surface ship(s) you can load directly into that sea zone (you can’t move in to it from another zone)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 9 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kansu
                1 bomber moved from Russia to Kansu
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Central Mongolia to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Central Mongolia to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery and 3 infantry moved from Volgograd to Caucasus
                1 artillery and 5 infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Ukraine to Romania
                      Russians take Bessarabia from Germans
                      Russians take Romania from Germans
                1 armour moved from Ukraine to Caucasus
                1 submarine moved from 109 Sea Zone to 104 Sea Zone

    Combat - Russians
                Germans scrambles 3 units out of Spain to defend against the attack in 104 Sea Zone
                Battle in 104 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer, 1 fighter and 2 tactical_bombers
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 104 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Russians lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Kansu
                    Russians attack with 1 bomber and 1 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 bomber and 1 infantry in Kansu, round 1 :  2/2 hits
                        Japanese roll dice for 1 armour in Kansu, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Caucasus
                    Russians attack with 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 2 mech_infantrys
                        Russians roll dice for 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Caucasus, round 1 :  5/13 hits
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 1 :  0/3 hits
                        2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                Moving scrambled unit from 104 Sea Zone back to originating territory: Spain
                Moving scrambled unit from 104 Sea Zone back to originating territory: Spain
                Moving scrambled unit from 104 Sea Zone back to originating territory: Spain
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 infantry moved from Karelia to Novgorod
                2 aaGuns and 16 infantry moved from Central Mongolia to Buyant-Uhaa
                1 artillery moved from Karelia to Novgorod
                4 mech_infantrys moved from Russia to Volgograd
                1 bomber moved from Kansu to Buyant-Uhaa

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 45 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs

    Territory Summary for Russians :

    Manchuria : 1 infantry
        Suiyuyan : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry
        Buryatia : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 2 aaGuns, 1 bomber and 16 infantry
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Romania : 1 flag, 1 armour
        Russia : 1 airfield, 1 factory_major and 3 infantry
        Ukraine : 1 factory_minor and 5 infantry
        Volgograd : 1 factory_minor and 4 mech_infantrys
        Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 36 / 56
        Japanese : 57 / 70
        Americans : 51 / 71
        Chinese : 7 / 3
        British : 36 / 43
        UK_Pacific : 9 / 10
        Italians : 23 / 40
        ANZAC : 11 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • 1 ncm change.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 factory_minors, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Buryatia
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia
                3 fighters moved from Japan to Manchuria
                2 infantry moved from French Indo China to Siam
                1 infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                2 bombers moved from Kwangsi to 46 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 infantry moved from Hopei to Suiyuyan
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 battleship moved from 42 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Kwangsi to 39 Sea Zone
                1 tactical_bomber moved from Kwangsi to Siam
                1 fighter moved from Kweichow to 39 Sea Zone
                5 fighters and 3 tactical_bombers moved from Kweichow to Suiyuyan
                1 carrier moved from 42 Sea Zone to 39 Sea Zone

  • 12

    scramble either queensland or india?


  • queensland yes, no on india

  • 12

    geez quite the dice this round…  that sub survived for three rounds and just about everybody else has hit… how will this last battle go?  2 hits round 1, how do you take em?


  • both to carrier

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