Sink DD + CV and down Tac
13L G40 tcnance (allies +9) vs Last Jack Game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Western Germany to Southern France
1 bomber moved from Western Germany to 93 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
2 infantry moved from France to Southern France
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 battleship moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
2 fighters moved from Western Germany to Southern France
2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Western Germany to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 battleship moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
2 fighters moved from Western Germany to Southern France
2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Western Germany to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
British defend with 1 submarine; Americans defend with 1 submarine and 1 transport
Americans roll dice for 2 submarines in 94 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 94 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 94 Sea Zone, round 2 : 2/3 hits
1 transport owned by the Americans and 1 submarine owned by the British lost in 94 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 submarine
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 submarine and 1 transport
Battle in Tunisia
Italians attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 1 : 0/4 hits
Americans roll dice for 2 infantry in Tunisia, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Tunisia
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
British roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Battle in Southern France
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 3 infantry in Southern France, round 1 : 0/5 hits
Americans roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
Italians roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 0/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 fighter moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
3 armour moved from Western Germany to Southern Italy
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
1 artillery, 5 infantry and 1 mech_infantry moved from Persia to Iraq
2 armour, 1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 artillery and 2 fighters placed in Southern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Nigeria : 1 flag, 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
French Central Africa : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
France : 2 infantry
Tunisia : 1 flag, 1 artillery and 2 infantry
Western Germany : 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 5 fighters and 1 harbour
96 Sea Zone : 1 destroyer
95 Sea Zone : 2 destroyers
94 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 69
Russians : 21 / 22
Japanese : 61 / 64
Americans : 52 / 76
Chinese : 4 / 6
British : 24 / 24
UK_Pacific : 10 / 11
Italians : 27 / 43
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in Java
Battle in French Indo ChinaNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from Northern Territory to Queensland
1 armour moved from New South Wales to Queensland
1 armour moved from New South Wales to Western AustraliaPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 armour, 1 fighter and 2 infantry
French Indo China : 1 flag, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer and 1 transport
36 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 2 submarines and 1 transportProduction/PUs Summary :
Germans : 49 / 69
Russians : 21 / 22
Japanese : 55 / 64
Americans : 52 / 76
Chinese : 4 / 6
British : 24 / 24
UK_Pacific : 10 / 11
Italians : 27 / 43
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 infantry
Algeria : 1 infantryProduction/PUs Summary :
Germans : 49 / 69
Russians : 21 / 22
Japanese : 55 / 64
Americans : 52 / 76
Chinese : 4 / 6
British : 24 / 24
UK_Pacific : 10 / 11
Italians : 27 / 43
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
6 armour and 1 mech_infantry moved from Bessarabia to Ukraine
8 armour and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 105 Sea Zone
1 tactical_bomber moved from France to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
6 armour and 1 mech_infantry moved from Bessarabia to Ukraine
8 armour and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 105 Sea Zone
1 tactical_bomber moved from France to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 105 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 14 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 14 armour and 4 mech_infantrys in Ukraine, round 1 : 9/18 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 14 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 2 transports
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 1 destroyer and 2 transports in 105 Sea Zone, round 1 : 1/1 hits
2 transports owned by the Americans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 105 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Casualties for Americans: 2 transports
Battle in 112 Sea Zone
Germans attack with 2 fighters, 4 submarines and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 cruiser, 2 destroyers and 3 transports
Germans roll dice for 4 submarines in 112 Sea Zone, round 1 : 0/4 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 1 : 3/4 hits
Americans roll dice for 1 cruiser, 3 destroyers and 3 transports in 112 Sea Zone, round 1 : 1/4 hits
2 destroyers owned by the Americans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
3 submarines owned by the Germans Submerged
Germans roll dice for 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 cruiser and 3 transports in 112 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 destroyer
Casualties for Americans: 1 cruiser, 2 destroyers and 3 transportsNon Combat Move - Germans
3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Belarus
2 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Denmark to Germany
3 infantry moved from Denmark to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
5 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
2 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to France
1 bomber moved from 105 Sea Zone to France
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 tactical_bomber placed in 113 Sea Zone
1 bomber placed in Western Germany
3 armour placed in Novgorod
1 armour, 1 artillery and 4 infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber
Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 2 tactical_bombers
Germany : 1 armour and 1 factory_major
Belarus : 1 flag, 4 aaGuns, 8 artilleries and 18 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 14 armour, 1 factory_minor and 4 mech_infantrys
Western Ukraine : 1 flag, 3 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
112 Sea Zone : 3 submarines
113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 tactical_bomber
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 3 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 66
Russians : 19 / 22
Japanese : 55 / 64
Americans : 52 / 76
Chinese : 4 / 6
British : 24 / 24
UK_Pacific : 10 / 11
Italians : 27 / 43
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from JapaneseAirborne Attack Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from JapaneseAirborne Attack Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
9 infantry moved from Vologda to Russia
1 artillery, 8 infantry and 1 mech_infantry moved from Samara to Tambov
5 infantry moved from Russia to TambovPlace Units - Russians
4 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Evenkiyskiy : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 18 infantry and 1 mech_infantry
Tambov : 2 aaGuns, 2 artilleries, 28 infantry and 1 mech_infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 3 infantry
Smolensk : 1 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 66
Russians : 21 / 21
Japanese : 53 / 64
Americans : 52 / 76
Chinese : 4 / 6
British : 24 / 24
UK_Pacific : 10 / 11
Italians : 27 / 43
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 8 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from Siam to French Indo China
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
2 infantry moved from Szechwan to Kweichow
1 armour moved from Shensi to Kweichow
1 submarine moved from 6 Sea Zone to 3 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 8 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
2 armour, 1 infantry and 1 mech_infantry moved from Siam to French Indo China
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
2 infantry moved from Szechwan to Kweichow
1 armour moved from Shensi to Kweichow
1 submarine moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in French Indo China
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 factory_minor and 2 infantry
ANZAC win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 3 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in Kwangsi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 aaGun moved from Amur to ManchuriaPlace Units - Japanese
8 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total -
I forgot to land my bombers from sz111 last turn so I edited them.
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@Last:
I forgot to land my bombers from sz111 last turn so I edited them.
sorry wrong thread
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Siberia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to SiberiaAirborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to SiberiaAirborne Attack Move - Americans
Combat - Americans
Battle in Holland Belgium
Battle in Siberia
Americans attack with 1 armour and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 4 infantry in Siberia, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Holland Belgium from Germans, taking Siberia from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Algeria to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 3 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 3 fighters
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 9 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
10 infantry placed in Central United States
2 artilleries and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 5 transports placed in 101 Sea Zone
1 fighter and 1 mech_infantry placed in Western United States
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 5.
Americans undo move 4.
Americans undo move 2.
3 destroyers placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
Americans undo move 2.
Americans undo move 4.
1 destroyer and 4 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
1 fighter, 1 infantry and 1 mech_infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 aaGun
Siberia : 1 armour and 4 infantry
35 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 2 submarines and 2 transports
17 Sea Zone : 1 flag
9 Sea Zone : 1 submarine
Central United States : 1 aaGun, 1 factory_major and 10 infantry
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 artillery and 3 infantry
United Kingdom : 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 2 infantry
92 Sea Zone : 1 submarine
101 Sea Zone : 4 destroyers and 6 transports
Brazil : 1 flag
110 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 46 / 66
Russians : 22 / 21
Japanese : 54 / 52
Americans : 57 / 78
Chinese : 2 / 6
British : 24 / 24
UK_Pacific : 10 / 11
Italians : 27 / 43
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Chinese undo move 1.
2 infantry placed in Hopei
Chinese undo move 1.
1 infantry placed in Hopei
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 46 / 66
Russians : 22 / 21
Japanese : 51 / 52
Americans : 57 / 78
Chinese : 5 / 5
British : 24 / 24
UK_Pacific : 10 / 11
Italians : 27 / 43
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5





