13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • You are definitely above average with luck against me this game.  almost cripplingly so.

    I’ll take dmg to batt, dmg to carr and 2 subs.


  • German defenseDiceRolls: 3@1 2@2 2@3 2@4; Total Hits: 33@1: (3, 5, 3)2@2: (3, 4)2@3: (2, 5)2@4: (4, 4)


  • I lose the carrier and a destroyer

    Round 2DiceRolls: 2@2 1@2 3@3 1@4; Total Hits: 22@2: (6, 3)1@2: (5)3@3: (3, 1, 4)1@4: (6)


  • Well, I gotta wait again

    It’s 2 subs, 1 destroyer, 1 cruiser, 2 fighters, 1 tac
    vs.
    1 sub, 1 destroyer, 1 dmg carrier, 1 cruiser, 1 tac, 1 fighter, 1 dmg battleship


  • lose sub, tact


  • DiceRolls: 1@1 2@2 2@3 2@4; Total Hits: 51@1: (1)2@2: (1, 3)2@3: (5, 2)2@4: (3, 2)


  • Yep, it always helps to complain I always say


  • payback for the entire italian fleet and airforce! :evil:


  • Does that earn me at least a temporary reprieve from the whining?

    Talk about crippling

    Well, not an easy decision but I’m going to retreat


  • consider yourself reprieved, if not deceived… :|


  • Changed my mind
    Now is the hour of glory.  Do not fail your country in this hour

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)


  • Need your choice, thanks


  • @Infrastructure:

    consider yourself reprieved, if not deceived… :|

    If you mean I’m luckier than I think, please don’t hold me accountable
    I’m playing 4 games at once and I’m having a rough time with the dice in the other 3.  I can’t remember what luck I had in this one without going through it.  You reminded me I had a good British defense in 98, but they had no chance against the Germans and only scored 1 hit there.  Yours will most likely be repaired for free.  I’ve only hit one tech and just now used it in overkill on a sub and destroyer - I think I’ve rolled about 6 tech dice by now.

    Anyway, convincing me how lucky I’ve been is not going to improve your situation, nor will it increase my respect for you.  Save it, please.


  • dest


  • DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (6, 6)1@3: (2)2@4: (3, 4)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 bomber moved from Wake Island to 46 Sea Zone
                1 submarine moved from 39 Sea Zone to 44 Sea Zone
                1 fighter moved from Guam to 46 Sea Zone
                1 fighter moved from Wake Island to 46 Sea Zone
                1 fighter moved from Wake Island to 46 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 aaGuns and 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 91 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
                EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
                EDIT: Adding units owned by Americans to Morocco: 2 fighters
                EDIT: Adding units owned by Americans to Morocco: 1 tactical_bomber
                EDIT: Removing units owned by Americans from Morocco: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 91 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from Morocco: 1 tactical_bomber
                EDIT: Removing units owned by Americans from Morocco: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter moved from 46 Sea Zone to Queensland
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Wake Island to Queensland
                1 infantry moved from Southeast Mexico to Central America
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to Central United States
                1 destroyer moved from 10 Sea Zone to 64 Sea Zone
                1 bomber moved from 46 Sea Zone to New Zealand
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery moved from 86 Sea Zone to Brazil
                1 destroyer moved from 64 Sea Zone to 89 Sea Zone
                2 submarines moved from 10 Sea Zone to 89 Sea Zone
                2 mech_infantrys moved from Central United States to Central America
                1 mech_infantry moved from Southeast Mexico to Central America
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                1 armour placed in Central United States
                1 infantry placed in Central United States
                1 infantry placed in Western United States
                2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • As a courtesy, I’ll point out there are 2 subs and a destroyer in 89
    Triple A tucks them in the corner where they can be overlooked


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Shensi
                1 fighter and 2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • 2 hits in 91, need choice


  • carr, crz

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