13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • I’m going to roll the Z91 battle here because Triple A screws these battles up.  You have 3 subs on defense and you should not know whether they hit until after you choose casualties.

    So here is my attack roll
    DiceRolls: 4@2 3@3 1@4; Total Hits: 44@2: (1, 5, 4, 5)3@3: (2, 1, 2)1@4: (6)


  • Woohoo - above average (I’ve been on a pretty tough run but seem to be pulling out of it)

    Map attached

    If you want to roll your defense I’m OK with that because it’s directly to the game thread.  Otherwise, I’ll do it if you haven’t.  Suit yourself.


  • @Gamerman01:

    Woohoo - above average (I’ve been on a pretty tough run but seem to be pulling out of it)

    Not against me you havent.
    :cry:


  • You are definitely above average with luck against me this game.  almost cripplingly so.

    I’ll take dmg to batt, dmg to carr and 2 subs.


  • German defenseDiceRolls: 3@1 2@2 2@3 2@4; Total Hits: 33@1: (3, 5, 3)2@2: (3, 4)2@3: (2, 5)2@4: (4, 4)


  • I lose the carrier and a destroyer

    Round 2DiceRolls: 2@2 1@2 3@3 1@4; Total Hits: 22@2: (6, 3)1@2: (5)3@3: (3, 1, 4)1@4: (6)


  • Well, I gotta wait again

    It’s 2 subs, 1 destroyer, 1 cruiser, 2 fighters, 1 tac
    vs.
    1 sub, 1 destroyer, 1 dmg carrier, 1 cruiser, 1 tac, 1 fighter, 1 dmg battleship


  • lose sub, tact


  • DiceRolls: 1@1 2@2 2@3 2@4; Total Hits: 51@1: (1)2@2: (1, 3)2@3: (5, 2)2@4: (3, 2)


  • Yep, it always helps to complain I always say


  • payback for the entire italian fleet and airforce! :evil:


  • Does that earn me at least a temporary reprieve from the whining?

    Talk about crippling

    Well, not an easy decision but I’m going to retreat


  • consider yourself reprieved, if not deceived… :|


  • Changed my mind
    Now is the hour of glory.  Do not fail your country in this hour

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)


  • Need your choice, thanks


  • @Infrastructure:

    consider yourself reprieved, if not deceived… :|

    If you mean I’m luckier than I think, please don’t hold me accountable
    I’m playing 4 games at once and I’m having a rough time with the dice in the other 3.  I can’t remember what luck I had in this one without going through it.  You reminded me I had a good British defense in 98, but they had no chance against the Germans and only scored 1 hit there.  Yours will most likely be repaired for free.  I’ve only hit one tech and just now used it in overkill on a sub and destroyer - I think I’ve rolled about 6 tech dice by now.

    Anyway, convincing me how lucky I’ve been is not going to improve your situation, nor will it increase my respect for you.  Save it, please.


  • dest


  • DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (6, 6)1@3: (2)2@4: (3, 4)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 bomber moved from Wake Island to 46 Sea Zone
                1 submarine moved from 39 Sea Zone to 44 Sea Zone
                1 fighter moved from Guam to 46 Sea Zone
                1 fighter moved from Wake Island to 46 Sea Zone
                1 fighter moved from Wake Island to 46 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 aaGuns and 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 91 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
                EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
                EDIT: Adding units owned by Americans to Morocco: 2 fighters
                EDIT: Adding units owned by Americans to Morocco: 1 tactical_bomber
                EDIT: Removing units owned by Americans from Morocco: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 91 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from Morocco: 1 tactical_bomber
                EDIT: Removing units owned by Americans from Morocco: 1 fighter
                EDIT: Turning off Edit Mode
                1 fighter moved from 46 Sea Zone to Queensland
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Wake Island to Queensland
                1 infantry moved from Southeast Mexico to Central America
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to Central United States
                1 destroyer moved from 10 Sea Zone to 64 Sea Zone
                1 bomber moved from 46 Sea Zone to New Zealand
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery moved from 86 Sea Zone to Brazil
                1 destroyer moved from 64 Sea Zone to 89 Sea Zone
                2 submarines moved from 10 Sea Zone to 89 Sea Zone
                2 mech_infantrys moved from Central United States to Central America
                1 mech_infantry moved from Southeast Mexico to Central America
                1 aaGun moved from Eastern United States to Central United States

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                1 armour placed in Central United States
                1 infantry placed in Central United States
                1 infantry placed in Western United States
                2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • As a courtesy, I’ll point out there are 2 subs and a destroyer in 89
    Triple A tucks them in the corner where they can be overlooked

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