TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
13L G40 Nerquen (Axis) vs Tyzoq (Allies +11)
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whoops a stupid mistake…. I just left an unprotected transport for you again. I will edit it and post here.
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Ok… your surviving navy at Carolines complicates it quite a bit… for example you could have simply walked into empty Philipines in my previous save.
Here is the edit: 2 tact bombers from SZ43 move to Philipines (instead of China)
1 destroyer form SZ37 -> SZ35 (instead of SZ34)
transport with 2 INF to Philipines (sz35) instead of Kwangtungbest, Peter
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Caroline Islands to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone -
scramble orders for sz35
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I scramble both t. bombers
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or if you did not attack yet… let me look on the map more later… I will let you know in 2 hours when I will have more time
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no rush, I will wait for you to look at it.
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thanks for waiting, I scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 fighters moved from Caroline Islands to 35 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to 35 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Celebes
Battle in 35 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer, 2 tactical_bombers and 1 transport
Americans roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
retreated to 35 Sea Zone
Japanese win, taking Celebes from Japanese with 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -22
Casualties for Americans: 1 bomber and 1 fighter
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - Americans
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Morocco to Southeast Mexico
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 fighters and 1 tactical_bomber
New Zealand : 1 armour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
Dutch New Guinea : 1 fighter
44 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 1 transport
10 Sea Zone : 2 destroyers and 4 submarines
63 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 2 submarines
Central United States : 2 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
Southeast Mexico : 1 fighter
Eastern United States : 1 airfield, 1 factory_major and 1 harbourProduction/PUs Summary :
Germans : 41 / 46
Russians : 34 / 37
Japanese : 58 / 66
Americans : 53 / 73
Chinese : 3 / 12
British : 26 / 47
UK_Pacific : 8 / 12
Italians : 22 / 32
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
12 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Shensi : 2 infantry
Yunnan : 1 fighter
Kweichow : 17 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 41 / 46
Russians : 34 / 37
Japanese : 55 / 66
Americans : 53 / 73
Chinese : 6 / 12
British : 26 / 47
UK_Pacific : 8 / 12
Italians : 22 / 32
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hi Tyzoq,
before you do your British move… I think there is a problem with our game. I don’t know why, but Persia’s income is being added to UK_pacific and not to UK_Europe… would you mind correcting this for turn 2 purchase… e.g. removing 1 infantry from India, giving 1 IPC to India and 2 IPC to London? And then for this turn -2 IPC for India and +2 IPC for London.
Also… when I attack a sub with destroyers tripleA allows me move the destroyers after the combat. Is this a bug or did I miss a rule that allows this?
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I see what the problem is, Persia was captured by the mech inf which was UK_Pacific controlled so the income went to UK_Pacific, I changed the mech when I noticed but I did not notice it effected Persia as well, sorry about that.
As for attacking subs with destroyers and then moving the destroyer, that must be a bug.
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I got busy while working on UK turn, I’ll finish later tonight.
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sure, no rush here…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - British
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 12 to 11
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Changing PUs for British from 47 to 51
EDIT: Turning off Edit Mode
British buy 1 carrier, 3 destroyers and 1 transport; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry and 1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Burma to Shan State
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tanganyika Territory
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Tanganyika Territory, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from 41 Sea Zone to Yunnan
1 aaGun and 4 infantry moved from Burma to Yunnan
1 mech_infantry moved from West India to Burma
2 infantry moved from Eastern Persia to Persia
1 aaGun, 2 fighters and 1 infantry moved from United Kingdom to Scotland
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to French Equatorial Africa
1 aaGun moved from Yunnan to Kweichow
1 armour moved from India to Burma
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to West IndiaPlace Units - British
1 carrier, 3 destroyers and 1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,1
British collect 27 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British, UK_Pacific :
Yunnan : 2 aaGuns, 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Kweichow : 1 aaGun
Shan State : 2 infantry
Burma : 1 armour and 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 infantry
39 Sea Zone : 1 transport
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 2 fighters and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
French Equatorial Africa : 1 tactical_bomber
Ethiopia : 1 flag, 1 artillery
106 Sea Zone : 1 transport
109 Sea Zone : 1 carrier, 3 destroyers and 1 transport
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 46
Russians : 34 / 37
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 6 / 12
British : 28 / 31
UK_Pacific : 11 / 11
Italians : 20 / 32
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Tobruk to Trans-Jordan
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
2 transports moved from 98 Sea Zone to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Libya to Tunisia
4 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
2 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Tobruk to Tunisia
1 battleship and 2 cruisers moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Tobruk to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
French defend with 2 infantry
Italians win, taking Tunisia from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Algeria from French, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Tunisia to Libya
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Tobruk to Yugoslavia
1 armour moved from Eastern Poland to Baltic States
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Poland
2 infantry moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 factory_minor placed in Egypt
2 mech_infantrys placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Caroline Islands to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 56 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarinesNon Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Western Australia : 2 fighters
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
56 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer
60 Sea Zone : 1 artillery, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 41 / 46
Russians : 34 / 37
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 6 / 12
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 23 / 33
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
Territory Summary for French :
58 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 41 / 46
Russians : 34 / 37
Japanese : 52 / 66
Americans : 53 / 73
Chinese : 6 / 12
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 23 / 33
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Vyborg to Novgorod
1 artillery moved from France to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Poland to Bessarabia
2 tactical_bombers moved from Poland to Bessarabia
2 artilleries moved from Eastern Poland to Baltic States
2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Bessarabia to Baltic States
1 bomber moved from Bessarabia to Baltic States
2 fighters moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Baltic States
1 aaGun moved from France to Western Germany
1 aaGun, 7 artilleries and 3 infantry moved from Poland to Baltic States
8 artilleries and 6 infantry moved from Germany to Poland
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Baltic States to Eastern PolandPlace Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber moved from Belarus to Novgorod
6 infantry moved from Timguska to Kansu
11 infantry moved from Amur to Korea