13L G40 Capt Walker (allies) vs seththenewb (axis)

  • 23 21 20 19 17 16 15 13

    Well the allies are starting to do something now. I don’t know if it will be enough to slow Germany/Japan down.

    How long have you been playing global? I’ve only been playing for three months…my inexperience probably shows.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Archangel
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Tanganyika Territory to Belgian Congo
                      Italians take Belgian Congo from British

    Combat - Italians
                Battle in Archangel
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                3 infantry moved from Yugoslavia to Albania
                1 armour moved from Yugoslavia to Greece
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • I’ve been playing for about a year or so. You’re not playing too badly, lots of people get caught off guard by how fast the axis powers move with this strategy. I do think that staking 3-4 Russian inf to die is costing you quite a bit. I’d rather kill 3-4 Russians in several battles before Moscow than face another 15-20 infantry in Moscow.

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        54 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 41
        Japanese : 55 / 66
        Americans : 54 / 79
        Chinese : 6 / 14
        British : 30 / 31
        UK_Pacific : 7 / 7
        Italians : 20 / 26
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 41
        Japanese : 55 / 66
        Americans : 54 / 79
        Chinese : 6 / 14
        British : 30 / 31
        UK_Pacific : 7 / 7
        Italians : 20 / 26
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry for the delay, just been a little busy. I’ll get to this game within 24 hours.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Eastern Poland to Russia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
                1 bomber moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Baltic States to Bryansk
                4 infantry moved from Belarus to Smolensk
                9 armour, 5 artilleries, 7 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                1 fighter moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Vyborg to Smolensk


  • Intercept bombers?

    3 bombers vs potentially 2 fighters and then your aa shots.

  • 23 21 20 19 17 16 15 13

    I’ll try the interceptors. I can’t afford to lose the fighters, but I can’t afford damage to the IC either.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Eastern Poland to Russia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
                1 bomber moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Baltic States to Bryansk
                4 infantry moved from Belarus to Smolensk
                9 armour, 5 artilleries, 7 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                1 fighter moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Vyborg to Smolensk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Battle in Western Ukraine
                    Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Smolensk
                    Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 4 infantry
                    Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Ukraine
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 11 armour, 5 artilleries, 7 infantry and 9 mech_infantrys
                    Russians defend with 1 aaGun and 3 infantry
                    Germans win, taking Bryansk from Russians with 11 armour, 5 artilleries, 7 infantry and 9 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 aaGun and 3 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
                1 fighter moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
                1 bomber, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                2 bombers moved from Russia to Belarus
                3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Novgorod to Belarus
                3 aaGuns moved from Belarus to Bryansk
                1 infantry moved from Vyborg to Finland
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Western Germany
                1 submarine moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Novgorod to Vyborg

    Place Units - Germans
                1 fighter and 2 infantry placed in Western Germany
                1 destroyer placed in 113 Sea Zone
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • @captain:

    I’ll try the interceptors. I can’t afford to lose the fighters, but I can’t afford damage to the IC either.

    Well the decision to scramble helped you out, but I can live with it.  :evil:

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 bombers, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Russia to Rostov
                1 infantry moved from Russia to Tambov
                1 armour, 2 fighters and 1 tactical_bomber moved from Russia to Volgograd
                5 artilleries moved from Russia to Samara
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 6 infantry moved from Yenisey to Timguska
                2 armour moved from Iraq to Caucasus
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara

    Place Units - Russians
                2 bombers and 1 tactical_bomber placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs

    Territory Summary for Russians :

    Amur : 6 infantry
        Timguska : 2 aaGuns and 6 infantry
        Rostov : 1 mech_infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major and 12 infantry
        Tambov : 1 infantry
        Novosibirsk : 6 infantry
        Vologda : 1 infantry
        Volgograd : 1 armour, 2 bombers, 1 factory_minor, 2 fighters and 2 tactical_bombers
        Caucasus : 2 armour
        Samara : 5 artilleries and 2 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 27 / 35
        Japanese : 55 / 66
        Americans : 54 / 79
        Chinese : 6 / 14
        British : 30 / 31
        UK_Pacific : 7 / 7
        Italians : 20 / 26
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    I don’t usually evacuate Moscow but everything would have gotten killed…so maybe the Russians can help somewhere else. But , we’ll have to see how that works out.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Shensi to Szechwan
                1 mech_infantry moved from Kweichow to Yunnan
                1 infantry moved from Shensi to Szechwan
                1 armour and 1 mech_infantry moved from Hunan to Yunnan
                2 infantry moved from French Indo China to Shan State
                1 armour and 1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 battleships and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                2 carriers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Szechwan
                1 bomber moved from Kwangsi to Suiyuyan
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
                1 fighter moved from Kwangsi to Burma
                1 tactical_bomber moved from Kwangsi to Burma
                1 tactical_bomber moved from Shan State to Yunnan

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports
                    Americans defend with 1 transport
                    Japanese win with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Szechwan
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 artillery
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 2 infantry; Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Burma
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    Chinese defend with 1 fighter
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 1 fighter
                Battle in Philippines
                    Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
                1 fighter moved from Shan State to French Indo China
                1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                1 fighter moved from Szechwan to French Indo China
                1 bomber moved from Suiyuyan to Kweichow
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow

    Place Units - Japanese
                3 infantry placed in French Indo China
                2 armour and 1 mech_infantry placed in Shantung
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • Yea, I’ve evaced Moscow a couple times and sometimes I think it’s helped and sometimes I think it’s hurt. We’ll have to see how well you can fort up the middle east/egypt before the huns arrive. I’m just happy to be able to sack moscow when they’re still making bank. I almost took arch, but I realized the bonus would make it worth more uncaptured until next turn.  :evil:

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Northern Territory to 45 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 bomber moved from 45 Sea Zone to Queensland
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Queensland
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 2 bombers and 1 infantry
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 airfield
        41 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Gibraltar : 2 artilleries, 5 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        93 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 destroyers and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer and 4 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 27 / 35
        Japanese : 60 / 68
        Americans : 54 / 74
        Chinese : 4 / 14
        British : 30 / 31
        UK_Pacific : 6 / 7
        Italians : 20 / 26
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kansu : 2 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 27 / 35
        Japanese : 60 / 68
        Americans : 54 / 74
        Chinese : 4 / 6
        British : 30 / 31
        UK_Pacific : 6 / 7
        Italians : 20 / 26
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 mech_infantry moved from Kenya to Belgian Congo
                1 bomber moved from Egypt to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo

    Combat - British
                Battle in Holland Belgium
                Battle in Belgian Congo
                    British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 1 :  2/4 hits
                        Italians roll dice for 1 infantry in Belgian Congo, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Belgian Congo
                    British win, taking Holland Belgium from Germans, taking Belgian Congo from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Tanganyika Territory

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Persia to Northwest Persia
                4 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Scotland to United Kingdom
                1 mech_infantry moved from Eire to United Kingdom
                1 armour moved from Libya to Alexandria
                1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                2 mech_infantrys placed in Persia
                1 artillery and 1 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                1 infantry placed in Persia
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 artillery and 4 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        39 Sea Zone : 1 destroyer
        West India : 2 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Tanganyika Territory : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 aaGun, 1 armour and 2 infantry
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        71 Sea Zone : 1 transport
        Northwest Persia : 1 infantry
        Persia : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 cruiser, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 27 / 35
        Japanese : 60 / 68
        Americans : 54 / 74
        Chinese : 4 / 6
        British : 35 / 40
        UK_Pacific : 6 / 6
        Italians : 18 / 26
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber
                    Russians defend with 1 mech_infantry
                    Russians win with no units remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 bomber
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 93 Sea Zone to 95 Sea Zone
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
                4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                3 infantry moved from Albania to Greece

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 2 cruisers, 2 destroyers and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 27 / 35
        Japanese : 56 / 68
        Americans : 54 / 74
        Chinese : 4 / 6
        British : 35 / 40
        UK_Pacific : 6 / 6
        Italians : 18 / 25
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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