Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
13L G40 Karl7 (allies +8) vs Last Jack (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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I got 11 hits in Normandy. Any special OOL?
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no, just up combat value.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
1 armour moved from France to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Normandy Bordeaux
3 armour, 2 artilleries, 3 infantry and 5 mech_infantrys moved from France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 armour, 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters and 5 infantry; Americans defend with 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
AA guns fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 4 fighters, 3 infantry, 5 mech_infantrys and 4 tactical_bombers in Normandy Bordeaux, round 1 : 11/23 hits
Americans roll dice for 1 aaGun, 4 armour, 2 artilleries, 1 bomber, 3 fighters, 8 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 7/20 hits
1 bomber owned by the British , 5 infantry owned by the British , 1 mech_infantry owned by the Americans , 3 infantry owned by the Germans , 3 infantry owned by the Americans , 4 mech_infantrys owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 4 armour, 2 artilleries, 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 7/16 hits
Americans roll dice for 4 armour, 2 artilleries, 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/10 hits
1 armour owned by the British , 1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 2 armour owned by the Germans , 1 artillery owned by the British , 3 armour owned by the Americans , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 armour, 1 bomber, 4 fighters and 4 tactical_bombers in Normandy Bordeaux, round 3 : 8/11 hits
Americans roll dice for 3 fighters in Normandy Bordeaux, round 3 : 2/3 hits
2 armour owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 4 armour, 2 artilleries, 3 infantry and 5 mech_infantrys
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters and 5 infantry
Casualties for Americans: 3 armour, 1 artillery, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
10 infantry moved from Western Germany to France
6 infantry moved from Germany to Slovakia Hungary
3 aaGuns, 1 armour, 1 artillery and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 bomber, 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to France
2 fighters and 2 tactical_bombers moved from France to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 armour
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 artilleries placed in France
3 infantry placed in Novgorod
10 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,1
Germans collect 42 PUs (5 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 10 infantry and 2 tactical_bombers
Slovakia Hungary : 3 aaGuns, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 1 factory_major and 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 16 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 52
Russians : 31 / 39
Japanese : 33 / 34
Americans : 57 / 85
Chinese : 7 / 14
British : 37 / 45
UK_Pacific : 21 / 20
Italians : 13 / 8
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Had to edit. I clicked my casualty choice too fast and forgot to land 2 planes on my carrier.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 12 infantry moved from Smolensk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour, 2 fighters, 6 infantry and 1 tactical_bomber moved from Bryansk to Belarus
3 infantry moved from Archangel to Belarus
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 12 infantry moved from Smolensk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour, 2 fighters, 6 infantry and 1 tactical_bomber moved from Bryansk to Belarus
3 infantry moved from Archangel to Belarus
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 2 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Ukraine to Western UkrainePlace Units - Russians
2 armour placed in Russia
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 6 fighters, 5 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangtung to Yunnan
2 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber; Chinese defend with 3 artilleries, 1 fighter and 4 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 1 : 13/23 hits
Chinese roll dice for 1 armour, 5 artilleries, 5 fighters, 9 infantry and 1 tactical_bomber in Yunnan, round 1 : 9/21 hits
5 infantry owned by the British , 3 artilleries owned by the Chinese , 2 armour owned by the Japanese , 5 infantry owned by the Japanese , 1 artillery owned by the British , 4 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Yunnan, round 2 : 11/14 hits
Chinese roll dice for 1 armour, 1 artillery, 5 fighters and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits
1 tactical_bomber owned by the British , 1 fighter owned by the Chinese , 1 armour owned by the British , 2 tactical_bombers owned by the Japanese , 1 artillery owned by the British , 3 fighters owned by the British , 2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 2 armour, 1 artillery, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for British: 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 3 aaGuns, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers
Japan : 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 aaGun, 1 artillery and 7 infantry
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
44 Sea Zone : 1 flag
36 Sea Zone : 2 transports
21 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 12 destroyers, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 45 / 52
Russians : 33 / 41
Japanese : 37 / 36
Americans : 57 / 85
Chinese : 3 / 14
British : 37 / 45
UK_Pacific : 21 / 20
Italians : 13 / 8
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry, 1 mech_infantry and 3 transports moved from 103 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 infantry, 1 mech_infantry and 3 transports moved from 103 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Normandy Bordeaux
Americans attack with 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 21 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 1 mech_infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Tunisia to 94 Sea Zone
1 carrier moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour moved from Libya to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Tunisia to 94 Sea Zone
1 carrier moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 99 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour moved from Libya to AlexandriaCombat - British
Battle in Holland Belgium
Battle in GreeceNon Combat Move - British
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Trans-Jordan to Persia
2 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from India to BurmaPlace Units - British
1 submarine and 1 transport placed in 81 Sea Zone
2 destroyers placed in 110 Sea Zone
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery, 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
5 fighters moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 5 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 6/7 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
5 fighters moved from Normandy Bordeaux to Southern Italy
4 infantry moved from Northern Italy to Yugoslavia
2 armour and 1 mech_infantry moved from Southern France to YugoslaviaPlace Units - Italians
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,6,5
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 8 infantry and 4 mech_infantrys
Yugoslavia : 2 armour, 4 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 40 / 52
Russians : 33 / 41
Japanese : 37 / 36
Americans : 57 / 84
Chinese : 3 / 5
British : 42 / 47
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 transport moved from 55 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from France to Holland Belgium
2 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from France to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Holland BelgiumCombat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 1 : 3/9 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
6 infantry moved from Western Germany to 113 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
3 aaGuns, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
1 bomber moved from Eastern Poland to Western GermanyPlace Units - Germans
3 artilleries, 1 fighter and 6 infantry placed in Western Germany
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5,3,1
Germans collect 39 PUs (5 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 10 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 3 tactical_bombers
Romania : 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Poland : 2 infantry
Germany : 1 factory_major
Holland Belgium : 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 22 infantry
113 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Bulgaria : 1 flag
115 Sea Zone : 3 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 49
Russians : 32 / 41
Japanese : 37 / 36
Americans : 57 / 84
Chinese : 3 / 5
British : 39 / 47
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
2 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
18 infantry moved from Buryatia to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
2 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
18 infantry moved from Buryatia to AmurCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
1 artillery and 11 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
2 armour and 6 infantry moved from Russia to Bryansk
2 armour moved from Bryansk to Belarus
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
2 armour and 2 artilleries placed in Russia
3 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
I surrender Karl. Good Game. Well Played.