L13 G40 PGMatt (axis) vs Karl (allies +8)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Research Technology - Americans
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    retreated to Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                7 infantry moved from Szechwan to Sikang
                2 infantry moved from Shensi to Sikang

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - British
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 armour moved from Egypt to Kenya
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Egypt to Kenya

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 armour moved from Egypt to Kenya
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Egypt to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 3 infantry
                    British win, taking Kenya from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 88 Sea Zone to 85 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                3 aaGuns, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 carrier and 1 destroyer placed in 106 Sea Zone
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Some Units in India change ownership: 7 infantry

  • 16

    holy crap!  I did not realize how much money Italy collected turn 1.  Brutal!

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 artillery moved from Malta to 96 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                1 bomber moved from Tobruk to Algeria
                1 fighter moved from Tobruk to Algeria
                1 fighter moved from Southern Italy to Algeria
                1 artillery and 3 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Algeria, round 1 :  2/6 hits
                        French roll dice for 2 infantry in Algeria, round 1 :  1/2 hits
                        2 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
                    Italians win, taking Morocco from French, taking Algeria from French with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians
                1 fighter moved from Algeria to 93 Sea Zone
                1 fighter moved from Algeria to Tunisia
                1 bomber moved from Algeria to Southern Italy
                2 infantry moved from Yugoslavia to Slovakia Hungary

    Turn Complete - Italians
                Italians collect 13 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 3 infantry
        Malta : 1 flag
        Morocco : 1 flag, 1 artillery
        Algeria : 1 flag, 1 armour and 1 mech_infantry
        Tunisia : 1 flag, 1 fighter
        Slovakia Hungary : 2 armour and 2 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        93 Sea Zone : 1 fighter
        92 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 53
        Chinese : 5 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 13 / 27
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 infantry moved from Dutch New Guinea to New Guinea
                2 aaGuns, 1 artillery, 3 fighters and 2 infantry moved from Queensland to New South Wales
                1 cruiser moved from 61 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 58 Sea Zone to 41 Sea Zone

    Turn Complete - French

  • 16

    Turn file attached.  My only battle was in Egypt.  Not sure I like this “suppress the UK” approach.

    karl.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun, 2 artilleries and 9 infantry moved from Karelia to Novgorod
                2 armour moved from Novgorod to Belarus
                2 infantry moved from Bryansk to Belarus
                5 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                2 armour and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 5,2 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                4 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                3 infantry moved from Kweichow to Yunnan
                2 artilleries and 3 infantry moved from Kweichow to Shensi

    Combat - Japanese

    Non Combat Move - Japanese
                1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 artillery and 5 infantry placed in Japan
                1 carrier and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Manchuria : 1 aaGun, 1 artillery and 10 infantry
        Shensi : 1 flag, 2 artilleries and 4 infantry
        Yunnan : 1 flag, 1 artillery, 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        42 Sea Zone : 1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        35 Sea Zone : 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports
        39 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports
        6 Sea Zone : 1 carrier and 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 37 / 37
        Japanese : 36 / 46
        Americans : 52 / 53
        Chinese : 2 / 5
        British : 30 / 32
        UK_Pacific : 25 / 25
        Italians : 13 / 27
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Research Technology - Americans
                Americans spend 0 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Activate Technology - Americans
                Americans activating Shipyards

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Central United States
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,3,2,4,4
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                5 infantry moved from Tsinghai to Shensi
                3 infantry moved from Sikang to Szechwan
                6 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                5 infantry moved from Tsinghai to Shensi
                3 infantry moved from Sikang to Szechwan
                6 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 11 infantry
                    Japanese defend with 2 artilleries and 4 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries and 4 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the Chinese retreated to Sikang
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - British
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Ethiopia to Kenya
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya
                2 infantry moved from Tanganyika Territory to Kenya
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
                1 transport moved from 41 Sea Zone to 74 Sea Zone
                2 fighters moved from United Kingdom to 106 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 2 armour, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Ethiopia to Kenya
                1 armour moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya
                2 infantry moved from Tanganyika Territory to Kenya
                2 transports moved from 72 Sea Zone to 71 Sea Zone
                3 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
                1 transport moved from 41 Sea Zone to 74 Sea Zone
                2 fighters moved from United Kingdom to 106 Sea Zone

    Combat - British
                British creates battle in territory 106 Sea Zone

    Non Combat Move - British
                3 infantry moved from 72 Sea Zone to Kenya
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone
                3 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 transport moved from 85 Sea Zone to 65 Sea Zone
                4 infantry moved from Brazil to Suriname

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5,2
                British collect 30 PUs (1 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,6,3,4,5,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,3,2,1,5,4
                UK_Pacific collect 17 PUs (9 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 1 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 114 Sea Zone
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                2 armour and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 fighter moved from Tunisia to Egypt
                1 armour and 1 mech_infantry moved from Algeria to Libya
                1 artillery moved from Morocco to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in 114 Sea Zone
                    Italians attack with 1 bomber
                    Russians defend with 1 cruiser
                        Italians roll dice for 1 bomber in 114 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  1/1 hits
                        1 bomber owned by the Italians lost in 114 Sea Zone
                    Russians win with 1 cruiser remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber
                Battle in Gibraltar

    Non Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 88 Sea Zone

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 artillery and 1 harbour
        Egypt : 1 artillery, 2 fighters and 3 infantry
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
        Libya : 1 armour and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Eastern Poland : 1 flag, 2 armour and 2 infantry
        95 Sea Zone : 1 destroyer and 1 transport
        92 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        88 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 36 / 37
        Japanese : 33 / 46
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 31 / 32
        UK_Pacific : 26 / 22
        Italians : 13 / 28
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 44 Sea Zone to 46 Sea Zone

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery, 3 fighters and 6 infantry moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

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