Scramble sz110?
13L G40 tcnance (allies +9) vs Last Jack Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag
Yunnan : 1 infantry
Kweichow : 1 infantryProduction/PUs Summary :
Germans : 37 / 64
Russians : 23 / 24
Japanese : 63 / 70
Americans : 62 / 82
Chinese : 9 / 11
British : 24 / 30
UK_Pacific : 6 / 10
Italians : 27 / 39
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.133
Median : 3.000
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 30Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.100
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.105
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Eastern Persia to Turkmenistan
8 infantry moved from India to West India
1 artillery moved from India to West India
1 artillery moved from Burma to India
2 infantry moved from India to Burma
1 aaGun moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Shan State
1 infantry moved from India to West India
1 infantry moved from India to Burma
1 armour, 2 artilleries and 3 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 infantry and 1 mech_infantry
Burma : 3 infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
33 Sea Zone : 1 battleship
West India : 1 aaGun, 1 artillery and 9 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Rhodesia : 1 armour, 2 artilleries and 3 infantry
Tanganyika Territory : 1 infantry
Normandy Bordeaux : 2 fighters and 4 infantry
Turkmenistan : 1 infantry
112 Sea Zone : 2 destroyers
Eastern Persia : 1 flag, 1 infantry and 1 mech_infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 2 submarines
110 Sea Zone : 1 cruiser, 4 destroyers and 3 transportsProduction/PUs Summary :
Germans : 37 / 64
Russians : 23 / 24
Japanese : 62 / 70
Americans : 62 / 82
Chinese : 9 / 11
British : 25 / 25
UK_Pacific : 7 / 7
Italians : 26 / 39
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.133
Median : 3.000
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 30Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.100
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.105
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 artillery, 6 infantry and 1 mech_infantry moved from Iraq to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 artillery, 6 infantry and 1 mech_infantry moved from Iraq to PersiaCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 1 : 3/6 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/3 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Persia
Italians attack with 1 artillery, 6 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Persia, round 1 : 0/8 hits
British roll dice for 1 infantry in Persia, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Persia, round 2 : 3/7 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
3 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Western Germany
3 armour moved from Southern Italy to Western Germany
1 battleship, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea ZonePlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kenya: 2 armour, 1 artillery and 1 mech_infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 2 armour, 1 artillery and 1 mech_infantry
EDIT: Removing units owned by Italians from Libya: 1 artillery
EDIT: Adding units owned by Italians to Tunisia: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 31 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
Nigeria : 1 flag, 1 infantry
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 3 infantry
Tunisia : 1 flag, 1 artillery
Western Germany : 3 armour, 1 bomber, 3 fighters and 3 infantry
Holland Belgium : 1 infantry
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 armour
95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 64
Russians : 21 / 24
Japanese : 62 / 70
Americans : 59 / 82
Chinese : 9 / 11
British : 22 / 25
UK_Pacific : 7 / 7
Italians : 31 / 52
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 fighter
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 infantry
Western Australia : 1 infantry
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 64
Russians : 21 / 24
Japanese : 59 / 70
Americans : 59 / 82
Chinese : 9 / 11
British : 22 / 25
UK_Pacific : 7 / 7
Italians : 31 / 52
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Morocco : 1 infantry
Normandy Bordeaux : 1 fighter
Algeria : 1 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 40 / 64
Russians : 21 / 24
Japanese : 59 / 70
Americans : 59 / 82
Chinese : 9 / 11
British : 22 / 25
UK_Pacific : 7 / 7
Italians : 31 / 52
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from France to 110 Sea Zone
3 infantry moved from France to Normandy Bordeaux
3 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour and 4 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Norway
1 fighter and 2 tactical_bombers moved from Germany to Normandy Bordeaux
6 armour and 5 mech_infantrys moved from Belarus to Bessarabia
8 armour and 4 mech_infantrys moved from Belarus to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from France to 110 Sea Zone
3 infantry moved from France to Normandy Bordeaux
3 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour and 4 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Norway
1 fighter and 2 tactical_bombers moved from Germany to Normandy Bordeaux
6 armour and 5 mech_infantrys moved from Belarus to Bessarabia
8 armour and 4 mech_infantrys moved from Belarus to Western UkraineCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
French defend with 1 fighter; British defend with 2 fighters and 4 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 3 armour, 1 fighter, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 1 : 1/13 hits
Americans roll dice for 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/9 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/11 hits
Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/8 hits
3 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 5/7 hits
Americans roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 3 : 2/4 hits
1 artillery owned by the Americans , 1 armour owned by the Germans , 2 fighters owned by the British , 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 3 infantry and 4 mech_infantrys
Casualties for French: 1 fighter
Casualties for British: 2 fighters and 4 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 4 fighters and 1 tactical_bomber
French defend with 2 infantry; Russians defend with 1 submarine; British defend with 1 cruiser, 4 destroyers and 3 transports; Americans defend with 4 transports
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 3/6 hits
British roll dice for 1 cruiser, 4 destroyers and 7 transports in 110 Sea Zone, round 1 : 3/5 hits
3 fighters owned by the Germans and 3 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser, 1 destroyer and 7 transports in 110 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the British , 1 transport owned by the Americans and 1 destroyer owned by the British lost in 110 Sea Zone
2 infantry owned by the French , 3 transports owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Germans: 3 fighters
Casualties for French: 2 infantry
Casualties for British: 1 cruiser, 4 destroyers and 3 transports
Casualties for Americans: 4 transports
Battle in Norway
Germans attack with 6 infantry
Americans defend with 2 infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 1/1 hits
Germans roll dice for 6 infantry in Norway, round 1 : 0/6 hits
Americans roll dice for 2 infantry in Norway, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Germans roll dice for 5 infantry in Norway, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Denmark
Germans attack with 1 armour and 4 infantry
Americans defend with 2 infantry
Germans roll dice for 1 armour and 4 infantry in Denmark, round 1 : 0/5 hits
Americans roll dice for 2 infantry in Denmark, round 1 : 0/2 hits
Germans roll dice for 1 armour and 4 infantry in Denmark, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Bessarabia
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 1 artillery and 6 infantry
Germans roll dice for 6 armour and 5 mech_infantrys in Bessarabia, round 1 : 4/11 hits
Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 1 : 3/7 hits
4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia
Germans roll dice for 6 armour and 2 mech_infantrys in Bessarabia, round 2 : 4/8 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 artillery and 6 infantry
Battle in Western Ukraine
Germans attack with 8 armour and 4 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 8 armour and 4 mech_infantrys in Western Ukraine, round 1 : 5/12 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 1 : 1/4 hits
3 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Normandy Bordeaux to France
2 tactical_bombers moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 submarine moved from 122 Sea Zone to 124 Sea Zone
3 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Novgorod to BelarusPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
Germans undo move 1.
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 2 fighters and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Germany : 1 factory_major
Norway : 5 infantry
Denmark : 1 armour and 3 infantry
Belarus : 1 flag, 4 aaGuns, 8 artilleries and 15 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 3 infantry
Bessarabia : 1 flag, 6 armour and 1 mech_infantry
Western Ukraine : 1 flag, 8 armour and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
124 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 3 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 69
Russians : 19 / 24
Japanese : 59 / 70
Americans : 52 / 82
Chinese : 9 / 11
British : 22 / 25
UK_Pacific : 7 / 7
Italians : 31 / 52
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Urals to Timguska
Russians take Timguska from JapaneseCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 1 : 1/4 hits
Italians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Samara
2 aaGuns moved from Rostov to Tambov
9 infantry moved from Rostov to Tambov
4 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Bryansk
9 infantry moved from Russia to Vologda
7 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from Russia to SamaraPlace Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
1 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Urals : 1 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 10 infantry and 1 mech_infantry
Tambov : 2 aaGuns, 1 artillery and 15 infantry
Ukraine : 1 factory_minor and 1 infantry
Vologda : 10 infantry
Volgograd : 1 factory_minor
Caucasus : 1 artillery and 2 infantry
Smolensk : 1 infantry
Samara : 1 artillery, 8 infantry and 1 mech_infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 69
Russians : 22 / 22
Japanese : 58 / 70
Americans : 52 / 82
Chinese : 9 / 11
British : 22 / 25
UK_Pacific : 7 / 7
Italians : 29 / 52
ANZAC : 13 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 carriers, 4 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 carrier, 5 destroyers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Siberia
2 infantry moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
1 tactical_bomber moved from Chahar to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Amur to Siberia -
Scramble sz33?
-
nope
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 carriers, 4 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 carrier, 5 destroyers and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Siberia
2 infantry moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
1 tactical_bomber moved from Chahar to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Amur to SiberiaCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 2 cruisers, 6 destroyers, 3 fighters and 1 tactical_bomber
UK_Pacific defend with 1 battleship; Americans defend with 1 battleship and 4 transports
Japanese win with 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Japanese: 2 destroyers
Casualties for UK_Pacific: 1 battleship
Casualties for Americans: 1 battleship and 4 transports
Battle in Siberia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Siberia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in Kiangsu and was removed
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Novosibirsk to Tsinghai
1 artillery moved from Novosibirsk to Kansu
1 armour moved from Novosibirsk to Shensi
2 infantry moved from Sikang to Szechwan
2 armour and 1 mech_infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers, 4 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 artilleries moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway -
scramble to sz112?
-
No scramble
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 artilleries moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
2 artilleries moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway





