@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Yes with everything I can
unfortunate decision.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 4 tactical_bombers moved from Belarus to Russia
3 bombers and 1 fighter moved from Novgorod to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Belarus to Bryansk
1 artillery and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour and 1 infantry in Western Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Russians launches 4 interceptors out of Russia
Defenders Fire, : 1/4 hits
Attackers Fire, : 4/10 hits
1 fighter owned by the Germans lost in Russia
4 fighters owned by the Russians lost in Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 1/7 hits
1 tactical_bomber killed by AA guns
Bombing raid in Russia rolls: 7,3,8 and causes: 18 damage to unit: factory_major
Bombing raid in Russia rolls: 4,5,5 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 24 damage total. Damaged units is as follows: factory_major = 18, airfield = 6
Cleaning up after air battles
Non Combat Move - Germans
3 bombers, 2 fighters and 3 tactical_bombers moved from Russia to Belarus
3 bombers moved from Belarus to Novgorod
1 artillery moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Germany to Poland
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
2 artilleries moved from 96 Sea Zone to Tobruk
4 infantry moved from 96 Sea Zone to Tobruk
1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
2 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Western Germany
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Bulgaria to Romania
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to France
2 infantry moved from France to Southern France
1 bomber moved from Gibraltar to Western Germany
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Nenetsia
Place Units - Germans
1 bomber placed in Western Germany
3 armour placed in Novgorod
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
3 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
@ShrimpBoatChef:
unfortunate decision.
:lol:
Goes along with all the other unfortunate decisions I made :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians repair 18 damage on 18 factory_majors; Remaining resources: 10 PUs;
Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Russia to Rostov
6 infantry moved from Timguska to Kansu
1 submarine moved from 119 Sea Zone to 112 Sea Zone
8 artilleries moved from Russia to Tambov
10 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
Place Units - Russians
2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
3 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
2 bombers moved from Philippines to Malaya
1 armour moved from Szechwan to Burma
1 armour moved from Hunan to Burma
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 fighter moved from Philippines to 44 Sea Zone
Airborne Attack Move - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
3 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
2 bombers moved from Philippines to Malaya
1 armour moved from Szechwan to Burma
1 armour moved from Hunan to Burma
1 fighter and 2 tactical_bombers moved from French Indo China to Burma
1 fighter moved from Philippines to 44 Sea Zone
Airborne Attack Move - Japanese
Combat - Japanese
Battle in Burma
Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Burma, round 1 : 4/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 1 : 4/9 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 battleships moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Kiangsi to Kwangtung
1 tactical_bomber moved from 20 Sea Zone to Japan
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 fighter moved from Philippines to Japan
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Kweichow to Yunnan
1 armour moved from Kwangsi to Shan State
1 infantry moved from Kwangtung to Kwangsi
2 armour moved from Kwangtung to Yunnan
2 infantry moved from Anhwe to Hunan
3 armour moved from Kiangsu to Hunan
1 infantry moved from Jehol to Anhwe
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
2 bombers and 1 tactical_bomber moved from Malaya to Yunnan
2 tactical_bombers moved from Burma to Yunnan
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
I think you are playing a very good game. Small tweaks and I’m in bigger trouble. Also, dice have really gone my way a few times - especially right off the bat vs your British Navy and just recently when you scrambled @ Moscow. Take away the luck, and I’m in trouble.
Also, I forgot one move in my attack, so I did restart the attack. I’m mentioning it because some dice were rolled. Original dice - I lost one more inf in Malaya. I edited out the extra infantryman since original dice were in your favor.
crap. I edited out of the game after hitting send. I should have 1 inf, 1 art, 1 tank in Malaya. Will adjust at start of Italy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 109 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Gibraltar
Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 2 infantry; Italians defend with 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 1 : 3/6 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 0/4 hits
2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Gibraltar
Americans win, taking 17 Sea Zone from Japanese, taking Gibraltar from Italians with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Non Combat Move - Americans
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 transports moved from 109 Sea Zone to 107 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 24 Sea Zone to 18 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber moved from 24 Sea Zone to 33 Sea Zone
2 transports moved from 24 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to Gilbert Islands
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 47 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
1 artillery, 2 infantry and 2 tactical_bombers placed in Eastern United States
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Gilbert Islands : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber
26 Sea Zone : 1 flag, 6 submarines and 2 transports
25 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 2 tactical_bombers
Gibraltar : 3 infantry and 1 mech_infantry
118 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
109 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 2 transports
107 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 60 / 70
Russians : 22 / 22
Japanese : 56 / 56
Americans : 50 / 70
Chinese : 4 / 4
British : 32 / 34
UK_Pacific : 9 / 14
Italians : 12 / 27
ANZAC : 13 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 fighter and 9 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Kansu : 1 fighter and 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Sikang : 9 infantry
Production/PUs Summary :
Germans : 60 / 70
Russians : 22 / 22
Japanese : 52 / 56
Americans : 50 / 70
Chinese : 8 / 9
British : 32 / 34
UK_Pacific : 9 / 14
Italians : 12 / 27
ANZAC : 13 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 3 armour and 2 destroyers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 armour moved from British Somaliland to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 armour
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 1 : 3/5 hits
Japanese roll dice for 1 armour in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
2 fighters and 2 tactical_bombers moved from Burma to India
4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 5 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
2 destroyers placed in 109 Sea Zone
3 armour placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry, 6 mech_infantrys and 2 tactical_bombers
Java : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 harbour and 5 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 6 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag
119 Sea Zone : 1 flag
76 Sea Zone : 1 destroyer and 2 transports
109 Sea Zone : 5 destroyers
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 60 / 70
Russians : 22 / 22
Japanese : 52 / 56
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 33
UK_Pacific : 9 / 8
Italians : 11 / 27
ANZAC : 13 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
4 armour moved from Tobruk to 96 Sea Zone
4 infantry moved from Tobruk to 96 Sea Zone
4 armour, 2 cruisers, 4 infantry and 4 transports moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
4 armour and 4 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 4 armour, 1 bomber and 4 infantry
British defend with 1 armour, 1 harbour and 5 infantry; Americans defend with 3 infantry and 1 mech_infantry
Italians roll dice for 2 cruisers in Gibraltar, round 1 : 1/2 hits
Italians roll dice for 4 armour, 1 bomber and 4 infantry in Gibraltar, round 1 : 4/9 hits
British roll dice for 1 armour, 8 infantry and 1 mech_infantry in Gibraltar, round 1 : 5/10 hits
2 infantry owned by the British , 3 infantry owned by the Americans , 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 3 armour and 1 bomber in Gibraltar, round 2 : 2/4 hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/5 hits
1 infantry owned by the British , 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Italians roll dice for 2 armour and 1 bomber in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 armour and 2 infantry in Gibraltar, round 3 : 2/3 hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Gibraltar
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 4 infantry
Casualties for Italians: 4 armour and 4 infantry
Casualties for Americans: 3 infantry and 1 mech_infantry
1 bomber owned by the Italians retreated
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 fighters moved from Tobruk to Southern Italy
2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from New South Wales to Queensland
2 armour moved from New South Wales to South Australia
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Germans buy 6 armour, 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Bryansk to Rostov
1 armour, 1 artillery and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 bomber moved from Western Germany to 118 Sea Zone
1 bomber moved from Western Germany to Gibraltar
1 bomber moved from Novgorod to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
2 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Rostov
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
1 mech_infantry owned by the Americans , 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 118 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Gibraltar
Germans attack with 2 artilleries, 1 bomber and 4 infantry
British defend with 1 armour, 1 harbour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Rostov
Germans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Rostov, round 1 : 5/9 hits
Russians roll dice for 2 armour and 1 mech_infantry in Rostov, round 1 : 2/3 hits
2 armour owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Volgograd causes 0 damage total.
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 artillery moved from Karelia to Finland
1 artillery moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Karelia to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Belarus
1 fighter and 3 tactical_bombers moved from Rostov to Belarus
1 infantry moved from Romania to Bessarabia
1 armour moved from Western Ukraine to Belarus
1 aaGun and 4 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Belarus to Western Germany
1 bomber moved from 118 Sea Zone to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 artillery and 4 infantry moved from Southern France to Northern Italy
1 artillery and 4 infantry moved from France to Southern France
1 carrier and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Algeria
1 fighter moved from Western Germany to Algeria
1 tactical_bomber moved from Western Germany to Algeria
1 tactical_bomber moved from Western Germany to Algeria
2 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
1 destroyer placed in 93 Sea Zone
2 artilleries and 4 infantry placed in Germany
Germans undo move 4.
1 artillery placed in Southern France
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 16 PUs;
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 4 infantry moved from Tambov to Rostov
3 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Bryansk
1 tactical_bomber moved from Russia to Urals
1 artillery and 2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Urals
Russians attack with 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 tactical_bomber in Urals, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Urals, round 1 : 1/1 hits
1 tactical_bomber owned by the Russians lost in Urals
Germans win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 tactical_bomber
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 armour and 2 artilleries
Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 1 : 1/6 hits
Germans roll dice for 1 armour and 2 artilleries in Rostov, round 1 : 0/3 hits
1 artillery owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 2/6 hits
Germans roll dice for 1 armour and 1 artillery in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 artilleries
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Caucasus to Tambov
3 artilleries moved from Tambov to Volgograd
3 infantry moved from Tambov to Volgograd
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Kansu to Timguska
Place Units - Russians
4 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Territory Summary for Russians :
Kansu : 3 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Timguska : 3 infantry
Bryansk : 1 artillery and 3 infantry
Rostov : 2 artilleries and 3 infantry
Russia : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 40 infantry and 1 mech_infantry
Tambov : 2 aaGuns, 2 artilleries and 1 mech_infantry
Vologda : 1 artillery and 2 infantry
Volgograd : 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
112 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 60 / 74
Russians : 22 / 22
Japanese : 52 / 56
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 33
UK_Pacific : 9 / 8
Italians : 11 / 21
ANZAC : 13 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Manchuria to Chahar
2 tactical_bombers moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Philippines to Celebes
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Hopei
1 armour moved from Hunan to Hopei
1 tactical_bomber moved from Yunnan to Hopei
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Chahar
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Alaska
Battle in Celebes
Japanese attack with 1 armour, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Celebes, round 1 : 2/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Alaska from Americans, taking Celebes from ANZAC with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 1 : 0/4 hits
UK_Pacific roll dice for 2 infantry in Java, round 1 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
2 fighters owned by the Japanese retreated
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
2 fighters moved from Java to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 armour moved from Shan State to Yunnan
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Philippines
1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Kwangsi
2 armour and 2 infantry moved from Hunan to Yunnan
1 bomber and 2 tactical_bombers moved from Szechwan to Yunnan
1 bomber and 1 tactical_bomber moved from Hopei to Yunnan
1 tactical_bomber moved from Chahar to Hunan
2 fighters moved from 6 Sea Zone to Philippines
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Manchuria to Jehol
1 aaGun and 2 infantry moved from Korea to Manchuria
1 aaGun moved from Kwangtung to Kwangsi
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
3 armour placed in Kwangtung
1 armour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 7 artilleries, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 1/2 hits
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 1 : 4/6 hits
Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 2/4 hits
2 infantry owned by the Germans , 2 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 6 destroyers and 6 submarines moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Gilbert Islands to 45 Sea Zone
1 destroyer moved from 18 Sea Zone to 34 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry, 6 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
4 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
45 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber
34 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
54 Sea Zone : 1 artillery, 3 infantry, 6 submarines and 2 transports
Central United States : 4 artilleries and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
Gibraltar : 1 artillery and 1 infantry
102 Sea Zone : 2 transports
101 Sea Zone : 5 transports
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 60 / 74
Russians : 21 / 22
Japanese : 61 / 61
Americans : 48 / 63
Chinese : 5 / 9
British : 33 / 33
UK_Pacific : 9 / 8
Italians : 11 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Szechwan to Tsinghai
5 infantry moved from Sikang to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Tsinghai : 1 fighter and 8 infantry
Szechwan : 2 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 60 / 74
Russians : 21 / 22
Japanese : 60 / 61
Americans : 48 / 63
Chinese : 6 / 6
British : 33 / 33
UK_Pacific : 9 / 8
Italians : 11 / 21
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0