@SuperbattleshipYamato Did you quit or something you have not taken your turn.
G40 2e DaddyK (axis) vs. ShrimpBoatChef (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 battleships and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Hawaiian Islands to Central United StatesPlace Units - Americans
2 fighters and 1 tactical_bomber placed in Eastern United States
1 armour and 2 artilleries placed in Eastern United States
4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - British
1 bomber moved from Normandy Bordeaux to Gibraltar
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Egypt to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
2 armour moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 tactical_bomber placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
imho, i lost even worse this game.
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Do you want to keep playing this game? If not, I would like to try a game with the allies (so far I am undefeated with the axis, 3 games, and have yet to win a game with the allies, 3 losses and 1 tie, a face to face game).
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I’m down for a game. but wondering if I can get any IPC? …
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IPC for the axis? What do you have in mind?
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six. Tank or sub for Japan.
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I am okay with either of those (as long as the tank is in Japan). Do you want to start this new game or finish out the old one?
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restart. + 1 Tank in Japan.
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Okay, since you are the Axis I will let you start the thread. Do you like any observations about the last game?
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Yes, for sure. Only way to get better is hear what you have to say.
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In both our games the American Pacific fleet got crushed in the Caroline Islands. That location is a death trap, there are just too many ways to get there and with the way carriers can reposition to pick up planes, Japan can concentrate alot of fire power there even when it does not look like it.
In this game you could have really messed with my plans by having the Russians in Moscow fall back and link up with the units coming in from Siberia instead of standing and fighting. Granted you lose Moscow, but that was going to happen anyway, this way you would have had this huge army running around in central asia, which meant the bulk of the German army would have had to stay their too, giving the UK more time to fortify Cairo.
When I was messing around with Triplea playing against myself, I found that the only way to stop the G1 onslaught from taking Moscow was to shuttle planes in from Scotland and up from Persia (nice place for an IC, imho).
I tend to be too conservative when I play the allies, so seeing your more agressive free wheeling style was helpful for me to see, I hope I learned something for our next game.Good luck! (or average luck for both of us) in the next game
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This is good advice. I have, in board games, moved the plane from Scotland and UK Pacific. I don’t know why I forgot about this in our games.