G40 2e DaddyK (axis) vs. ShrimpBoatChef (allies +10)

  • '18 '17 '16 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                2 infantry moved from Shensi to Sikang
                1 artillery moved from Shensi to Sikang
                1 tactical_bomber moved from Kwangsi to Sikang
                1 artillery moved from Yunnan to Burma
                3 mech_infantrys moved from Kweichow to Burma
                1 bomber moved from Kwangsi to Burma
                3 fighters moved from Kwangsi to Burma
                3 tactical_bombers moved from Kwangsi to Burma
                2 bombers moved from Philippines to Burma
                2 fighters moved from 45 Sea Zone to Sumatra
                2 tactical_bombers moved from 42 Sea Zone to Sumatra
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                4 infantry moved from 41 Sea Zone to Sumatra
                1 carrier moved from 45 Sea Zone to 41 Sea Zone
                1 battleship moved from 35 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Sumatra from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                    British defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Japanese win with 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 artillery, 2 fighters and 3 mech_infantrys
                    Casualties for British: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Sikang to Shensi
                1 artillery moved from Kansu to Shensi
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 infantry moved from French Indo China to Shan State
                1 fighter moved from Burma to Kwangsi
                3 tactical_bombers moved from Burma to Kwangsi
                3 bombers moved from Burma to Kwangsi
                2 fighters moved from Sumatra to 41 Sea Zone
                2 tactical_bombers moved from Sumatra to 41 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                1 infantry moved from Manchuria to Jehol
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 1 cruiser and 2 destroyers moved from 46 Sea Zone to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                2 fighters placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 battleship and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                2 transports moved from 110 Sea Zone to 92 Sea Zone
                1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 battleships and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 92 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Hawaiian Islands to Central United States

    Place Units - Americans
                2 fighters and 1 tactical_bomber placed in Eastern United States
                1 armour and 2 artilleries placed in Eastern United States
                4 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    1 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - British
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from Normandy Bordeaux to Gibraltar
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Gibraltar to United Kingdom
                2 fighters moved from Egypt to 98 Sea Zone
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                2 armour moved from Iraq to Eastern Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 infantry moved from Kenya to 72 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                1 carrier and 1 destroyer placed in 98 Sea Zone
                1 tactical_bomber placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry


  • imho, i lost even worse this game.

  • '18 '17 '16 '12

    Do you want to keep playing this game?  If not, I would like to try a game with the allies (so far I am undefeated with the axis, 3 games, and have yet to win a game with the allies, 3 losses and 1 tie, a face to face game).


  • I’m down for a game. but wondering if I can get any IPC? …

  • '18 '17 '16 '12

    IPC for the axis?  What do you have in mind?


  • six. Tank or sub for Japan.

  • '18 '17 '16 '12

    I am okay with either of those (as long as the tank is in Japan).  Do you want to start this new game or finish out the old one?


  • restart. + 1 Tank in Japan.

  • '18 '17 '16 '12

    Okay, since you are the Axis I will let you start the thread.  Do you like any observations about the last game?


  • Yes, for sure. Only way to get better is hear what you have to say.

  • '18 '17 '16 '12

    In both our games the American Pacific fleet got crushed in the Caroline Islands.  That location is a death trap, there are just too many ways to get there and with the way carriers can reposition to pick up planes, Japan can concentrate alot of fire power there even when it does not look like it.
    In this game you could have really messed with my plans by having the Russians in Moscow fall back and link up with the units coming in from Siberia instead of standing and fighting.  Granted you lose Moscow, but that was going to happen anyway, this way you would have had this huge army running around in central asia, which meant the bulk of the German army would have had to stay their too, giving the UK more time to fortify Cairo.
    When I was messing around with Triplea playing against myself, I found that the only way to stop the G1 onslaught from taking Moscow was to shuttle planes in from Scotland and up from Persia (nice place for an IC, imho).
    I tend to be too conservative when I play the allies, so seeing your more agressive free wheeling style was helpful for me to see, I hope I learned something for our next game.

    Good luck! (or average luck for both of us) in the next game


  • This is good advice. I have, in board games, moved the plane from Scotland and UK Pacific.  I don’t know why I forgot about this in our games.

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