@Ghostglider Skipped scramble in Alex
13L G40 Boldfresh vs. hobo (allies +5)
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Wasn’t exactly the same but net effect ended up letting the Italians totally dominate the med. Now sure how I can take out the Italian navy now :lol:
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well looks like the italians have been trained by the germans. :-o
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here’s the completed move
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hang on, i may change that noncom a bit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Morocco, round 1 : 2/2 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Algeria, round 1 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Albania to Bulgaria
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour, 1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Ethiopia to KenyaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery and 3 infantry
Kenya : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Algeria : 1 flag, 1 armour and 1 infantry
Southern France : 2 aaGuns, 2 artilleries and 2 infantry
Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
96 Sea Zone : 1 submarine
94 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
Bulgaria : 2 infantry
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 42 / 68
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 56
Chinese : 8 / 8
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 25
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Lovely, not a single hit and boxcars no less on the french fleet :?
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nah let’s leave it as is, you can go ahead.
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Lovely, not a single hit and boxcars no less on the french fleet :?
apparently the dice have chosen to give you a bit of a hazing upon your entry to the frenzied G40 league! :|
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the french have lived up to their reputation this game, that’s for sure. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 68
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 56
Chinese : 8 / 8
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 25
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 68
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 56
Chinese : 8 / 8
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 25
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
since i got a very good first round, i’m going to experiment some in this one.
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since i got a very good first round, i’m going to experiment some in this one.
this decision may improve or diminish your prospects, we shall see.
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well, that went much better for the allies.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Finland to Sweden
2 infantry moved from Norway to Sweden
1 infantry moved from Finland to Sweden
2 bombers moved from Western Germany to Sweden
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 armour and 2 mech_infantrys moved from Southern France to Spain
4 armour and 2 mech_infantrys moved from France to Spain
3 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 carrier and 1 cruiser moved from 104 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Western Germany to Portugal
1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Western Germany to PortugalCombat - Germans
Battle in Gibraltar
Battle in Portugal
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Portugal, round 1 : 1/2 hits
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Portugal, round 1 : 1/4 hits
Neutral_True roll dice for 2 infantry in Portugal, round 1 : 2/2 hits
1 infantry owned by the Germans , 1 artillery owned by the Germans and 2 infantry owned by the Neutral_True lost in Portugal
Germans win, taking Gibraltar from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Greece
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 1 : 3/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 2 : 4/9 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 1 : 0/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 2/3 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Spain
Germans attack with 6 armour, 2 infantry and 4 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 6 armour, 2 infantry and 4 mech_infantrys in Spain, round 1 : 3/12 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 3/6 hits
2 infantry owned by the Germans , 1 mech_infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 6 armour and 3 mech_infantrys in Spain, round 2 : 4/9 hits
Neutral_True roll dice for 3 infantry in Spain, round 2 : 0/3 hits
3 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in Sweden
Germans attack with 2 bombers and 9 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 bombers and 9 infantry in Sweden, round 1 : 2/11 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 3/6 hits
3 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 bombers and 6 infantry in Sweden, round 2 : 2/8 hits
Neutral_True roll dice for 4 infantry in Sweden, round 2 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 bombers and 5 infantry in Sweden, round 3 : 2/7 hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 2 bombers and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
2 bombers moved from Sweden to Northern Italy
2 bombers moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
2 artilleries moved from Yugoslavia to Northern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from Portugal to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Alexandria
2 artilleries and 1 infantry moved from Western Germany to Germany
3 aaGuns moved from Western Germany to Northern Italy
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Germans
3 transports placed in 93 Sea Zone
2 bombers placed in France
2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Alexandria : 2 fighters and 2 tactical_bombers
Gibraltar : 1 flag, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 bombers and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 3 aaGuns and 10 infantry
Germany : 4 artilleries, 1 factory_major and 6 infantry
Northern Italy : 3 aaGuns, 2 artilleries and 3 infantry
Southern Italy : 2 bombers and 1 tactical_bomber
93 Sea Zone : 3 transports
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 4 infantry
Sweden : 1 flag, 4 infantry
Yugoslavia : 1 flag
Spain : 1 flag, 6 armour and 3 mech_infantrys
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 51 / 61
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 56
Chinese : 8 / 8
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 25
ANZAC : 10 / 10
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
9 infantry moved from Belarus to Eastern Poland
4 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to KareliaPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 11 infantry
Buryatia : 1 infantry
Karelia : 1 artillery and 2 infantry
Bryansk : 2 armour, 6 infantry and 2 mech_infantrys
Eastern Poland : 2 artilleries and 19 infantry
Bessarabia : 3 infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 1 factory_minor and 5 infantry
Western Ukraine : 2 aaGuns, 1 artillery and 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 51 / 61
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 56
Chinese : 8 / 8
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 25
ANZAC : 10 / 10
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
turn coming now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 harbour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Kwangsi to Anhwe
2 bombers moved from Anhwe to Buyant-Uhaa
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Mongolians
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Kweichow
6 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
2 fighters moved from Kwangsi to Kweichow
1 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 2 bombers and 3 infantry
Mongolians defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Buyant-Uhaa, round 1 : 1/5 hits
Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Mongolians lost in Buyant-Uhaa
Japanese roll dice for 2 bombers and 2 infantry in Buyant-Uhaa, round 2 : 0/4 hits
Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 2 infantry in Buyant-Uhaa, round 3 : 2/4 hits
Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
1 infantry owned by the Mongolians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Mongolians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Mongolians: 2 infantry
Battle in Kweichow
Japanese attack with 8 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 8 fighters, 2 infantry and 5 tactical_bombers in Kweichow, round 1 : 8/15 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 8 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Kwangsi to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Manchuria to Amur
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Chahar to Central Mongolia
2 bombers moved from Buyant-Uhaa to Anhwe
2 infantry moved from Manchuria to Jehol
3 fighters moved from Kweichow to Yunnan
3 fighters moved from 36 Sea Zone to Kwangsi
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 tactical_bombers moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 airfield placed in Kwangsi
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 4 artilleries, 3 fighters and 6 infantry
Korea : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Jehol : 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery, 8 fighters, 4 infantry and 5 tactical_bombers
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 1 artillery, 2 bombers and 3 infantry
Amur : 1 flag, 2 infantry
41 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 submarine, 3 tactical_bombers and 2 transports
36 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 3 transports
Central Mongolia : 1 flag, 1 artillery and 2 infantry
6 Sea Zone : 2 transports
Buyant-Uhaa : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 36 / 37
Japanese : 34 / 44
Americans : 52 / 56
Chinese : 5 / 8
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 25
ANZAC : 10 / 10
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 64 Sea Zone to 89 Sea Zone
1 cruiser moved from 64 Sea Zone to 89 Sea Zone
1 cruiser moved from 64 Sea Zone to 89 Sea Zone
1 cruiser moved from 64 Sea Zone to 89 Sea Zone
1 submarine moved from 64 Sea Zone to 89 Sea Zone
1 carrier moved from 64 Sea Zone to 89 Sea Zone
2 destroyers moved from 64 Sea Zone to 89 Sea Zone
2 transports moved from 64 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from Central United States to Southeast Mexico
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to Wake Island
1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone
4 mech_infantrys moved from Western United States to Eastern United States
1 armour moved from Western United States to Eastern United States
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
2 fighters and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer and 2 transports
10 Sea Zone : 1 carrier and 1 destroyer
54 Sea Zone : 1 submarine
Central United States : 1 factory_minor
Central America : 1 harbour
Southeast Mexico : 2 artilleries and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
89 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
101 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 61
Russians : 36 / 37
Japanese : 34 / 44
Americans : 52 / 54
Chinese : 5 / 8
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 25
ANZAC : 10 / 10
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to Kweichow
4 infantry moved from Suiyuyan to Hopei
5 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 9 infantry in Hopei, round 1 : 3/9 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Kansu : 1 fighter
Hopei : 11 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 36 / 37
Japanese : 31 / 44
Americans : 52 / 54
Chinese : 8 / 10
British : 28 / 35
UK_Pacific : 21 / 23
Italians : 15 / 25
ANZAC : 10 / 10
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0





