@SuperbattleshipYamato Did you quit or something you have not taken your turn.
G40 2e DaddyK (axis) vs. ShrimpBoatChef (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 cruiser moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
3 armour moved from Ukraine to Russia
13 armour, 8 artilleries, 5 bombers, 1 fighter, 21 infantry, 13 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Volgograd to Russia
3 artilleries moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
7 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Russia
Germans attack with 17 armour, 8 artilleries, 6 bombers, 2 fighters, 23 infantry, 15 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 42 infantry and 2 mech_infantrys
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 8 artilleries, 6 bombers, 1 fighter, 13 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Germans: 1 fighter, 23 infantry and 2 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 42 infantry and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 7 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 artillery moved from Novgorod to Karelia
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Rostov
3 mech_infantrys moved from Yugoslavia to Northern Italy
5 bombers moved from Russia to Germany
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
3 tactical_bombers moved from Russia to BryanskPlace Units - Germans
2 artilleries, 5 infantry and 3 mech_infantrys placed in Western Germany
2 armour, 2 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in Volgograd
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Urals to VologdaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
2 infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 tactical_bomber moved from Kwangsi to Sikang
1 artillery moved from Yunnan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 bomber moved from Kwangsi to Burma
3 fighters moved from Kwangsi to Burma
3 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Philippines to Burma
2 fighters moved from 45 Sea Zone to Sumatra
2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
4 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 45 Sea Zone to 41 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Sumatra
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 3 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Japanese win with 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery, 2 fighters and 3 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Sikang to Shensi
1 artillery moved from Kansu to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
3 infantry moved from French Indo China to Shan State
1 fighter moved from Burma to Kwangsi
3 tactical_bombers moved from Burma to Kwangsi
3 bombers moved from Burma to Kwangsi
2 fighters moved from Sumatra to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser and 2 destroyers moved from 46 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 battleships and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Hawaiian Islands to Central United StatesPlace Units - Americans
2 fighters and 1 tactical_bomber placed in Eastern United States
1 armour and 2 artilleries placed in Eastern United States
4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - British
1 bomber moved from Normandy Bordeaux to Gibraltar
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Egypt to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
2 armour moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 tactical_bomber placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
imho, i lost even worse this game.
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Do you want to keep playing this game? If not, I would like to try a game with the allies (so far I am undefeated with the axis, 3 games, and have yet to win a game with the allies, 3 losses and 1 tie, a face to face game).
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I’m down for a game. but wondering if I can get any IPC? …
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IPC for the axis? What do you have in mind?
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six. Tank or sub for Japan.
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I am okay with either of those (as long as the tank is in Japan). Do you want to start this new game or finish out the old one?
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restart. + 1 Tank in Japan.
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Okay, since you are the Axis I will let you start the thread. Do you like any observations about the last game?
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Yes, for sure. Only way to get better is hear what you have to say.
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In both our games the American Pacific fleet got crushed in the Caroline Islands. That location is a death trap, there are just too many ways to get there and with the way carriers can reposition to pick up planes, Japan can concentrate alot of fire power there even when it does not look like it.
In this game you could have really messed with my plans by having the Russians in Moscow fall back and link up with the units coming in from Siberia instead of standing and fighting. Granted you lose Moscow, but that was going to happen anyway, this way you would have had this huge army running around in central asia, which meant the bulk of the German army would have had to stay their too, giving the UK more time to fortify Cairo.
When I was messing around with Triplea playing against myself, I found that the only way to stop the G1 onslaught from taking Moscow was to shuttle planes in from Scotland and up from Persia (nice place for an IC, imho).
I tend to be too conservative when I play the allies, so seeing your more agressive free wheeling style was helpful for me to see, I hope I learned something for our next game.Good luck! (or average luck for both of us) in the next game
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This is good advice. I have, in board games, moved the plane from Scotland and UK Pacific. I don’t know why I forgot about this in our games.