Global 1940(TripleA) - Arathorn(Axis) vs. CB(Allies) +11 IPC's(bid) - No Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 86 Sea Zone to 87 Sea Zone
                1 cruiser moved from 87 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 86 Sea Zone to Spain
                1 fighter moved from 86 Sea Zone to Spain
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                1 infantry moved from Southeast Mexico to 64 Sea Zone
                1 armour moved from Southeast Mexico to 64 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 armour moved from 91 Sea Zone to Spain
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                Battle in Spain
                    Americans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries and 3 mech_infantrys
                        Americans roll dice for 1 cruiser in Spain, round 1 :  0/1 hits
                        Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 1 :  3/10 hits
                        Germans roll dice for 3 artilleries and 3 mech_infantrys in Spain, round 1 :  1/6 hits
                        1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Spain
                        Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Spain, round 2 :  4/9 hits
                        Germans roll dice for 3 artilleries in Spain, round 2 :  0/3 hits
                        3 artilleries owned by the Germans lost in Spain
                    Americans win, taking Borneo from Japanese, taking Spain from Germans with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 artilleries and 3 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 infantry moved from Brazil to Argentina
                      Americans take Argentina from Neutral_True
                1 infantry moved from Brazil to Venezuela
                      Americans take Venezuela from Neutral_True
                1 carrier moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 86 Sea Zone to 91 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                1 tactical_bomber moved from Spain to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from Western United States to Central United States
                1 artillery moved from Queensland to South Australia
                1 fighter moved from Queensland to Western Australia
                1 fighter moved from Queensland to Western Australia
                1 battleship moved from 54 Sea Zone to 56 Sea Zone
                1 cruiser moved from 54 Sea Zone to 56 Sea Zone
                1 cruiser moved from 54 Sea Zone to 56 Sea Zone
                1 carrier moved from 54 Sea Zone to 56 Sea Zone
                1 fighter moved from 54 Sea Zone to 56 Sea Zone
                1 fighter moved from Queensland to 56 Sea Zone
                1 bomber moved from Hawaiian Islands to 49 Sea Zone
                1 bomber moved from 49 Sea Zone to Western Australia

    Place Units - Americans
                2 fighters placed in Western United States
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Borneo : 1 infantry
        South Australia : 1 artillery
        Western Australia : 1 bomber and 2 fighters
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 transport
        10 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
        56 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 fighters
        Central United States : 4 aaGuns and 1 factory_major
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Argentina : 1 flag, 5 infantry
        Brazil : 1 flag
        Venezuela : 1 flag, 3 infantry
        Spain : 1 flag, 1 armour, 3 artilleries and 3 infantry
        91 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 37 / 37
        Japanese : 52 / 56
        Americans : 58 / 79
        Chinese : 3 / 12
        British : 28 / 28
        UK_Pacific : 15 / 10
        Italians : 19 / 27
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 4.069
            Median : 4.000
            Variance : 1.179
            Standard Deviation : 1.086
            Total rolls : 29

    Germans Combat
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from India to 41 Sea Zone
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 destroyer moved from 71 Sea Zone to 82 Sea Zone
                1 destroyer moved from 71 Sea Zone to 82 Sea Zone
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 82 Sea Zone
                    British attack with 2 destroyers
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 82 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 destroyers in 82 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Germans lost in 82 Sea Zone
                    British win, taking 82 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  3/10 hits
                        Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 1 :  2/4 hits
                        2 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  3/8 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - British
                1 mech_infantry moved from Egypt to Saudi Arabia
                      British take Saudi Arabia from Neutral_True
                1 aaGun moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from Tanganyika Territory to Mozambique
                      British take Mozambique from Neutral_True
                1 mech_infantry moved from Union of South Africa to Angola
                      British take Angola from Neutral_True
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from India to West India
                1 fighter moved from 41 Sea Zone to India
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal
                      British take Portugal from Neutral_True
                1 armour moved from 91 Sea Zone to Portugal
                1 fighter moved from New Brunswick Nova Scotia to 109 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal
                1 artillery moved from 91 Sea Zone to Portugal
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 fighter moved from Kenya to Tanganyika Territory

    Place Units - British
                1 carrier placed in 109 Sea Zone
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
                British collect 34 PUs (1 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
        Sumatra : 1 flag, 1 infantry
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Kenya : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Tanganyika Territory : 1 fighter
        Portugal : 1 flag, 1 armour, 1 artillery and 4 infantry
        Mozambique : 1 flag, 3 infantry
        Saudi Arabia : 1 flag, 2 infantry and 1 mech_infantry
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 fighter
        Angola : 1 flag, 2 infantry and 1 mech_infantry
        Eastern Persia : 1 flag, 1 infantry
        82 Sea Zone : 1 flag, 2 destroyers
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 infantry
        91 Sea Zone : 2 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 37 / 37
        Japanese : 51 / 56
        Americans : 58 / 79
        Chinese : 4 / 4
        British : 35 / 34
        UK_Pacific : 15 / 13
        Italians : 17 / 27
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 14 times
                3 was rolled 11 times
                4 was rolled 13 times
                5 was rolled 12 times
                6 was rolled 15 times
            Average roll : 3.640
            Median : 4.000
            Variance : 0.257
            Standard Deviation : 0.507
            Total rolls : 75

    Null / Other
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.600
            Median : 4.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    British Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.150
            Median : 3.000
            Variance : 0.421
            Standard Deviation : 0.649
            Total rolls : 20

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20


  • Do you mind if I change some of my builds and non-combat moves w/UK Europe? I can update during the Anzac turn. Thanks!

  • '19 '13

    What changes are we talking about?
    I am usually very lenient with purchases and combat moves UNTIL dice have been rolled. And I am usually lenient with placement and noncombat moves AFTER dice have been rolled. I am usually not too happy with purchases being changed once the combat dice are rolled. Let me know what you’re thinking…

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries and 6 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                2 armour moved from Greece to Caucasus
                1 bomber moved from Alexandria to Caucasus
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                2 artilleries and 1 infantry moved from Northern Italy to Southern France

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries and 6 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                2 armour moved from Greece to Caucasus
                1 bomber moved from Alexandria to Caucasus
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                2 artilleries and 1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Gibraltar
                Battle in Caucasus
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 bomber in Caucasus, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Gibraltar from British, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Morocco
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 1 :  2/3 hits
                        French roll dice for 2 infantry in Morocco, round 1 :  0/2 hits
                        2 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 battleship, 1 destroyer and 3 transports moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Caucasus to Turkey
                2 aaGuns moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy
                2 fighters moved from Alexandria to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern France
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour and 6 infantry
        Malta : 1 flag
        Morocco : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Algeria : 1 flag
        Southern France : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Caucasus : 1 flag, 2 armour
        Turkey : 1 bomber
        95 Sea Zone : 1 battleship, 2 destroyers and 3 transports
        Greece : 1 flag
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 35 / 37
        Japanese : 51 / 56
        Americans : 58 / 79
        Chinese : 4 / 4
        British : 33 / 34
        UK_Pacific : 15 / 13
        Italians : 22 / 37
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    French Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6


  • It would be the following changes :

    • Not build an AC w/UK Europe but rather build a FTR and Sub instead. Build the FTR in the UK. Build the Sub in SZ110.

    Non-Com changes :

    • Move the FTR that was in Nova Scotia to Iceland.
    • Move the 4 Brit Destroyers, 1 Brit Cruiser, 1 Brit Battleship, 1 French Destroyer to SZ110.

    ???

    Thanks!


  • Actually move the FTR that was in Nova Scotia to the W. Indies…

    I thought you only had 1 Transport in SZ113, not two. I thought the “2” applied to the Subs in SZ113, not the Transports. Sorry.

    Thanks!

  • '19 '13

    You know that if I let you do this, I am extremely generous? I have 57% on UK ;)

  • '19 '13

    I mean 63%. I didn’t count the cruiser….

  • '19 '13

    I know it sucks, but I kind of have a hard time letting you change your buy and move your fleet. It really changes the game a lot. It is mistakes like that that changes the course of a war sometimes. It doesn’t mean it’s a given I’ll attack London, but the chance is there now.

    You see my point?


  • Yes I see your point. And yes, you’ve been generous thus far and you would be generous by letting me change my buys and non-coms. Like I said, I thought there was only 1 Trans in SZ113, not two.

    How about this? I keep my buys the same, put the AC in SZ106 w/the FTR from Nova Scotia and move the 4 Brit DD’s, 1 Brit CC, 1 Brit BB & 1 French CC to SZ110? That way, the purchases aren’t changed since I’ve already rolled dice. Only the non-coms change a little bit?

    If not, you’d be crazy not to attack the UK at 63% and the game would be over. I think this is a very good, interesting game and want to see it played out. If not, then I concede. Let me know what you decide? Thanks!

  • '19 '13

    That sounds better. I usually don’t have a problem with changing noncombat moves.
    Put your carrier with fighter in SZ106 and move the 6 British and 1 French units to SZ110.

    This is a very interesting game, and, yes, it would be over if I took London. I also want to see it played out.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries and 6 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                2 armour moved from Greece to Caucasus
                1 bomber moved from Alexandria to Caucasus
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
                2 artilleries and 1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Gibraltar
                Battle in Caucasus
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 bomber in Caucasus, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Gibraltar from British, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Morocco
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 1 :  2/3 hits
                        French roll dice for 2 infantry in Morocco, round 1 :  0/2 hits
                        2 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 battleship, 1 destroyer and 3 transports moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Caucasus to Turkey
                2 aaGuns moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy
                2 fighters moved from Alexandria to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern France
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 carrier
                EDIT: Removing units owned by British from 109 Sea Zone: 1 fighter
                EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship, 1 cruiser and 4 destroyers
                EDIT: Removing units owned by French from 109 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to 106 Sea Zone: 1 carrier and 1 fighter
                EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship, 1 cruiser and 4 destroyers
                EDIT: Adding units owned by French to 110 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour and 6 infantry
        Malta : 1 flag
        Morocco : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Algeria : 1 flag
        Southern France : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Caucasus : 1 flag, 2 armour
        Turkey : 1 bomber
        95 Sea Zone : 1 battleship, 2 destroyers and 3 transports
        Greece : 1 flag
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 35 / 37
        Japanese : 51 / 56
        Americans : 58 / 79
        Chinese : 4 / 4
        British : 33 / 34
        UK_Pacific : 15 / 13
        Italians : 22 / 37
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Western Australia to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Western Australia
                1 cruiser moved from 54 Sea Zone to 56 Sea Zone
                1 fighter moved from New South Wales to Western Australia

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Western Australia : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        56 Sea Zone : 1 cruiser
        62 Sea Zone : 1 submarine
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 35 / 37
        Japanese : 51 / 56
        Americans : 58 / 79
        Chinese : 4 / 4
        British : 33 / 34
        UK_Pacific : 15 / 13
        Italians : 22 / 37
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • Made the changes to the map…


  • Crap. Sorry. Forgot to move the 2 Anzac Inf from Trans-Jordan to Saudi Arabia. Will update the map.


  • For some reason it’s not letting me upload the map after the French move. Here is the map…

    Global 1940(TripleA) - Arathorn(Axis) vs. CB(Allies) +11 IPC’s(bid) - No Tech - 3iFrance.tsvg

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 factory_minors and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Turkey to Syria
                      Germans take Syria from French
                2 infantry moved from Turkey to Northwest Persia
                1 armour moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Saudi Arabia
                2 infantry moved from Iraq to Persia
                2 armour moved from Iraq to Saudi Arabia
                2 mech_infantrys moved from Turkey to Saudi Arabia
                1 infantry moved from Iraq to Saudi Arabia
                1 armour moved from Turkey to Saudi Arabia
                1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
                5 armour moved from Bulgaria to Turkey
                3 mech_infantrys moved from Romania to Greece
                6 infantry moved from Greece to Turkey
                2 artilleries moved from Greece to Turkey
                2 bombers moved from Western Germany to United Kingdom
                1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Sweden to Finland
                2 mech_infantrys moved from Western Germany to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                2 armour moved from Turkey to Saudi Arabia
                1 fighter and 1 tactical_bomber moved from Greece to Persia
                1 tactical_bomber moved from Greece to Western Germany

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 factory_minors and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Turkey to Syria
                      Germans take Syria from French
                2 infantry moved from Turkey to Northwest Persia
                1 armour moved from Iraq to Trans-Jordan
                      Germans take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Saudi Arabia
                2 infantry moved from Iraq to Persia
                2 armour moved from Iraq to Saudi Arabia
                2 mech_infantrys moved from Turkey to Saudi Arabia
                1 infantry moved from Iraq to Saudi Arabia
                1 armour moved from Turkey to Saudi Arabia
                1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
                5 armour moved from Bulgaria to Turkey
                3 mech_infantrys moved from Romania to Greece
                6 infantry moved from Greece to Turkey
                2 artilleries moved from Greece to Turkey
                2 bombers moved from Western Germany to United Kingdom
                1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Sweden to Finland
                2 mech_infantrys moved from Western Germany to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                2 armour moved from Turkey to Saudi Arabia
                1 fighter and 1 tactical_bomber moved from Greece to Persia
                1 tactical_bomber moved from Greece to Western Germany

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 1 :  3/4 hits
                        British roll dice for 1 infantry in Northwest Persia, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Persia
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 1 :  3/4 hits
                        British roll dice for 1 infantry in Persia, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Saudi Arabia
                    Germans attack with 6 armour, 1 infantry and 2 mech_infantrys
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 2 infantry and 1 mech_infantry
                        Germans roll dice for 6 armour, 1 infantry and 2 mech_infantrys in Saudi Arabia, round 1 :  2/9 hits
                        British roll dice for 5 infantry and 1 mech_infantry in Saudi Arabia, round 1 :  4/6 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Saudi Arabia
                        Germans roll dice for 5 armour in Saudi Arabia, round 2 :  1/5 hits
                        British roll dice for 3 infantry and 1 mech_infantry in Saudi Arabia, round 2 :  0/4 hits
                        1 infantry owned by the ANZAC lost in Saudi Arabia
                        Germans roll dice for 5 armour in Saudi Arabia, round 3 :  1/5 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 :  1/3 hits
                        1 infantry owned by the French and 1 armour owned by the Germans lost in Saudi Arabia
                        Germans roll dice for 4 armour in Saudi Arabia, round 4 :  3/4 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Saudi Arabia, round 4 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Saudi Arabia
                    Germans win, taking Saudi Arabia from British with 3 armour remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 3 armour, 1 infantry and 2 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in 112 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    French defend with 1 cruiser
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 1 :  2/3 hits
                        French roll dice for 1 cruiser in 112 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the French and 1 submarine owned by the Germans lost in 112 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for French: 1 cruiser
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 infantry and 2 mech_infantrys moved from 113 Sea Zone to Sweden
                5 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to France
                2 infantry moved from Western Germany to France
                1 aaGun moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Greece
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                1 tactical_bomber moved from Western Germany to France
                1 fighter moved from Western Germany to France

    Place Units - Germans
                1 factory_minor placed in Turkey
                1 factory_minor placed in Iraq
                2 artilleries and 1 infantry placed in France
                4 infantry placed in Western Germany
                1 infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Slovakia Hungary : 5 artilleries and 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Romania : 3 aaGuns, 3 artilleries and 14 infantry
        Poland : 5 infantry
        Germany : 1 factory_major and 4 infantry
        113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Turkey : 1 flag, 5 armour, 2 artilleries, 1 factory_minor and 6 infantry
        Saudi Arabia : 1 flag, 3 armour
        67 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Iraq : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 2 infantry
        Sweden : 1 flag, 2 infantry and 2 mech_infantrys
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 armour, 1 artillery, 7 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 54 / 80
        Russians : 35 / 37
        Japanese : 51 / 56
        Americans : 58 / 79
        Chinese : 4 / 4
        British : 28 / 34
        UK_Pacific : 15 / 13
        Italians : 22 / 37
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 13 times
                4 was rolled 17 times
                5 was rolled 13 times
                6 was rolled 12 times
            Average roll : 3.512
            Median : 4.000
            Variance : 0.228
            Standard Deviation : 0.477
            Total rolls : 80

    Null / Other
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.524
            Median : 4.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    Germans Combat
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 3.541
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 37

    French Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.524
            Median : 4.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

Suggested Topics

  • 2
  • 66
  • 94
  • 95
  • 46
  • 109
  • 127
  • 71
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.9k

Users

40.6k

Topics

1.8m

Posts