@newenr85 NCM, now all is fine.
G40 2e captain walker (axis) vs Entek (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western AustraliaCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Western Australia, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 56 Sea ZonePlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Western Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
56 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 54 / 81
Russians : 16 / 23
Japanese : 68 / 74
Americans : 50 / 70
Chinese : 0 / 0
British : 23 / 25
UK_Pacific : 5 / 5
Italians : 36 / 52
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
Scotland : 2 infantryProduction/PUs Summary :
Germans : 54 / 81
Russians : 16 / 23
Japanese : 68 / 74
Americans : 50 / 70
Chinese : 0 / 0
British : 23 / 25
UK_Pacific : 5 / 5
Italians : 36 / 52
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
3 mech_infantrys moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
2 armour, 3 artilleries and 11 infantry moved from Bryansk to Russia
2 armour moved from Belarus to Russia
4 infantry moved from Belarus to Smolensk
4 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to RussiaCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 1 : 2/6 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Smolensk, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Germans roll dice for 3 infantry in Smolensk, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Archangel, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 4 infantry in Archangel, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 7 armour, 3 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 4 artilleries, 1 factory_major and 15 infantry
Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 4/26 hits
Russians roll dice for 4 artilleries and 15 infantry in Russia, round 1 : 5/19 hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 8/21 hits
Russians roll dice for 4 artilleries and 11 infantry in Russia, round 2 : 5/15 hits
8 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 5/16 hits
Russians roll dice for 4 artilleries and 3 infantry in Russia, round 3 : 6/7 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians , 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 7 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 4 : 4/10 hits
Russians roll dice for 2 artilleries in Russia, round 4 : 1/2 hits
2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 artilleries, 11 infantry and 3 mech_infantrys
Casualties for Russians: 4 artilleries and 15 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Southern France to Northern Italy
3 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
3 infantry placed in France
2 armour, 3 artilleries and 2 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 57 PUs (5 lost to blockades); end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 factory_major and 8 infantry
Norway : 1 artillery and 3 infantry
Denmark : 1 aaGun and 4 infantry
Holland Belgium : 2 infantry
Northern Italy : 1 armour and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
Vyborg : 1 flag
Archangel : 1 flag, 4 infantry
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 7 armour and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 2 infantry
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 110
Russians : 11 / 0
Japanese : 68 / 74
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 25
UK_Pacific : 5 / 5
Italians : 36 / 52
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I know technically I have time to try to recapture something, but I’d like to call it if you don’t mind?
That was a good game! I learned some stuff. Would you want to try again? If so I’ll bid 10 for the Allies!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
8 infantry moved from Amur to Korea
1 infantry moved from Vologda to Samara
Russians take Samara from JapaneseCombat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 1 aaGun and 7 infantry
Russians roll dice for 8 infantry in Korea, round 1 : 2/8 hits
Japanese roll dice for 1 aaGun and 7 infantry in Korea, round 1 : 2/7 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 6 infantry in Korea, round 2 : 1/6 hits
Japanese roll dice for 6 infantry in Korea, round 2 : 1/6 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 5 infantry in Korea, round 3 : 2/5 hits
Japanese roll dice for 5 infantry in Korea, round 3 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians roll dice for 4 infantry in Korea, round 4 : 0/4 hits
Japanese roll dice for 3 infantry in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 5 : 0/3 hits
Japanese roll dice for 3 infantry in Korea, round 5 : 0/3 hits
Russians roll dice for 3 infantry in Korea, round 6 : 1/3 hits
Japanese roll dice for 3 infantry in Korea, round 6 : 0/3 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 3 infantry in Korea, round 7 : 0/3 hits
Japanese roll dice for 2 infantry in Korea, round 7 : 0/2 hits
Russians roll dice for 3 infantry in Korea, round 8 : 1/3 hits
Japanese roll dice for 2 infantry in Korea, round 8 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 3 infantry in Korea, round 9 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 9 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 10 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 10 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to ManchuriaTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 1 aaGun and 2 infantry
Manchuria : 1 aaGun and 1 infantry
Samara : 1 infantryProduction/PUs Summary :
Germans : 62 / 110
Russians : 15 / 0
Japanese : 61 / 74
Americans : 50 / 70
Chinese : 3 / 0
British : 20 / 25
UK_Pacific : 5 / 5
Italians : 36 / 52
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Let’s play a league game and I’ll give you ten for the allies.
Are you familiar with the league games here? More or less they just keep track of your wins/losses…and if you win five games you get to be in the tournament at the end of the year.
If you have Excel on your computer you can see Gamermans standings for the players. -
@captain:
Let’s play a league game and I’ll give you ten for the allies.
Are you familiar with the league games here? More or less they just keep track of your wins/losses…and if you win five games you get to be in the tournament at the end of the year.
If you have Excel on your computer you can see Gamermans standings for the players.Sweet! Let’s do it. I am not familiar with the League play, but other than tracking win/losses is there anything else?
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I’ll get one started for us tomorrow. I’ll pm you when it’s ready.
The only other thing I think is different is that there is a lot more activity on the league games. -
@captain:
I’ll get one started for us tomorrow. I’ll pm you when it’s ready.
The only other thing I think is different is that there is a lot more activity on the league games.Sounds good. Thank you again for playing. Maybe I’ll win one of these games eventually!
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I’m sure you will.
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@captain:
I’m sure you will.
I have to say playing against a new person is great. I’ve only really played against one other people or very rarely with a group of 4 or so. It’s interesting to see varied tactics and strategies! It’ll help me out next time I play ftf too! :mrgreen:
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I’ve started a new game for us….it’s in the league thread. You’ll have to let me know what/where you want your extra units to start.





