G40 2e captain walker (axis) vs Entek (allies +8)

  • 20 19 18 17 16

    Hey do have a pretty good empire.  I am starting to agree with you. Having a minor complex in Egypt after the first turn or two drowning how things go.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 56 Sea Zone
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Western Australia
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 1 :  2/2 hits
                        Japanese roll dice for 1 artillery in Western Australia, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Western Australia : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        56 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 54 / 81
        Russians : 16 / 23
        Japanese : 68 / 74
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 23 / 25
        UK_Pacific : 5 / 5
        Italians : 36 / 52
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    41 Sea Zone : 1 flag
        Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 81
        Russians : 16 / 23
        Japanese : 68 / 74
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 23 / 25
        UK_Pacific : 5 / 5
        Italians : 36 / 52
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Norway
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                3 mech_infantrys moved from Volgograd to Russia
                3 armour moved from Ukraine to Russia
                2 armour, 3 artilleries and 11 infantry moved from Bryansk to Russia
                2 armour moved from Belarus to Russia
                4 infantry moved from Belarus to Smolensk
                4 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 1 :  2/6 hits
                        British roll dice for 1 artillery and 1 infantry in Norway, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 infantry in Smolensk, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 3 infantry in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Smolensk, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Smolensk, round 4 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 :  0/1 hits
                        Germans roll dice for 3 infantry in Smolensk, round 5 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 infantry in Archangel, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        Germans roll dice for 4 infantry in Archangel, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 4 infantry in Archangel, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 7 armour, 3 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 airfield, 4 artilleries, 1 factory_major and 15 infantry
                        Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  4/26 hits
                        Russians roll dice for 4 artilleries and 15 infantry in Russia, round 1 :  5/19 hits
                        4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
                        Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  8/21 hits
                        Russians roll dice for 4 artilleries and 11 infantry in Russia, round 2 :  5/15 hits
                        8 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
                        Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  5/16 hits
                        Russians roll dice for 4 artilleries and 3 infantry in Russia, round 3 :  6/7 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians , 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 7 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 4 :  4/10 hits
                        Russians roll dice for 2 artilleries in Russia, round 4 :  1/2 hits
                        2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 7 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 artilleries, 11 infantry and 3 mech_infantrys
                    Casualties for Russians: 4 artilleries and 15 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Southern France to Northern Italy
                3 artilleries moved from Normandy Bordeaux to France
                1 artillery moved from Holland Belgium to France
                1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                3 infantry placed in France
                2 armour, 3 artilleries and 2 infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Germans collect 57 PUs (5 lost to blockades); end with 80 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs

    Territory Summary for Germans :

    Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
        Germany : 1 factory_major and 8 infantry
        Norway : 1 artillery and 3 infantry
        Denmark : 1 aaGun and 4 infantry
        Holland Belgium : 2 infantry
        Northern Italy : 1 armour and 2 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
        Vyborg : 1 flag
        Archangel : 1 flag, 4 infantry
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 7 armour and 1 factory_minor
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 artillery and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 2 infantry
        112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 110
        Russians : 11 / 0
        Japanese : 68 / 74
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 20 / 25
        UK_Pacific : 5 / 5
        Italians : 36 / 52
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    I know technically I have time to try to recapture something, but I’d like to call it if you don’t mind?

    That was a good game!  I learned some stuff.  Would you want to try again?  If so I’ll bid 10 for the Allies!

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                8 infantry moved from Amur to Korea
                1 infantry moved from Vologda to Samara
                      Russians take Samara from Japanese

    Combat - Russians
                Battle in Korea
                    Russians attack with 8 infantry
                    Japanese defend with 1 aaGun and 7 infantry
                        Russians roll dice for 8 infantry in Korea, round 1 :  2/8 hits
                        Japanese roll dice for 1 aaGun and 7 infantry in Korea, round 1 :  2/7 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
                        Russians roll dice for 6 infantry in Korea, round 2 :  1/6 hits
                        Japanese roll dice for 6 infantry in Korea, round 2 :  1/6 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 5 infantry in Korea, round 3 :  2/5 hits
                        Japanese roll dice for 5 infantry in Korea, round 3 :  1/5 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 4 infantry in Korea, round 4 :  0/4 hits
                        Japanese roll dice for 3 infantry in Korea, round 4 :  1/3 hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 3 infantry in Korea, round 5 :  0/3 hits
                        Japanese roll dice for 3 infantry in Korea, round 5 :  0/3 hits
                        Russians roll dice for 3 infantry in Korea, round 6 :  1/3 hits
                        Japanese roll dice for 3 infantry in Korea, round 6 :  0/3 hits
                        1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 3 infantry in Korea, round 7 :  0/3 hits
                        Japanese roll dice for 2 infantry in Korea, round 7 :  0/2 hits
                        Russians roll dice for 3 infantry in Korea, round 8 :  1/3 hits
                        Japanese roll dice for 2 infantry in Korea, round 8 :  0/2 hits
                        1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 3 infantry in Korea, round 9 :  0/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 9 :  0/1 hits
                        Russians roll dice for 3 infantry in Korea, round 10 :  1/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 10 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 7 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                1 aaGun moved from Amur to Korea
                1 aaGun moved from Amur to Manchuria

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag, 1 aaGun and 2 infantry
        Manchuria : 1 aaGun and 1 infantry
        Samara : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 110
        Russians : 15 / 0
        Japanese : 61 / 74
        Americans : 50 / 70
        Chinese : 3 / 0
        British : 20 / 25
        UK_Pacific : 5 / 5
        Italians : 36 / 52
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    Let’s play a league game and I’ll give you ten for the allies.
    Are you familiar with the league games here? More or less they just keep track of your wins/losses…and if you win five games you get to be in the tournament at the end of the year.
    If you have Excel on your computer you can see Gamermans standings for the players.

  • 20 19 18 17 16

    @captain:

    Let’s play a league game and I’ll give you ten for the allies.
    Are you familiar with the league games here? More or less they just keep track of your wins/losses…and if you win five games you get to be in the tournament at the end of the year.
    If you have Excel on your computer you can see Gamermans standings for the players.

    Sweet!  Let’s do it.  I am not familiar with the League play, but other than tracking win/losses is there anything else?

  • 23 21 20 19 17 16 15 13

    I’ll get one started for us tomorrow. I’ll pm you when it’s ready.
    The only other thing I think is different is that there is a lot more activity on the league games.

  • 20 19 18 17 16

    @captain:

    I’ll get one started for us tomorrow. I’ll pm you when it’s ready.
    The only other thing I think is different is that there is a lot more activity on the league games.

    Sounds good.  Thank you again for playing.  Maybe I’ll win one of these games eventually!

  • 23 21 20 19 17 16 15 13

    I’m sure you will.

  • 20 19 18 17 16

    @captain:

    I’m sure you will.

    I have to say playing against a new person is great.  I’ve only really played against one other people or very rarely with a group of 4 or so.  It’s interesting to see varied tactics and strategies!  It’ll help me out next time I play ftf too! :mrgreen:

  • 23 21 20 19 17 16 15 13

    I’ve started a new game for us….it’s in the league thread. You’ll have to let me know what/where you want your extra units to start.

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