G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                3 fighters moved from Southern Italy to 94 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                2 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 armour moved from Tobruk to Egypt
                1 carrier and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 94 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Americans lost in 94 Sea Zone
                    Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Egypt
                    Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
                    French defend with 2 infantry; British defend with 1 artillery, 1 harbour and 10 infantry
                        Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 :  5/11 hits
                        British roll dice for 1 artillery and 12 infantry in Egypt, round 1 :  7/13 hits
                        3 infantry owned by the British , 2 infantry owned by the French , 2 artilleries owned by the Italians , 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Egypt
                    1 armour retreated to Alexandria
                    British win with 1 artillery and 7 infantry remaining. Battle score for attacker is -11
                    Casualties for French: 2 infantry
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 2 artilleries and 4 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tunisia to Libya
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                3 fighters moved from 94 Sea Zone to Southern Italy
                1 bomber moved from Egypt to Greece

    Place Units - Italians
                1 artillery placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour and 1 infantry
        Malta : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 1 infantry
        Tobruk : 1 armour
        Northern Italy : 2 aaGuns, 5 artilleries, 1 factory_major and 5 infantry
        Libya : 1 artillery
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 17 infantry
        94 Sea Zone : 1 destroyer
        Greece : 1 flag, 1 armour and 1 bomber
        98 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 23 / 23
        Japanese : 64 / 64
        Americans : 62 / 83
        Chinese : 0 / 1
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 13 / 13
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Caroline Islands to 35 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines


  • Kamikaze options in the Phillipines?

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m not really sure how this works in a situation like that. I’m assuming the US ships aren’t involved so I’ll try three kamis on the Anzac destroyer.
    I think if I get the destroyer then you won’t be able hit my sub and that will stop the invasion.


  • If that stops the invasion, wouldn’t I have the option to not engage the sub? Either way I’d choose the option that allows me to make sure the troops drop.


  • My rulebook is from the original edition, not second, so I assume this is a rule change for subs. Mine just says you’d get a free shot against a sub transport that does not have any additional friendly warships in the sea zone.

  • '23 '21 '20 '19 '17 '16 '15 '13

    We can play it out and see what happens after the kamis. Or you can post a question on the faq thread for G40.
    I do know that kamis strike first…so if they get the destroyer your planes won’t be able to hit the sub. And I don’t think you’ll be able to unload without an Anzac warship in the sz. I don’t believe the US ships will be a factor because they aren’t attacking since it’s not their turn.
    I don’t have 2e rules either…I always post a question on the faq thread when I need to have something clarified.


  • I’ve read thru the FAQ thread and while it didn’t address this specific question it did provide many examples of transports not being allowed to unload if there are enemy subs in the sea zone, so it looks like you’re correct. My understanding is that:

    1. I move into the zone with the destroyer, air units and transport.
    2. Combat begins and your kamikazes sink my destroyer so no other units can hit your sub.
    3. One round of combat would be initated because we occupy the same sea zone (I believe one round of combat must always be fought), so your sub would get a shot @1 at my transport then I would be allowed to retreat.

    The kamikazes did in fact hit, so at this point I will concede. I based that attack of the older rules which just said I had to have a friendly unit in the sea zone and now the entire US pacific fleet is in a really bad spot.

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m sorry that the ruled messed up your strategy…but it was a good game.
    If you want to switch sides and play another we can. You’ll have to set the game up since you’ll be axis. I’ll walk you through the set-up if you’re not familiar with it.


  • It’s no big deal. I’ve been learning the 2nd edition rules and for the most part the global 40 game by trial and error, so I figured I’d take some losses while learning a new game. I got crushed in my first game as the Axis, so this one going a few turns is an improvement. We can switch sides, I’m up for a second try as the Axis. I’ll likely need some help starting up the game.

  • '23 '21 '20 '19 '17 '16 '15 '13

    ok…first start a new topic in the games thread. Put the game and our names in the title and you have to put something in the field .
    Post that and then get the topic # from the url , then open TripleA, choose the game we’'re playing , enter our emails and put the topic # and game id ( same # as topic #)
    test the server and test the post.
    If you have any questions/problems just post here.

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