@simon33 yes, happy. scramble into 111 please.
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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Hehe
British tacs with heavy bombers are cool, I see
I’ll have to upload this game file for everyone once I get a bunch of techs on it
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neat.
important italian turn… …player or puppet?
fortis Fortūna adiuvat!
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I hope this battle goes better than syria…
OOL SZ98?
I got 4 hits. -
1 hit to BB
1 Cruiser
2 DD -
only 2 hits second round. you got 4. not great… …fortune is unfavorable for the bold.
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Amazing - we both got average 1st round rolls
Looking…
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Both to carrier
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You got all 5hits.
Where would you like your ftr to land. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 2 cruisers and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Syria
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 artilleries and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 1 : 1/4 hits
British roll dice for 2 artilleries and 1 infantry in Syria, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Syria, round 2 : 0/3 hits
British roll dice for 2 artilleries in Syria, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Syria
Italians roll dice for 1 armour and 1 artillery in Syria, round 3 : 1/2 hits
British roll dice for 2 artilleries in Syria, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Syria
Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits
British roll dice for 1 artillery in Syria, round 4 : 0/1 hits
Italians roll dice for 1 armour in Syria, round 5 : 0/1 hits
British roll dice for 1 artillery in Syria, round 5 : 0/1 hits
Italians roll dice for 1 armour in Syria, round 6 : 0/1 hits
British roll dice for 1 artillery in Syria, round 6 : 0/1 hits
Italians roll dice for 1 armour in Syria, round 7 : 1/1 hits
British roll dice for 1 artillery in Syria, round 7 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Syria
British win with no units remaining. Battle score for attacker is -5
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 1 submarine
British defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 3 fighters in 98 Sea Zone, round 1 : 4/7 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 98 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the British , 2 fighters owned by the Italians , 1 submarine owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 fighter in 98 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports in 98 Sea Zone, round 2 : 5/5 hits
1 fighter owned by the Italians , 1 battleship owned by the Italians , 2 cruisers owned by the Italians , 1 carrier owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
British win with 1 battleship, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is -48
Casualties for British: 1 carrier, 1 cruiser and 2 destroyers
Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 1 submarine
1 fighter owned by the British forced to land in EgyptNon Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Southern Italy
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
you can move the ftr to syria or trans if you like before your next go. Another good potential game destroyed by insane dice. Oh well, now I get to be the underdog even more than before.
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Brilliant luck there
I was overdueI like winning :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter moved from Shan State to India
2 fighters moved from Java to India
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 71 Sea Zone to 78 Sea ZoneTurn Complete - French
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Bump #1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 2 cruisers and 2 transports
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 1 : 3/6 hits
British roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 1 : 1/3 hits
2 cruisers owned by the British , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone
2 transports owned by the British lost in 98 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 2 cruisers and 2 transports
Battle in GibraltarNon Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Alexandria
2 bombers moved from 98 Sea Zone to Southern Italy
2 armour moved from Northern Italy to Albania
2 artilleries and 8 infantry moved from Bulgaria to Greece
1 aaGun and 2 infantry moved from Romania to Slovakia Hungary
1 aaGun moved from Romania to Bulgaria
1 aaGun, 1 artillery and 11 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Western Germany to Northern Italy
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 mech_infantrys moved from France to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
4 armour moved from Normandy Bordeaux to Northern Italy
3 artilleries moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
2 artilleries and 4 infantry moved from Norway to FinlandPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
3 infantry moved from Amur to Siberia
1 tactical_bomber moved from Buryatia to Siberia
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Siberia
Russians attack with 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians win, taking Siberia from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Siberia to Buryatia
2 aaGuns and 6 infantry moved from Amur to Buryatia
5 infantry moved from Yenisey to Timguska
1 armour moved from Russia to Belarus
1 infantry moved from Bryansk to Rostov
2 aaGuns, 3 artilleries and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Eastern Poland to Belarus
5 infantry moved from Ukraine to Bessarabia
1 bomber moved from Russia to Novgorod
1 submarine moved from 126 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to BelarusPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
1 transport placed in 115 Sea ZoneTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 destroyer, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 armour, 1 artillery and 10 infantry moved from Manchuria to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from Kwangsi to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Philippines
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 battleship and 1 cruiser moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 34 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Philippines
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 2/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 1 : 3/8 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Sumatra from Dutch, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 1 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 5 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Celebes from Dutch, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery and 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 10 infantry in Amur, round 1 : 4/12 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in JavaNon Combat Move - Japanese
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 36 Sea Zone to Japan
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 aaGun moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 bomber moved from Philippines to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 bomber moved from Korea to Manchuria
1 aaGun moved from Manchuria to AmurPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
@Infrastructure:
I knew I’d learn something playing you. I did not know that rule. I’m glad it didn’t effect that turn really, but I will remember that for the future. SBR, naval with amphibious, amphibious, rest of combat.
Is that what you are saying?No biggie, but you forgot.
Phillipines should have been rolled first -
We have found John Rambo and he is Chinese. Unfortunately, there were just to many Jaaaps





