thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
G40 2e DaddyK (axis) vs. ShrimpBoatChef (allies +10)
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I feel like my troops in Quebec should have been able to load on transport and sail to Gibraltar. Isn’t this the norm? I moved 'em one forward, but if a glitch, would prefer to place correctly via an edit. weigh in?
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Sounds like a glitch to me
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I don’t have access to the map or the game, but if I remember right Quebec borders on sz 106 and therefore you should have been able to load (I seem to remember running into this problem myself before). If I am remembering this correctly, then I can edit on the Italian turn. I will assume you want to land them in Morocco, unless I hear otherwise.
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thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 bomber moved from Western Ukraine to Southern Italy
2 infantry moved from Greece to AlbaniaPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 infantry
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Removing units owned by British from New Brunswick Nova Scotia: 1 infantry
EDIT: Removing units owned by British from New Brunswick Nova Scotia: 1 artillery
EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Libya
1 cruiser moved from 92 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
3 bombers moved from Bryansk to Russia
2 bombers moved from Bryansk to Caucasus
2 fighters moved from Bryansk to Caucasus
4 tactical_bombers moved from Bryansk to CaucasusCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,5,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Caucasus
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Tambov to Bryansk
1 infantry moved from Bryansk to Tambov
3 artilleries and 4 infantry moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
2 bombers, 1 fighter and 3 tactical_bombers moved from Caucasus to Bryansk
3 bombers moved from Russia to Bryansk
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
3 mech_infantrys moved from Western Germany to YugoslaviaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys placed in Western Germany
1 artillery placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Urals to Vologda
2 aaGuns and 12 infantry moved from Evenkiyskiy to UralsPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to Dutch New Guinea
2 tactical_bombers moved from 34 Sea Zone to Dutch New Guinea
6 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
4 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Paulau Island to 46 Sea Zone
2 bombers moved from Paulau Island to Dutch New Guinea
1 mech_infantry moved from Hunan to Burma
1 artillery and 2 infantry moved from Shan State to Burma
3 fighters and 4 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to KansuCombat - Japanese
Battle in Celebes
Battle in Dutch New Guinea
Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry; Americans defend with 1 bomber
Japanese win, taking Celebes from Dutch, taking Dutch New Guinea from ANZAC with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 bomber
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 cruiser and 2 destroyers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 battleship, 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 artillery and 6 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 1 artillery and 6 infantryNon Combat Move - Japanese
3 fighters moved from Burma to Kwangsi
4 tactical_bombers moved from Burma to Kwangsi
1 artillery moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Shensi
1 carrier moved from 34 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from 46 Sea Zone to Kwangsi
2 bombers moved from Dutch New Guinea to Philippines
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
1 destroyer, 1 fighter and 2 transports placed in 6 Sea Zone
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total -
Wow Japanese were pretty lucky in Burma, hope that carries thru to the big battle for Moscow (actually I would be happy with average luck in that one)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy BordeauxNon Combat Move - Americans
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 battleship and 1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 battleship and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to France
1 armour, 1 artillery and 1 mech_infantry moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Holland Belgium
Battle in Burma
British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Burma, round 1 : 2/9 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 1 : 0/4 hits
2 infantry owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Burma, round 2 : 1/9 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Burma, round 3 : 2/9 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Burma to India
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Egypt to Iraq
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Anglo Egyptian Sudan to Kenya
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from France to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 battleship placed in 81 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighter -
I guess nobody wants to put up any resistance in Burma
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
2 infantry moved from Albania to YugoslaviaPlace Units - Italians
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 cruiser moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
3 armour moved from Ukraine to Russia
13 armour, 8 artilleries, 5 bombers, 1 fighter, 21 infantry, 13 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Volgograd to Russia
3 artilleries moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
7 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Russia
Germans attack with 17 armour, 8 artilleries, 6 bombers, 2 fighters, 23 infantry, 15 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 42 infantry and 2 mech_infantrys
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 8 artilleries, 6 bombers, 1 fighter, 13 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Germans: 1 fighter, 23 infantry and 2 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 42 infantry and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 7 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 artillery moved from Novgorod to Karelia
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Rostov
3 mech_infantrys moved from Yugoslavia to Northern Italy
5 bombers moved from Russia to Germany
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
3 tactical_bombers moved from Russia to BryanskPlace Units - Germans
2 artilleries, 5 infantry and 3 mech_infantrys placed in Western Germany
2 armour, 2 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in Volgograd
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Urals to VologdaTurn Complete - Russians