@SuperbattleshipYamato Did you quit or something you have not taken your turn.
G40 2e DaddyK (axis) vs. ShrimpBoatChef (allies +10)
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I feel like my troops in Quebec should have been able to load on transport and sail to Gibraltar. Isn’t this the norm? I moved 'em one forward, but if a glitch, would prefer to place correctly via an edit. weigh in?
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Sounds like a glitch to me
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I don’t have access to the map or the game, but if I remember right Quebec borders on sz 106 and therefore you should have been able to load (I seem to remember running into this problem myself before). If I am remembering this correctly, then I can edit on the Italian turn. I will assume you want to land them in Morocco, unless I hear otherwise.
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thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 bomber moved from Western Ukraine to Southern Italy
2 infantry moved from Greece to AlbaniaPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 infantry
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Removing units owned by British from New Brunswick Nova Scotia: 1 infantry
EDIT: Removing units owned by British from New Brunswick Nova Scotia: 1 artillery
EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Libya
1 cruiser moved from 92 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
3 bombers moved from Bryansk to Russia
2 bombers moved from Bryansk to Caucasus
2 fighters moved from Bryansk to Caucasus
4 tactical_bombers moved from Bryansk to CaucasusCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,5,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Caucasus
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Tambov to Bryansk
1 infantry moved from Bryansk to Tambov
3 artilleries and 4 infantry moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
2 bombers, 1 fighter and 3 tactical_bombers moved from Caucasus to Bryansk
3 bombers moved from Russia to Bryansk
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
3 mech_infantrys moved from Western Germany to YugoslaviaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys placed in Western Germany
1 artillery placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Urals to Vologda
2 aaGuns and 12 infantry moved from Evenkiyskiy to UralsPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to Dutch New Guinea
2 tactical_bombers moved from 34 Sea Zone to Dutch New Guinea
6 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
4 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Paulau Island to 46 Sea Zone
2 bombers moved from Paulau Island to Dutch New Guinea
1 mech_infantry moved from Hunan to Burma
1 artillery and 2 infantry moved from Shan State to Burma
3 fighters and 4 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to KansuCombat - Japanese
Battle in Celebes
Battle in Dutch New Guinea
Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry; Americans defend with 1 bomber
Japanese win, taking Celebes from Dutch, taking Dutch New Guinea from ANZAC with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 bomber
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 cruiser and 2 destroyers
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 battleship, 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 artillery and 6 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 1 artillery and 6 infantryNon Combat Move - Japanese
3 fighters moved from Burma to Kwangsi
4 tactical_bombers moved from Burma to Kwangsi
1 artillery moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Shensi
1 carrier moved from 34 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from 46 Sea Zone to Kwangsi
2 bombers moved from Dutch New Guinea to Philippines
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
1 destroyer, 1 fighter and 2 transports placed in 6 Sea Zone
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total -
Wow Japanese were pretty lucky in Burma, hope that carries thru to the big battle for Moscow (actually I would be happy with average luck in that one)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy BordeauxNon Combat Move - Americans
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 battleship and 1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 battleship and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to France
1 armour, 1 artillery and 1 mech_infantry moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Holland Belgium
Battle in Burma
British attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Burma, round 1 : 2/9 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 1 : 0/4 hits
2 infantry owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Burma, round 2 : 1/9 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Burma, round 3 : 2/9 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Burma to India
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 armour moved from Egypt to Iraq
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Anglo Egyptian Sudan to Kenya
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from France to United KingdomPlace Units - British
1 fighter placed in United Kingdom
1 battleship placed in 81 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighter -
I guess nobody wants to put up any resistance in Burma
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
2 infantry moved from Albania to YugoslaviaPlace Units - Italians
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 cruiser moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
3 armour moved from Ukraine to Russia
13 armour, 8 artilleries, 5 bombers, 1 fighter, 21 infantry, 13 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Volgograd to Russia
3 artilleries moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
7 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Russia
Germans attack with 17 armour, 8 artilleries, 6 bombers, 2 fighters, 23 infantry, 15 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 42 infantry and 2 mech_infantrys
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 8 artilleries, 6 bombers, 1 fighter, 13 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Germans: 1 fighter, 23 infantry and 2 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 42 infantry and 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 7 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 artillery moved from Novgorod to Karelia
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Rostov
3 mech_infantrys moved from Yugoslavia to Northern Italy
5 bombers moved from Russia to Germany
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
3 tactical_bombers moved from Russia to BryanskPlace Units - Germans
2 artilleries, 5 infantry and 3 mech_infantrys placed in Western Germany
2 armour, 2 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in Volgograd
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 60 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Urals to VologdaTurn Complete - Russians