G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m not really sure how this works in a situation like that. I’m assuming the US ships aren’t involved so I’ll try three kamis on the Anzac destroyer.
    I think if I get the destroyer then you won’t be able hit my sub and that will stop the invasion.


  • If that stops the invasion, wouldn’t I have the option to not engage the sub? Either way I’d choose the option that allows me to make sure the troops drop.


  • My rulebook is from the original edition, not second, so I assume this is a rule change for subs. Mine just says you’d get a free shot against a sub transport that does not have any additional friendly warships in the sea zone.

  • '23 '21 '20 '19 '17 '16 '15 '13

    We can play it out and see what happens after the kamis. Or you can post a question on the faq thread for G40.
    I do know that kamis strike first…so if they get the destroyer your planes won’t be able to hit the sub. And I don’t think you’ll be able to unload without an Anzac warship in the sz. I don’t believe the US ships will be a factor because they aren’t attacking since it’s not their turn.
    I don’t have 2e rules either…I always post a question on the faq thread when I need to have something clarified.


  • I’ve read thru the FAQ thread and while it didn’t address this specific question it did provide many examples of transports not being allowed to unload if there are enemy subs in the sea zone, so it looks like you’re correct. My understanding is that:

    1. I move into the zone with the destroyer, air units and transport.
    2. Combat begins and your kamikazes sink my destroyer so no other units can hit your sub.
    3. One round of combat would be initated because we occupy the same sea zone (I believe one round of combat must always be fought), so your sub would get a shot @1 at my transport then I would be allowed to retreat.

    The kamikazes did in fact hit, so at this point I will concede. I based that attack of the older rules which just said I had to have a friendly unit in the sea zone and now the entire US pacific fleet is in a really bad spot.

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m sorry that the ruled messed up your strategy…but it was a good game.
    If you want to switch sides and play another we can. You’ll have to set the game up since you’ll be axis. I’ll walk you through the set-up if you’re not familiar with it.


  • It’s no big deal. I’ve been learning the 2nd edition rules and for the most part the global 40 game by trial and error, so I figured I’d take some losses while learning a new game. I got crushed in my first game as the Axis, so this one going a few turns is an improvement. We can switch sides, I’m up for a second try as the Axis. I’ll likely need some help starting up the game.

  • '23 '21 '20 '19 '17 '16 '15 '13

    ok…first start a new topic in the games thread. Put the game and our names in the title and you have to put something in the field .
    Post that and then get the topic # from the url , then open TripleA, choose the game we’'re playing , enter our emails and put the topic # and game id ( same # as topic #)
    test the server and test the post.
    If you have any questions/problems just post here.

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