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Global 1940(TripleA) - Arathorn(Axis) vs. CB(Allies) +11 IPC's(bid) - No Tech

  • 19 13

    It certainly made up for it ;)

    It was a battle in the sz so I could not do bombard. I came with overkill in it against your boats, but I still had to fight the battle.

    I could move the fighters in there because I came in with the carrier in non combat.

  • 19 13

    Something wrong happened… It did not upload your file. It re-uploaded my J1 move. It should have uploaded your moves. What did you do?


  • Nothing wrong happened. It gave me the option to re-upload the Japanese move, which I did. I have not taken the US move yet. I will later on this evening, after I’ve had a chance to review things…


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 5 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 5 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

    Non Combat Move - Americans
                1 cruiser moved from 101 Sea Zone to 64 Sea Zone
                1 aaGun moved from Western United States to Central United States
                1 aaGun moved from Eastern United States to Central United States
                1 aaGun moved from Eastern United States to Central United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from Western United States to Central United States
                1 armour moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 bomber moved from Central United States to Hawaiian Islands
                1 tactical_bomber moved from 10 Sea Zone to Eastern United States

    Place Units - Americans
                1 harbour placed in Southeast Mexico
                1 carrier and 2 destroyers placed in 101 Sea Zone
                Americans undo move 2.
                1 carrier and 2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        10 Sea Zone : 1 transport
        Central United States : 4 aaGuns, 1 factory_major and 1 infantry
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        64 Sea Zone : 1 cruiser
        101 Sea Zone : 1 carrier, 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 41 / 46
        Americans : 50 / 75
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 10 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Yunnan : 3 infantry
        Szechwan : 1 fighter and 10 infantry

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 40 / 46
        Americans : 50 / 75
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 10 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 13 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.800
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from Scotland to 106 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from Burma to 37 Sea Zone
                1 fighter moved from India to 37 Sea Zone
                1 tactical_bomber moved from India to 37 Sea Zone


  • Scramble in SZ9? If so, who and how much?

  • 19 13

    Scramble two german and one italian fighters


  • It’s asking for OOL(Order of losses)? I got 3hits. Also, it didn’t allow me to roll the battle in SZ106 for some reason. I have a Brit DD & FTR against your 1 German Sub. Can I just roll for it using the regular forum dice and then select casualties via the Edit mode?

  • 19 13

    I want a hit on cruiser, one hit on BB and one hit on a german fighter, leaving damaged BB, one italian figther and a german fighter.

  • 19 13

    Just roll 106 online, and send me the dice link.


  • The dice link will be on this thread…


  • WOW! You’re getting GREAT dicing! You’re winning a battle you should be losing! I had a 80% win rate in this battle! Need new OOL? I have 1 FTR, 1 SBR left. You have 1 damaged BB, 1 German FTR & 1 Italian FTR left. Just rolled. I got one hit. I’m assuming you lose the 1 German FTR?

  • 19 13

    I saw that in the email… Couldn’t believe my eyes… But it is that slim 20% you know ;)

    Anyway, german fighter dies…


  • Rolling for SZ106…

    1 Brit DD & FTR vs. 1 German Sub…

    Attacker - (1 DD & 1 FTR) - 1 dice @ 2, 1 dice @ 3

    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)

    Defender - (1 Sub) - 1 dice @ 1

    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • Ok. SZ106 done. 1 got 2 hits. 1 German sub dead. Will try to delete in Edit Mode.

    SZ97 - Will eliminate 1 German FTR…


  • Nice rolling in SZ97! That could be a game changer! Having that extra BB & Trans, plus your 2 Italian FTR’s live is HUGE!  :-(  :x  :oops:  :cry:  :roll:  :|

  • 19 13

    Yes… I have never seen that happen in that battle. Ever. Will be interesting to see.

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