@The_Good_Captain Yeah let’s go again. You said you wanted to switch sides I’ll DM you.
Global 1940(TripleA) - Arathorn(Axis) vs. CB(Allies) +11 IPC's(bid) - No Tech
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It certainly made up for it ;)
It was a battle in the sz so I could not do bombard. I came with overkill in it against your boats, but I still had to fight the battle.
I could move the fighters in there because I came in with the carrier in non combat.
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Something wrong happened… It did not upload your file. It re-uploaded my J1 move. It should have uploaded your moves. What did you do?
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Nothing wrong happened. It gave me the option to re-upload the Japanese move, which I did. I have not taken the US move yet. I will later on this evening, after I’ve had a chance to review things…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 5 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 harbour; Remaining resources: 5 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
1 cruiser moved from 101 Sea Zone to 64 Sea Zone
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Central United States to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Eastern United StatesPlace Units - Americans
1 harbour placed in Southeast Mexico
1 carrier and 2 destroyers placed in 101 Sea Zone
Americans undo move 2.
1 carrier and 2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 transport
Central United States : 4 aaGuns, 1 factory_major and 1 infantry
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
64 Sea Zone : 1 cruiser
101 Sea Zone : 1 carrier, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 41 / 46
Americans : 50 / 75
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 2 infantry
Yunnan : 3 infantry
Szechwan : 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 40 / 46
Americans : 50 / 75
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.800
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone -
Scramble in SZ9? If so, who and how much?
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Scramble two german and one italian fighters
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It’s asking for OOL(Order of losses)? I got 3hits. Also, it didn’t allow me to roll the battle in SZ106 for some reason. I have a Brit DD & FTR against your 1 German Sub. Can I just roll for it using the regular forum dice and then select casualties via the Edit mode?
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I want a hit on cruiser, one hit on BB and one hit on a german fighter, leaving damaged BB, one italian figther and a german fighter.
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Just roll 106 online, and send me the dice link.
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The dice link will be on this thread…
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WOW! You’re getting GREAT dicing! You’re winning a battle you should be losing! I had a 80% win rate in this battle! Need new OOL? I have 1 FTR, 1 SBR left. You have 1 damaged BB, 1 German FTR & 1 Italian FTR left. Just rolled. I got one hit. I’m assuming you lose the 1 German FTR?
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I saw that in the email… Couldn’t believe my eyes… But it is that slim 20% you know ;)
Anyway, german fighter dies…
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Rolling for SZ106…
1 Brit DD & FTR vs. 1 German Sub…
Attacker - (1 DD & 1 FTR) - 1 dice @ 2, 1 dice @ 3
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)Defender - (1 Sub) - 1 dice @ 1
Rolls: 1@1; Total Hits: 01@1: (6) -
Ok. SZ106 done. 1 got 2 hits. 1 German sub dead. Will try to delete in Edit Mode.
SZ97 - Will eliminate 1 German FTR…
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Nice rolling in SZ97! That could be a game changer! Having that extra BB & Trans, plus your 2 Italian FTR’s live is HUGE! :-( :x :oops: :cry: :roll: :|
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Yes… I have never seen that happen in that battle. Ever. Will be interesting to see.





