Scramble sz110?
13L G40 tcnance (allies +9) vs Last Jack Game 2
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A German Mech from Northern Italy is on the Italian transport in sz98. I couldn’t edit it but will try to edit it in Egypt during G5.
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you cant move a german mech during the italian turn……did you do it on the german turn?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to Dutch New GuineaPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
42 Sea Zone : 1 transport
32 Sea Zone : 2 infantry and 1 transport
34 Sea Zone : 1 carrier and 1 fighter
62 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 43 / 58
Russians : 23 / 29
Japanese : 52 / 68
Americans : 54 / 79
Chinese : 12 / 7
British : 27 / 30
UK_Pacific : 7 / 7
Italians : 26 / 36
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 38 Sea Zone to 42 Sea ZoneTurn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantryProduction/PUs Summary :
Germans : 43 / 58
Russians : 23 / 29
Japanese : 52 / 68
Americans : 54 / 79
Chinese : 12 / 7
British : 27 / 30
UK_Pacific : 7 / 7
Italians : 26 / 36
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you cant move a german mech during the italian turn……did you do it on the german turn?
Yeah I posted that I tied to edit it but tripleA would not let me load it onto the Italian transport during the previous German turn. Post number 81 in this thread.
So it should of moved down on the Italian transport this turn and then can offload during Germany’s next turn. Correct?
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It is no big deal. I am just going to move the Italian transport back to sz 97 and load the German Mech onto it this turn. It was my mistake. If I had not of forgotten I would not of needed to try to edit it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Germans buy 4 armour, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from France to 126 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 fighter and 2 tactical_bombers moved from Poland to Belarus
1 fighter moved from Western Germany to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Germans buy 4 armour, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from France to 126 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 fighter and 2 tactical_bombers moved from Poland to Belarus
1 fighter moved from Western Germany to NorwayCombat - Germans
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 4 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 1/1 hits
British roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Northern Italy to 97 Sea Zone
2 fighters moved from Norway to 113 Sea Zone
2 fighters moved from Norway to Western Germany
1 bomber moved from 126 Sea Zone to Novgorod
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 aaGuns and 2 artilleries moved from Baltic States to Novgorod
6 armour, 1 artillery and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Holland Belgium to France
6 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 2 tactical_bombers moved from Belarus to Eastern PolandPlace Units - Germans
1 infantry placed in Western Germany
3 infantry placed in Novgorod
4 armour and 4 mech_infantrys placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to BelarusAirborne Attack Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to BelarusAirborne Attack Move - Russians
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 1 : 0/6 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 1 : 0/3 hits
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 1 artillery, 23 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 artillery moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Russians :
Evenkiyskiy : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 artillery and 1 infantry
Bryansk : 1 artillery and 4 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
Ukraine : 2 aaGuns, 3 artilleries, 1 factory_minor, 25 infantry and 2 mech_infantrys
Western Ukraine : 1 artillery and 2 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Smolensk : 2 infantry
Samara : 2 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 59
Russians : 25 / 30
Japanese : 52 / 68
Americans : 54 / 79
Chinese : 12 / 7
British : 24 / 30
UK_Pacific : 7 / 7
Italians : 26 / 36
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.689
Median : 4.000
Variance : 0.795
Standard Deviation : 0.892
Total rolls : 45Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.846
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.000
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 6 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 cruisers moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 34 Sea Zone
2 destroyers moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 bomber moved from French Indo China to Philippines
1 infantry moved from Szechwan to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 artillery moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Kweichow
1 artillery and 1 infantry moved from Kansu to Timguska
1 armour, 1 artillery and 1 infantry moved from Yenisey to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 6 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 cruisers moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 34 Sea Zone
2 destroyers moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 bomber moved from French Indo China to Philippines
1 infantry moved from Szechwan to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 artillery moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Kweichow
1 artillery and 1 infantry moved from Kansu to Timguska
1 armour, 1 artillery and 1 infantry moved from Yenisey to TimguskaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer and 1 transport
ANZAC defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for French: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 1 submarine
ANZAC defend with 1 carrier and 1 fighter
Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers and 2 fighters in 34 Sea Zone, round 1 : 0/4 hits
ANZAC roll dice for 1 fighter in 34 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 carrier in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the ANZAC lost in 34 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 carrier and 1 fighter
Battle in Philippines
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield, 1 bomber, 1 harbour and 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Philippines, round 1 : 3/4 hits
Americans roll dice for 1 bomber and 2 infantry in Philippines, round 1 : 1/3 hits
1 tactical_bomber owned by the Japanese , 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 bomber and 2 infantry
Battle in Sikang
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Hunan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
retreated to 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Timguska
Japanese attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Timguska, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Timguska, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
3 infantry moved from French Indo China to Kwangsi
1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
1 mech_infantry moved from Buryatia to Yenisey
1 infantry moved from Amur to Manchuria
2 fighters moved from 34 Sea Zone to 19 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
2 bombers moved from Philippines to French Indo China
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
6 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 24 / 30
Japanese : 61 / 66
Americans : 54 / 79
Chinese : 9 / 7
British : 24 / 30
UK_Pacific : 6 / 7
Italians : 26 / 36
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot to move my battleship. Had to edit.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 6 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 32 Sea Zone to 33 Sea Zone
5 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 32 Sea Zone to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 6 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 32 Sea Zone to 33 Sea Zone
5 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
1 fighter moved from 32 Sea Zone to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Soviet Far East
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/2 hits
Americans roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
Americans roll dice for 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 1 : 4/10 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 submarine and 4 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
Marshall Islands : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 2 infantry
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
21 Sea Zone : 1 submarine
10 Sea Zone : 2 submarines and 1 transport
17 Sea Zone : 1 submarine
8 Sea Zone : 1 submarine
3 Sea Zone : 1 transport
4 Sea Zone : 1 submarine
Central United States : 1 aaGun, 1 armour, 1 factory_major and 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
Morocco : 3 infantry and 1 mech_infantry
101 Sea Zone : 1 submarine and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 submarines and 7 transportsProduction/PUs Summary :
Germans : 44 / 59
Russians : 25 / 30
Japanese : 60 / 66
Americans : 54 / 79
Chinese : 9 / 7
British : 24 / 30
UK_Pacific : 6 / 7
Italians : 26 / 36
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 infantry moved from Kiangsi to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 infantry moved from Kiangsi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Hunan, round 1 : 0/4 hits
Japanese roll dice for 1 artillery in Hunan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,3
Chinese collect 4 PUs (6 lost to blockades); end with 5 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag
Jehol : 1 flag, 1 infantry
Kweichow : 1 infantry
Hunan : 2 infantry
Anhwe : 1 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 44 / 59
Russians : 25 / 30
Japanese : 56 / 66
Americans : 54 / 79
Chinese : 10 / 5
British : 24 / 30
UK_Pacific : 9 / 7
Italians : 26 / 36
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.537
Median : 3.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 54Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11





