13L G40 tcnance (allies +9) vs Last Jack Game 2


  • A German Mech from Northern Italy is on the Italian transport in sz98. I couldn’t edit it but will try to edit it in Egypt during G5.

  • 2007 AAR League

    you cant move a german mech during the italian turn……did you do it on the german turn?

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                2 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                2 infantry moved from South Australia to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 carrier and 1 fighter moved from 62 Sea Zone to 34 Sea Zone
                1 fighter moved from Queensland to Dutch New Guinea

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 artillery and 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
        42 Sea Zone : 1 transport
        32 Sea Zone : 2 infantry and 1 transport
        34 Sea Zone : 1 carrier and 1 fighter
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 43 / 58
        Russians : 23 / 29
        Japanese : 52 / 68
        Americans : 54 / 79
        Chinese : 12 / 7
        British : 27 / 30
        UK_Pacific : 7 / 7
        Italians : 26 / 36
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    42 Sea Zone : 1 destroyer
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 58
        Russians : 23 / 29
        Japanese : 52 / 68
        Americans : 54 / 79
        Chinese : 12 / 7
        British : 27 / 30
        UK_Pacific : 7 / 7
        Italians : 26 / 36
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @tcnance:

    you cant move a german mech during the italian turn……did you do it on the german turn?

    Yeah I posted that I tied to edit it but tripleA would not let me load it onto the Italian transport during the previous German turn. Post number 81 in this thread.

    So it should of moved down on the Italian transport this turn and then can offload during Germany’s next turn. Correct?


  • It is no big deal. I am just going to move the Italian transport back to sz 97 and load the German Mech onto it this turn. It was my mistake. If I had not of forgotten I would not of needed to try to edit it.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Germans buy 4 armour, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from France to 126 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 fighters moved from 113 Sea Zone to Norway
                1 fighter moved from Western Germany to Norway
                1 artillery and 2 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Western Ukraine to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                1 infantry moved from Eastern Poland to Belarus
                1 fighter and 2 tactical_bombers moved from Poland to Belarus
                1 fighter moved from Western Germany to Norway


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Germans buy 4 armour, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from France to 126 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 fighters moved from 113 Sea Zone to Norway
                1 fighter moved from Western Germany to Norway
                1 artillery and 2 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Western Ukraine to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                1 infantry moved from Eastern Poland to Belarus
                1 fighter and 2 tactical_bombers moved from Poland to Belarus
                1 fighter moved from Western Germany to Norway

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Belarus, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 126 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 126 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Norway
                    Germans attack with 4 fighters and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 cruiser in Norway, round 1 :  1/1 hits
                        British roll dice for 1 infantry in Norway, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                2 fighters moved from Norway to 113 Sea Zone
                2 fighters moved from Norway to Western Germany
                1 bomber moved from 126 Sea Zone to Novgorod
                8 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                2 aaGuns and 2 artilleries moved from Baltic States to Novgorod
                6 armour, 1 artillery and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
                4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 2 infantry moved from Holland Belgium to France
                6 infantry moved from Western Ukraine to Eastern Poland
                1 fighter and 2 tactical_bombers moved from Belarus to Eastern Poland

    Place Units - Germans
                1 infantry placed in Western Germany
                3 infantry placed in Novgorod
                4 armour and 4 mech_infantrys placed in Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus

    Airborne Attack Move - Russians

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus

    Airborne Attack Move - Russians

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 1 :  0/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 1 :  0/3 hits
                        Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 :  3/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 artillery, 23 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
                1 infantry moved from Timguska to Evenkiyskiy
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Russia to Samara
                4 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Russians :

    Evenkiyskiy : 1 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 artillery and 1 infantry
        Bryansk : 1 artillery and 4 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
        Ukraine : 2 aaGuns, 3 artilleries, 1 factory_minor, 25 infantry and 2 mech_infantrys
        Western Ukraine : 1 artillery and 2 infantry
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        Smolensk : 2 infantry
        Samara : 2 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 25 / 30
        Japanese : 52 / 68
        Americans : 54 / 79
        Chinese : 12 / 7
        British : 24 / 30
        UK_Pacific : 7 / 7
        Italians : 26 / 36
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.689
            Median : 4.000
            Variance : 0.795
            Standard Deviation : 0.892
            Total rolls : 45

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.846
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Russians Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.032
            Standard Deviation : 1.016
            Total rolls : 32


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 6 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                2 cruisers moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
                1 submarine moved from 36 Sea Zone to 34 Sea Zone
                2 destroyers moved from 6 Sea Zone to 34 Sea Zone
                2 fighters moved from 19 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 bomber moved from French Indo China to Philippines
                1 bomber moved from French Indo China to Philippines
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
                1 artillery moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Hopei to Chahar
                1 artillery moved from Hopei to Chahar
                1 infantry moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                1 tactical_bomber moved from French Indo China to Hunan
                1 tactical_bomber moved from French Indo China to Kweichow
                1 artillery and 1 infantry moved from Kansu to Timguska
                1 armour, 1 artillery and 1 infantry moved from Yenisey to Timguska


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 6 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                2 cruisers moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
                1 submarine moved from 36 Sea Zone to 34 Sea Zone
                2 destroyers moved from 6 Sea Zone to 34 Sea Zone
                2 fighters moved from 19 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 bomber moved from French Indo China to Philippines
                1 bomber moved from French Indo China to Philippines
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
                1 artillery moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Hopei to Chahar
                1 artillery moved from Hopei to Chahar
                1 infantry moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                1 tactical_bomber moved from French Indo China to Hunan
                1 tactical_bomber moved from French Indo China to Kweichow
                1 artillery and 1 infantry moved from Kansu to Timguska
                1 armour, 1 artillery and 1 infantry moved from Yenisey to Timguska

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 2 cruisers, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport; French defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for French: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters and 1 submarine
                    ANZAC defend with 1 carrier and 1 fighter
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 destroyers and 2 fighters in 34 Sea Zone, round 1 :  0/4 hits
                        ANZAC roll dice for 1 fighter in 34 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 carrier in 34 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 fighter in 34 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 carrier in 34 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the ANZAC lost in 34 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 3 :  2/3 hits
                        ANZAC roll dice for 1 fighter in 34 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 destroyers
                    Casualties for ANZAC: 1 carrier and 1 fighter
                Battle in Philippines
                    Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 bomber, 1 harbour and 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Philippines, round 1 :  3/4 hits
                        Americans roll dice for 1 bomber and 2 infantry in Philippines, round 1 :  1/3 hits
                        1 tactical_bomber owned by the Japanese , 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Philippines
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 bomber and 2 infantry
                Battle in Sikang
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Hunan, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 1 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    retreated to 16 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Timguska
                    Japanese attack with 1 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Timguska, round 1 :  1/5 hits
                        Russians roll dice for 1 infantry in Timguska, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
                    Japanese win, taking Timguska from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
                3 infantry moved from French Indo China to Kwangsi
                1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
                1 mech_infantry moved from Buryatia to Yenisey
                1 infantry moved from Amur to Manchuria
                2 fighters moved from 34 Sea Zone to 19 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 battleship moved from 36 Sea Zone to 19 Sea Zone
                2 bombers moved from Philippines to French Indo China
                1 fighter moved from Philippines to 36 Sea Zone
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 fighter moved from French Indo China to Kwangsi
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                6 destroyers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                1 artillery and 2 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 battleship
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 24 / 30
        Japanese : 61 / 66
        Americans : 54 / 79
        Chinese : 9 / 7
        British : 24 / 30
        UK_Pacific : 6 / 7
        Italians : 26 / 36
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Forgot to move my battleship. Had to edit.

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 artilleries, 6 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                2 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                5 infantry, 1 mech_infantry and 3 transports moved from 32 Sea Zone to 33 Sea Zone
                5 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
                1 fighter moved from 32 Sea Zone to Caroline Islands
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 2 artilleries, 6 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East
                2 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 mech_infantry moved from Marshall Islands to 32 Sea Zone
                5 infantry, 1 mech_infantry and 3 transports moved from 32 Sea Zone to 33 Sea Zone
                5 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
                1 fighter moved from 32 Sea Zone to Caroline Islands
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Soviet Far East
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA guns fire in Caroline Islands :  0/2 hits
                        Americans roll dice for 1 cruiser in Caroline Islands, round 1 :  1/1 hits
                        Americans roll dice for 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 1 :  4/10 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Soviet Far East from Japanese, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 16 Sea Zone to 17 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 23 Sea Zone to 21 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 32 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                3 infantry moved from Brazil to 86 Sea Zone
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                2 artilleries moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 2 artilleries, 1 destroyer, 5 infantry, 2 mech_infantrys, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 aaGun moved from Western United States to Central United States

    Place Units - Americans
                2 submarines and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 submarine and 4 transports placed in 101 Sea Zone
                2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
        Marshall Islands : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 2 infantry
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
        21 Sea Zone : 1 submarine
        10 Sea Zone : 2 submarines and 1 transport
        17 Sea Zone : 1 submarine
        8 Sea Zone : 1 submarine
        3 Sea Zone : 1 transport
        4 Sea Zone : 1 submarine
        Central United States : 1 aaGun, 1 armour, 1 factory_major and 1 infantry
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
        Gibraltar : 1 aaGun, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
        Morocco : 3 infantry and 1 mech_infantry
        101 Sea Zone : 1 submarine and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 submarines and 7 transports

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 25 / 30
        Japanese : 60 / 66
        Americans : 54 / 79
        Chinese : 9 / 7
        British : 24 / 30
        UK_Pacific : 6 / 7
        Italians : 26 / 36
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.067
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                4 infantry moved from Kiangsi to Hunan

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                4 infantry moved from Kiangsi to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 4 infantry in Hunan, round 1 :  0/4 hits
                        Japanese roll dice for 1 artillery in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 3 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hunan, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hunan, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hunan, round 6 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,3
                Chinese collect 4 PUs (6 lost to blockades); end with 5 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 infantry
        Kiangsi : 1 flag
        Jehol : 1 flag, 1 infantry
        Kweichow : 1 infantry
        Hunan : 2 infantry
        Anhwe : 1 infantry
        Kwangtung : 1 infantry

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 25 / 30
        Japanese : 56 / 66
        Americans : 54 / 79
        Chinese : 10 / 5
        British : 24 / 30
        UK_Pacific : 9 / 7
        Italians : 26 / 36
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 13 times
                4 was rolled 6 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.537
            Median : 3.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 54

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 3.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 3.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

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