Germany 1
G40 2e captain walker (axis) vs Entek (allies +8)
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Just one?!
Take one hit on a carrier then. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 artilleries moved from 92 Sea Zone to AlgeriaCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 1 : 3/7 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 25 Sea Zone
Japanese win with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Algeria, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
3 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 armour and 1 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 1 artillery, 1 bomber and 2 infantry
Normandy Bordeaux : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 2 artilleries and 2 infantry
92 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
91 Sea Zone : 5 transportsProduction/PUs Summary :
Germans : 55 / 70
Russians : 23 / 29
Japanese : 65 / 70
Americans : 53 / 73
Chinese : 0 / 3
British : 24 / 33
UK_Pacific : 6 / 6
Italians : 25 / 43
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 55 / 70
Russians : 23 / 29
Japanese : 65 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 24 / 33
UK_Pacific : 6 / 6
Italians : 25 / 43
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Rhodesia to Tanganyika Territory
1 artillery moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Battle in Tanganyika Territory
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Tanganyika Territory, round 1 : 2/3 hits
Italians roll dice for 1 armour in Tanganyika Territory, round 1 : 0/1 hits
1 armour owned by the Italians lost in Tanganyika Territory
British win, taking 125 Sea Zone from Germans, taking Holland Belgium from Germans, taking Tanganyika Territory from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to West India
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 artillery
Burma : 1 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Tanganyika Territory : 2 armour and 1 mech_infantry
Normandy Bordeaux : 1 artillery, 2 fighters and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag
110 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 52 / 70
Russians : 23 / 29
Japanese : 64 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 28 / 29
UK_Pacific : 7 / 7
Italians : 24 / 43
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 armour, 1 cruiser, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
2 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French West Africa
Italians take French West Africa from French
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 1 : 3/3 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians and 1 tactical_bomber owned by the Italians lost in 92 Sea Zone
retreated to 92 Sea Zone
Americans win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -29
Casualties for Italians: 1 destroyer, 1 fighter and 1 tactical_bomber
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in GibraltarNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 artillery moved from Ethiopia to Kenya
1 armour and 2 mech_infantrys moved from Egypt to KenyaPlace Units - Italians
1 cruiser and 1 destroyer placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Nigeria : 1 flag
Kenya : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Southern France : 1 aaGun and 1 infantry
Syria : 1 flag
French West Africa : 1 flag, 1 armour
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Bessarabia : 1 flag, 2 armour
Caucasus : 1 flag, 2 armour and 1 mech_infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Iraq : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 52 / 70
Russians : 21 / 29
Japanese : 64 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 24 / 29
UK_Pacific : 7 / 7
Italians : 31 / 42
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Need OOL for SZ 36, basically I have one hit, which ship do you want it on. I assume a carrier?
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yeah…give the hit to one of the carriers. If you get another shot and it take that hit on the other carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 battleships, 2 carriers, 2 fighters and 4 transports
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers and 4 transports in 36 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 fighters and 4 transports remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in JavaNon Combat Move - ANZAC
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
62 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 70
Russians : 21 / 29
Japanese : 60 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 24 / 29
UK_Pacific : 7 / 7
Italians : 31 / 42
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
French take 41 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
Scotland : 2 infantryProduction/PUs Summary :
Germans : 52 / 70
Russians : 21 / 29
Japanese : 60 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 24 / 29
UK_Pacific : 7 / 7
Italians : 31 / 42
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Rostov to Volgograd
1 fighter moved from Ukraine to Volgograd
8 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 tactical_bomber moved from Ukraine to Russia
1 armour moved from Rostov to Volgograd
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 4/6 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries and 1 fighter
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 2 artilleries and 1 fighter in Volgograd, round 1 : 1/4 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 1 artillery and 1 fighter in Volgograd, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 8 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 8 infantry
Germans roll dice for 8 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 2/14 hits
Russians roll dice for 1 armour, 3 artilleries and 8 infantry in Russia, round 1 : 6/12 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 7 armour and 1 tactical_bomber in Russia, round 2 : 4/8 hits
Russians roll dice for 1 armour, 3 artilleries and 6 infantry in Russia, round 2 : 6/10 hits
4 infantry owned by the Russians and 6 armour owned by the Germans lost in Russia
1 armour owned by the Germans retreated to Bryansk
Russians win with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is -43
Casualties for Germans: 7 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 fighter moved from Volgograd to Ukraine
1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Ukraine to Bryansk
1 artillery and 4 infantry moved from Western Ukraine to Bryansk
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Norway to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 armour and 4 mech_infantrys moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
2 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany
2 armour placed in Ukraine
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Germans :
Egypt : 2 fighters and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 factory_major and 4 infantry
Denmark : 1 aaGun and 4 infantry
Holland Belgium : 1 armour and 2 infantry
Northern Italy : 1 armour and 4 mech_infantrys
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour, 1 artillery and 7 infantry
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber
Western Ukraine : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
Volgograd : 1 flag, 1 armour, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
113 Sea Zone : 1 destroyer and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 82
Russians : 19 / 29
Japanese : 60 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 21 / 29
UK_Pacific : 7 / 7
Italians : 31 / 42
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Well my attack on Russia failed miserably so this game will go on for a while now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 artillery moved from Archangel to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Tambov to Rostov
Russians take Rostov from GermansCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 artillery in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 artillery in Belarus, round 3 : 2/2 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to TambovPlace Units - Russians
1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 9 infantry
Belarus : 1 armour and 1 artillery
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
Tambov : 1 infantry
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 54 / 82
Russians : 22 / 27
Japanese : 60 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 21 / 29
UK_Pacific : 7 / 7
Italians : 31 / 42
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 battleship, 1 carrier and 2 fighters moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Shan StateCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship and 1 fighter
French defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 1 : 2/2 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 fighters and 2 transports
ANZAC defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 transports in 42 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
1 tactical_bomber owned by the ANZAC and 1 carrier owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 1 : 2/5 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Kweichow to Yunnan
2 carriers and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
3 destroyers and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Korea : 1 aaGun and 7 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery and 5 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 2 transports
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship
36 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 1 submarine
Novosibirsk : 1 flag
Samara : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 54 / 82
Russians : 20 / 27
Japanese : 67 / 73
Americans : 53 / 73
Chinese : 0 / 0
British : 21 / 29
UK_Pacific : 6 / 7
Italians : 31 / 42
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Bring the pain!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 battleship, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Gibraltar to 95 Sea Zone -
Sorry got busy. I’m about to take off, but Scramble orders for Italy!
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no scramble
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You should get a dice roll for some American Ships, but I loaded the wrong file, just ignore it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 battleship, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Southern Italy, round 1 : 1/8 hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 7 infantry in Southern Italy, round 1 : 1/9 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Southern Italy, round 2 : 1/7 hits
Italians roll dice for 1 aaGun, 1 bomber, 1 fighter and 7 infantry in Southern Italy, round 2 : 4/9 hits
1 aaGun owned by the Italians , 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 2 artilleries in Southern Italy, round 3 : 2/3 hits
Italians roll dice for 1 bomber, 1 fighter and 7 infantry in Southern Italy, round 3 : 0/9 hits
1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour and 2 artilleries in Southern Italy, round 4 : 1/3 hits
Italians roll dice for 1 fighter and 6 infantry in Southern Italy, round 4 : 4/7 hits
2 artilleries owned by the Americans , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 fighter and 5 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 1 : 2/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Southern France, round 1 : 0/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantryNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
1 battleship, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 bomber
Normandy Bordeaux : 1 flag, 4 armour, 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports
93 Sea Zone : 1 flag
101 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 51 / 82
Russians : 20 / 27
Japanese : 67 / 73
Americans : 56 / 77
Chinese : 0 / 0
British : 21 / 29
UK_Pacific : 6 / 7
Italians : 31 / 42
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 51 / 82
Russians : 20 / 27
Japanese : 67 / 73
Americans : 56 / 77
Chinese : 0 / 0
British : 21 / 29
UK_Pacific : 6 / 7
Italians : 31 / 42
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





