G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 bombers moved from Burma to Shensi
                2 infantry moved from Sikang to Shensi
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 fighter moved from Burma to 37 Sea Zone
                1 armour and 2 mech_infantrys moved from Burma to Malaya
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                1 fighter moved from Philippines to 43 Sea Zone
                1 tactical_bomber moved from Philippines to 44 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 2 transports
                        2 transports owned by the British lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Malaya
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 1 :  1/5 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 1 :  0/3 hits
                        1 infantry owned by the British lost in Malaya
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  2/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shensi
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 armour
                        Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 1 :  3/4 hits
                        Chinese roll dice for 1 armour in Shensi, round 1 :  0/1 hits
                        1 armour owned by the British lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                2 bombers moved from Shensi to Kwangsi
                1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter moved from 43 Sea Zone to Philippines
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 fighter and 1 tactical_bomber moved from Burma to India
                3 artilleries and 4 infantry moved from Burma to India
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 armour moved from Kiangsu to Hopei
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery placed in India
                2 infantry placed in French Indo China
                1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 bombers, 1 fighter, 1 harbour and 2 mech_infantrys
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Shensi : 1 flag, 2 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 aaGun and 1 armour
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Malaya : 1 flag, 1 armour and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber
        44 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer and 2 submarines
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        West India : 1 flag
        Eastern Persia : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 16 / 17
        Japanese : 63 / 65
        Americans : 63 / 84
        Chinese : 1 / 6
        British : 33 / 37
        UK_Pacific : 4 / 0
        Italians : 11 / 16
        ANZAC : 13 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 4 fighters and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                3 fighters moved from 33 Sea Zone to 17 Sea Zone
                4 fighters moved from 33 Sea Zone to 18 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 bombers moved from Western United States to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa

    Combat - Americans
                Battle in Formosa
                Battle in 18 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 fighters in 18 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win, taking Formosa from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 2 submarines
                    Casualties for Americans: 2 submarines
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters in 92 Sea Zone, round 1 :  1/3 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 18 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                3 fighters moved from 17 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Eastern United States to Western United States
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 22 Sea Zone to 33 Sea Zone
                1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 artillery, 4 fighters and 5 infantry placed in Eastern United States
                2 artilleries placed in Central United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Caucasus to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                3 mech_infantrys moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                3 fighters moved from Russia to Rostov
                1 armour moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 armour moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 tactical_bomber moved from Persia to Rostov
                1 tactical_bomber moved from Persia to Rostov
                1 armour moved from Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 mech_infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 armour
                        British roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Eastern Persia, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kazakhstan
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Rostov
                    British attack with 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Germans defend with 2 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Rostov, round 1 :  5/9 hits
                        Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 1 :  2/4 hits
                        2 armour owned by the Germans , 2 mech_infantrys owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                3 fighters moved from Rostov to Russia
                2 tactical_bombers moved from Rostov to Bryansk
                1 fighter moved from Kazakhstan to Russia
                2 mech_infantrys moved from Iraq to Northwest Persia
                1 mech_infantry moved from Persia to Northwest Persia
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                2 cruisers moved from 39 Sea Zone to 78 Sea Zone
                2 cruisers moved from 78 Sea Zone to 75 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                1 infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Persia
                1 infantry placed in Iraq
                2 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Americans
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 armour moved from Tobruk to Tunisia

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 :  3/5 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone

    Place Units - Italians
                1 armour and 2 infantry placed in Northern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Malta : 1 flag, 1 artillery and 1 fighter
        Tunisia : 1 flag, 1 armour, 1 artillery and 1 infantry
        Tobruk : 1 armour, 1 artillery and 3 infantry
        Northern Italy : 2 aaGuns, 1 armour, 4 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
        96 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Greece : 1 flag, 1 armour
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 19 / 17
        Japanese : 59 / 65
        Americans : 63 / 85
        Chinese : 3 / 1
        British : 33 / 30
        UK_Pacific : 4 / 0
        Italians : 12 / 17
        ANZAC : 13 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
                7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Novgorod to Belarus
                2 bombers moved from Ukraine to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 artillery, 2 bombers and 2 mech_infantrys
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Rostov, round 1 :  1/5 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 1 :  0/2 hits
                        1 mech_infantry owned by the British lost in Rostov
                        Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Rostov, round 2 :  2/5 hits
                        Russians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Belarus
                    Germans attack with 7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 1 :  9/30 hits
                        Russians roll dice for 2 infantry in Belarus, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
                2 bombers moved from Rostov to Novgorod
                1 bomber and 2 tactical_bombers moved from Ukraine to Southern Italy
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Libya
                1 transport moved from 96 Sea Zone to 93 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Germany to Eastern Poland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from Germany to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                5 infantry moved from Germany to Poland
                2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 infantry placed in Ukraine
                2 armour and 1 artillery placed in Novgorod
                1 armour and 1 infantry placed in Southern France
                1 artillery and 9 infantry placed in Germany
                Germans undo move 4.
                1 artillery and 6 infantry placed in Germany
                3 infantry placed in France
                1 mech_infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 2 aaGuns
                EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor and 7 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Poland : 5 infantry and 2 mech_infantrys
        Germany : 1 aaGun, 1 artillery, 1 factory_major and 6 infantry
        Norway : 1 infantry
        Denmark : 5 infantry
        Libya : 1 artillery and 2 infantry
        Southern Italy : 1 bomber, 1 fighter and 2 tactical_bombers
        Belarus : 1 flag, 2 aaGuns, 7 armour, 5 artilleries, 11 infantry and 4 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 1 artillery and 2 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 mech_infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
        112 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        96 Sea Zone : 1 transport
        93 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
        Bulgaria : 1 flag
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 16 / 17
        Japanese : 59 / 65
        Americans : 63 / 85
        Chinese : 3 / 1
        British : 33 / 30
        UK_Pacific : 4 / 0
        Italians : 12 / 17
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m kind of anxious to see what that big stack of infantry and artillery is going to do now. I hope they don’t do too much damage!


  • I’m actually on the other side of the fence…I hope they do quite a bit of damage!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                3 infantry moved from Bryansk to Rostov
                2 artilleries moved from Bryansk to Rostov
                2 fighters moved from Russia to Rostov
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 2 artilleries, 2 fighters and 3 infantry
                    Germans defend with 1 artillery and 2 mech_infantrys
                        Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Rostov, round 1 :  1/7 hits
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                        Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Rostov, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Rostov to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 fighter moved from Archangel to Bryansk
                1 tactical_bomber moved from Archangel to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                6 infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total


  • @captain:

    You don’t have to post combat moves…unless there’s a scramble or you need OOL from me.

    I must have clicked it on accident. I’m kind of surprised I don’t have more interface mistakes.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from Kwangsi to 20 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Hopei to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Tsinghai to Kansu

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kansu
                    Japanese attack with 1 armour and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Kansu, round 1 :  1/3 hits
                        Chinese roll dice for 2 infantry in Kansu, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour and 2 infantry in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Chahar
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 1 armour
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 1 :  0/3 hits
                        Chinese roll dice for 1 armour in Chahar, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour in Chahar, round 2 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter moved from 20 Sea Zone to Kwangsi
                2 bombers moved from Kwangsi to India
                2 artilleries and 2 infantry moved from India to West India
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 mech_infantrys moved from Kwangsi to Szechwan

    Place Units - Japanese
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 submarine placed in 36 Sea Zone
                1 armour and 1 mech_infantry placed in Kiangsu
                1 submarine placed in 19 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Kiangsu : 1 armour, 1 factory_minor and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour and 2 infantry
        Hopei : 1 flag, 1 aaGun
        Tsinghai : 1 flag
        Szechwan : 1 flag, 2 mech_infantrys
        Chahar : 1 flag, 1 armour and 1 mech_infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Malaya : 1 flag, 1 armour and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 5 infantry
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 submarine and 1 transport
        39 Sea Zone : 1 destroyer and 1 transport
        19 Sea Zone : 1 submarine
        18 Sea Zone : 1 destroyer and 1 submarine
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
        West India : 1 flag, 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 22 / 22
        Japanese : 61 / 62
        Americans : 63 / 85
        Chinese : 0 / 1
        British : 33 / 30
        UK_Pacific : 4 / 0
        Italians : 12 / 17
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                4 fighters moved from 33 Sea Zone to 18 Sea Zone
                3 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 91 Sea Zone to 92 Sea Zone


  • I believe you have some kamikaze options.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Try one at the dd in 19…that’s the only option I have for now.

  • '23 '21 '20 '19 '17 '16 '15 '13

    sub in 36 will submerge also.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                4 fighters moved from 33 Sea Zone to 18 Sea Zone
                3 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Battle in 36 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        1 transport owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 1 :  0/1 hits
                    Americans win, taking 20 Sea Zone from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Japanese Submerged
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 18 Sea Zone, round 1 :  5/6 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone
                    Americans winJapanese win with no units remaining with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 17 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters in 17 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters in 92 Sea Zone, round 1 :  1/3 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from Eastern United States to 92 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                6 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                2 aaGuns moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Central United States to 101 Sea Zone
                2 aaGuns, 3 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
                4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
                3 fighters moved from 17 Sea Zone to 33 Sea Zone
                2 bombers moved from 16 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Western United States to 10 Sea Zone

    Place Units - Americans
                1 fighter and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                3 destroyers placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Kazakhstan to Novosibirsk
                2 mech_infantrys moved from Novosibirsk to Kansu
                4 fighters moved from Russia to Kansu

    Combat - British
                Battle in Kansu
                    British attack with 4 fighters and 2 mech_infantrys
                    Japanese defend with 1 armour and 2 infantry
                        British roll dice for 4 fighters and 2 mech_infantrys in Kansu, round 1 :  2/6 hits
                        Japanese roll dice for 1 armour and 2 infantry in Kansu, round 1 :  0/3 hits
                        2 infantry owned by the Japanese lost in Kansu
                        British roll dice for 4 fighters and 2 mech_infantrys in Kansu, round 2 :  2/6 hits
                        Japanese roll dice for 1 armour in Kansu, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
                    British win, taking Kansu from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour and 2 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                4 fighters moved from Kansu to Novosibirsk
                3 mech_infantrys moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 armour moved from Eastern Persia to Northwest Persia
                2 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Persia
                2 cruisers moved from 75 Sea Zone to 71 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total

    Turn Complete - UK_Pacific

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from Americans
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 1 :  2/5 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Alexandria to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 fighter moved from Malta to Southern Italy
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Libya
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 2 infantry
        Malta : 1 flag
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag, 1 armour and 1 artillery
        Tobruk : 1 armour, 1 artillery and 2 infantry
        Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 5 infantry
        Libya : 1 armour and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 14 infantry
        96 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        95 Sea Zone : 1 destroyer
        94 Sea Zone : 1 destroyer
        Greece : 1 flag, 1 armour
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 22 / 22
        Japanese : 60 / 62
        Americans : 62 / 83
        Chinese : 1 / 1
        British : 33 / 31
        UK_Pacific : 4 / 0
        Italians : 13 / 13
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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