Nice job Flash trying to get this thread back on track.
Guys, don’t get sucked into the “IL Twilight Zone”.
Larry has always stated that a round of play (turn) isn’t relative to a certain frame of time (months), it is abstract. The first turn/round might be 2 months, and the second 1.5 years. He try’s to keep the events in a historical order, but historical correctness will take a back seat to game play. With Italy he said he kinda explored some options, but decided it would just be easier to put them at war from the get go. Other wise it could take a whole page of rules and conditions etc….kinda like the optional Rus Rev rules.
@Flashman:
Also note that this would allow the Austrian navy to pass through the (neutral) Italian SZ without rolling for mines or running afoul of the Italian navy.
But would they be allowed to do this, then use that move to launch an AA on Libya? You can hardly say that all movement is simultaneous, when the landing on the beaches of north Africa clearly occurs after Austria has used neutral Italian seaspace.
@Imperious:
Before Italy’s first turn, flip a coin. Heads, and it declares war on the Central Powers, tails it stays neutral.
If neutral, repeat every round until it goes to war.
Right. Only neutral or at war with central. But use dice 1-3 or 4-6
Flash, the way that DOW works (in G40 anyway) the Austrians couldn’t do that. If they wanted to attack Libya they would need to DOW on Italy at the beginning of their turn, this would instantly make the Italian navy hostel, and activate their mines. A Power is never given the option of moving through the navy of the power they attack (even when neutral). Same if the Austrians attack Venice, the DOW would be reciprocated and the Italian navy/waters instantly become hostel. I would think that the Austrians would be able to freely enter (or move through) Italian waters to launch attacks on the French or English though if Italy was considered neutral until its turn 1st starts.
I think we all know that Italy can’t be given the option to join the CP, because it just causes major balance issues (you would need a major offset). You might be able to do it if in the event Italy goes CP, then the Turks join the Allies but that would need to be tested and would be strictly for game play. Both powers were drawn in the war, and both sides courted them that we do know. What happened historically can’t be changed, but you could do an alternate universe scenario (that would be cool).
Even having the Italians starting neutral, but they DOW on the CP at the start of their 1st turn could throw balance off, but at this point most are saying that the CP are at a disadvantage so maybe it would bring things back to center? It would allow the CP (Austria) to move its navy, maybe get some units into Africa, the Mid East or join the Turk navy. They could make attacks on the French (equal navy + mines), or the UK Egyptian fleet, but they would be sitting ducks, and it would open their coast up to attacks by the Italians, and the other allies (unless they build a ship(s) as the move out.
Any way I don’t think you could roll dice/flip coin to see when Italy comes into the war. If they are delayed too long things get murky and again balance become a problem.