We like to use an “Arms Buildup” instead of setting up the game the same way every time. People spend 7 rounds gradually building up the forces they want before the action starts. This adds a lot of variation to the games as you have different hot spots in different areas of the map depending on how the setup went.
1914 rules in axis and allies WW2
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I was wondering what rules people where thinking of bring over to Axis and Allies ww2
I sort of like artillery getting a first strike attack against amphibious assault (but I fell that bombardment should happen first)
I also like the idea of cruisers having a movement of 3
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I’ve always used a single movement round in all A&A games - speeds things up
Low cost of naval units
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single movement? like what for example?
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Flashman probably means no non combat move round.
Do all moves before rolling combat.
Then place new units. -
But how would you reinforce a territory you just captured?
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You don’t.
You attack with enough units to hold it.





