@mike64 OK. I ll get to Japan after my lunch. Thanks mate! This will be fun
G40 2e captain walker (axis) vs Entek (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
1 artillery moved from Shensi to Szechwan
2 fighters moved from Shensi to Szechwan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
2 artilleries moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery, 2 infantry and 4 mech_infantrys moved from Kwangsi to Yunnan
4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 destroyers, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 1 : 5/8 hits
Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery and 2 fighters
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 fighters in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 destroyer and 1 tactical_bomber
British defend with 1 battleship
Japanese roll dice for 2 battleships, 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 37 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 4 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 aaGun, 5 infantry and 1 mech_infantry; Chinese defend with 1 infantry
AA guns fire in Yunnan : 1/3 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 : 5/16 hits
Chinese roll dice for 1 aaGun, 1 fighter, 6 infantry and 1 mech_infantry in Yunnan, round 1 : 2/8 hits
3 infantry owned by the British , 2 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 aaGun owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 7/14 hits
Chinese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the British , 1 mech_infantry owned by the British , 1 fighter owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 fighter
Casualties for British: 1 aaGun, 5 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 3/3 hits
ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 transportNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 transports moved from 36 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Szechwan to Kwangsi
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kwangsi to 44 Sea ZonePlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
1 factory_minor placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 4 fighters, 1 harbour, 3 mech_infantrys and 3 tactical_bombers
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Siam : 1 infantry
Manchuria : 1 aaGun and 7 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 armour, 3 artilleries and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
44 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
43 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
37 Sea Zone : 1 flag, 2 battleships and 1 destroyer
36 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transports
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 48 / 48
Americans : 51 / 73
Chinese : 0 / 2
British : 24 / 27
UK_Pacific : 18 / 19
Italians : 26 / 38
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
2 artilleries moved from Algeria to Tunisia
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Wake Island to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 infantry and 4 transports moved from 25 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone -
Need OOL for SZ 6
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Since the subs can’t be hit it will be 2 on each carrier,dd,tacs,fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to 92 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
2 artilleries moved from Algeria to Tunisia
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Wake Island to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 infantry and 4 transports moved from 25 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 4 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 6/7 hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 1 : 5/7 hits
4 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 3/3 hits
1 tactical_bomber owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters and 4 transports remaining. Battle score for attacker is -13
Casualties for Japanese: 2 carriers, 1 destroyer and 2 tactical_bombers
Casualties for Americans: 2 bombers, 4 fighters and 1 tactical_bomber
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 1 : 2/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 tactical_bomber in 92 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 92 Sea Zone, round 1 : 2/2 hits
1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is -23
Casualties for Americans: 1 bomber and 1 tactical_bomber
Battle in 16 Sea Zone
Americans attack with 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 16 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 2 destroyers
16 Sea Zone : 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 3 artilleries and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 2 artilleries and 3 infantry
101 Sea Zone : 2 destroyers and 4 transports
91 Sea Zone : 1 carrier, 1 cruiser and 5 transportsProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 48 / 48
Americans : 52 / 73
Chinese : 0 / 2
British : 24 / 27
UK_Pacific : 18 / 19
Italians : 25 / 38
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 48 / 48
Americans : 52 / 73
Chinese : 0 / 2
British : 24 / 27
UK_Pacific : 18 / 19
Italians : 25 / 38
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 115 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
British take Belgian Congo from Italians
1 armour moved from Kenya to Ethiopia
1 artillery moved from Persia to Iraq
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from Kenya to EthiopiaCombat - British
Battle in Rhodesia
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Rhodesia, round 1 : 1/2 hits
Italians roll dice for 1 armour in Rhodesia, round 1 : 0/1 hits
1 armour owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in French Equatorial Africa
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 1 : 1/2 hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 1 : 0/1 hits
1 artillery owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Ethiopia
British attack with 2 armour
Italians defend with 1 infantry
British roll dice for 2 armour in Ethiopia, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 1 : 1/1 hits
1 armour owned by the British lost in Ethiopia
British roll dice for 1 armour in Ethiopia, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries and 2 mech_infantrys
British roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 : 2/8 hits
Japanese roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Yunnan, round 1 : 3/6 hits
3 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 2 : 2/4 hits
2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 2/3 hits
1 mech_infantry owned by the British , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Yunnan
retreated to Yunnan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -15
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Casualties for British: 1 fighter, 3 infantry and 3 mech_infantrys
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer, 1 fighter and 1 transport in 125 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the British lost in 125 Sea Zone
1 transport owned by the British retreated to 111 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 1 artillery
Italians defend with 1 infantry
British roll dice for 1 artillery in Iraq, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 battleship, 1 destroyer and 1 transport
British roll dice for 2 fighters in 92 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 92 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians , 1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 25
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 1 destroyer and 1 transport
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 115 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - British
1 bomber moved from 115 Sea Zone to Novgorod
1 fighter moved from 125 Sea Zone to Scotland
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
5 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 tactical_bomber moved from Yunnan to India
1 fighter moved from 92 Sea Zone to GibraltarPlace Units - British
1 armour and 1 infantry placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
1 transport placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4
UK_Pacific collect 11 PUs (7 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 aaGun and 1 mech_infantry
Burma : 1 aaGun and 5 infantry
India : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Borneo : 1 infantry
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield, 1 fighter and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Rhodesia : 1 artillery and 1 infantry
French Equatorial Africa : 1 flag, 1 armour and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 armour
Novgorod : 1 bomber
109 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 destroyer
Persia : 1 flag
91 Sea Zone : 1 transport
111 Sea Zone : 1 cruiser, 1 destroyer, 2 infantry and 1 transportProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 48 / 48
Americans : 52 / 73
Chinese : 0 / 2
British : 28 / 28
UK_Pacific : 18 / 11
Italians : 21 / 38
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
That could have gone better.
You know that according to the rules you’re not allowed to build IC’s on territories you don’t start with?
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Your US air force needs to practice their bombing on ships!
You can build a minor on any territory that you have as long as it’s worth at least two. You can’t build a major or upgrade any IC’s unless they are original territories of yours.
You can post a question about that if you want to on the global faq thread…one of the “rules deputy” will clarify that. -
@captain:
Your US air force needs to practice their bombing on ships!
You can build a minor on any territory that you have as long as it’s worth at least two. You can’t build a major or upgrade any IC’s unless they are original territories of yours.
You can post a question about that if you want to on the global faq thread…one of the “rules deputy” will clarify that.I can’t believe your German sub took out my DD first round and lived! Saved Norway for you, at least for now.
I checked the notes in the game and it agrees with what you’re saying. I probably am remembering either a rule I read incorrectly or something that has been changed.
I somehow missed that IC in French Indochina! I so would have attacked that otherwise…. Oh, well. Good job on getting into Russia with Japan. That’ll help out Germany!
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@captain:
Your US air force needs to practice their bombing on ships!
You can build a minor on any territory that you have as long as it’s worth at least two. You can’t build a major or upgrade any IC’s unless they are original territories of yours.
You can post a question about that if you want to on the global faq thread…one of the “rules deputy” will clarify that.I see what I did. I read:
Major industrial complexes can be built only in originally controlled (not captured) territories with an IPC value of
3 or higher. Minor industrial complexes can be built only in territories with an IPC value of 2 or higher. You can’t
have more than one facility of the same type (industrial complex, air base, or naval base) per territory. Industrial
complexes can’t be built on islands (see “Islands,” page 8).I somehow missed that period between higher and Minor!
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I think they did change the rules regarding major IC’s. It used to be that if the US took Norway, for instance, then they could build a major IC there. But now only a minor is allowed.
Let me see what Italy can do now…
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Triple A actually allows more than one minor in a territory. When I used to play against the AI it would place two or three in a territory! Moore and Able always cheated!
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@captain:
Triple A actually allows more than one minor in a territory. When I used to play against the AI it would place two or three in a territory! Moore and Able always cheated!
When I played it would always end up attacking the Minors, and sometimes even move through impassible terrain!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Egypt to EthiopiaCombat - Italians
Battle in Ethiopia
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ethiopia, round 1 : 2/3 hits
British roll dice for 1 armour in Ethiopia, round 1 : 0/1 hits
1 armour owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Ethiopia to Egypt
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 armour moved from Libya to Alexandria
1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 armour, 2 artilleries and 1 mech_infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
1 destroyer placed in 93 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag, 1 armour and 1 artillery
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Romania : 2 armour
Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Ethiopia : 1 infantry and 1 mech_infantry
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
97 Sea Zone : 1 cruiser and 2 transports
Iraq : 1 flag, 1 armourProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 48 / 48
Americans : 52 / 73
Chinese : 0 / 2
British : 27 / 28
UK_Pacific : 18 / 11
Italians : 22 / 34
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 1 infantry moved from Shan State to French Indo China
1 fighter moved from Malaya to French Indo ChinaCombat - ANZAC
Battle in French Indo China
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in French Indo China, round 1 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to India
1 fighter moved from French Indo China to Shan State
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 fighters placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4,2,3,2
ANZAC collect 16 PUs (3 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Shan State : 1 fighter
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 46 / 48
Americans : 52 / 73
Chinese : 0 / 2
British : 27 / 28
UK_Pacific : 18 / 11
Italians : 22 / 34
ANZAC : 19 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
Territory Summary for French :
Scotland : 2 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 54
Russians : 32 / 35
Japanese : 46 / 48
Americans : 52 / 73
Chinese : 0 / 2
British : 27 / 28
UK_Pacific : 18 / 11
Italians : 22 / 34
ANZAC : 19 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
scramble your fighter in 111?
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Yeah, go ahead
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 armour moved from Vyborg to Novgorod
1 artillery moved from Vyborg to Novgorod
6 infantry moved from Vyborg to Novgorod
1 armour and 2 artilleries moved from Baltic States to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
1 infantry moved from Finland to Karelia
1 fighter moved from Finland to KareliaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 : 2/5 hits
British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 111 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 fighter and 1 transport in 111 Sea Zone, round 2 : 1/1 hits
2 infantry owned by the British , 1 transport owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport
Battle in Karelia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Karelia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 3 artilleries, 6 infantry and 2 tactical_bombers
British defend with 1 bomber; Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 2 armour, 3 artilleries, 6 infantry and 2 tactical_bombers in Novgorod, round 1 : 8/13 hits
Russians roll dice for 1 artillery, 1 bomber and 9 infantry in Novgorod, round 1 : 4/11 hits
8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 3 artilleries, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/9 hits
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 bomber owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 3 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 6 infantry
Casualties for British: 1 bomber
Casualties for Russians: 1 artillery and 9 infantryNon Combat Move - Germans
1 fighter moved from Karelia to Poland
2 tactical_bombers moved from Novgorod to Poland
3 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Germany
3 infantry moved from Romania to Eastern PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 artilleries and 8 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
2 artilleries and 5 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 1.
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
Germans undo move 1.
1 armour and 1 mech_infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Poland : 1 artillery, 1 fighter, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
Germany : 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 5 infantry and 1 mech_infantry
Denmark : 2 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 artillery, 13 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 60
Russians : 30 / 35
Japanese : 46 / 48
Americans : 52 / 73
Chinese : 0 / 2
British : 27 / 28
UK_Pacific : 18 / 11
Italians : 22 / 34
ANZAC : 19 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





