G40 2e captain walker (axis) vs Entek (allies +8)

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    That really hurt Germany when they lost their tanks last round. It’s going to be difficult for them in Russia now.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_minors; Remaining resources: 37 PUs;
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to 115 Sea Zone
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                2 infantry moved from Northwest Persia to Iraq
                2 artilleries moved from Novgorod to Baltic States
                3 infantry moved from Novgorod to Baltic States
                3 infantry moved from Belarus to Baltic States

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 infantry
                    Italians defend with 2 infantry
                        Russians roll dice for 2 infantry in Iraq, round 1 :  1/2 hits
                        Italians roll dice for 2 infantry in Iraq, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
                        Russians roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Iraq, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Iraq
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 artilleries and 6 infantry
                    Germans defend with 1 armour, 3 artilleries and 3 infantry
                        Russians roll dice for 2 artilleries and 6 infantry in Baltic States, round 1 :  1/8 hits
                        Germans roll dice for 1 armour, 3 artilleries and 3 infantry in Baltic States, round 1 :  0/7 hits
                        1 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 2 artilleries and 6 infantry in Baltic States, round 2 :  2/8 hits
                        Germans roll dice for 1 armour, 3 artilleries and 2 infantry in Baltic States, round 2 :  3/6 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 3 :  1/5 hits
                        Germans roll dice for 1 armour and 3 artilleries in Baltic States, round 3 :  1/4 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                        Russians roll dice for 2 artilleries and 2 infantry in Baltic States, round 4 :  0/4 hits
                        Germans roll dice for 1 armour and 2 artilleries in Baltic States, round 4 :  1/3 hits
                        1 infantry owned by the Russians lost in Baltic States
                    1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Belarus
                    Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 5 infantry
                Battle in 115 Sea Zone
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
                        Russians roll dice for 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 1 :  2/3 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 115 Sea Zone, round 1 :  2/3 hits
                        1 carrier owned by the Germans , 2 fighters owned by the Russians and 1 destroyer owned by the Germans lost in 115 Sea Zone
                        Russians roll dice for 1 tactical_bomber in 115 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 cruiser and 3 transports in 115 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Russians and 1 cruiser owned by the Germans lost in 115 Sea Zone
                    Germans win with 3 transports remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for Russians: 2 fighters and 1 tactical_bomber

    Non Combat Move - Russians
                1 armour moved from Russia to Belarus
                4 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                6 infantry moved from Timguska to Novosibirsk
                3 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 9 infantry
        Timguska : 3 infantry
        Belarus : 2 aaGuns, 1 armour, 2 artilleries and 3 infantry
        Karelia : 1 infantry
        Bryansk : 3 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major and 4 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 2 aaGuns, 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
        Smolensk : 4 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 35 / 35
        Japanese : 42 / 50
        Americans : 51 / 73
        Chinese : 2 / 2
        British : 24 / 27
        UK_Pacific : 19 / 19
        Italians : 26 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    I was hoping to take out your transports too, but I didn’t quite do it.

    I hope I thinned out some of your stuff enough too.  I hope the between the UK and the US Germany and Italy will have more to worry about

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Sikang to Volgograd
                      Japanese take Kazakhstan from Russians
                      Japanese take Volgograd from Russians
                1 artillery moved from Shensi to Szechwan
                2 fighters moved from Shensi to Szechwan
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                2 artilleries moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 artillery, 2 infantry and 4 mech_infantrys moved from Kwangsi to Yunnan
                4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 2 destroyers, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 cruiser, 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 2 destroyers, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 1 :  5/8 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 16 Sea Zone, round 1 :  2/2 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Szechwan
                    Japanese attack with 1 artillery and 2 fighters
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 fighters in Szechwan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 1 destroyer and 1 tactical_bomber
                    British defend with 1 battleship
                        Japanese roll dice for 2 battleships, 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 battleship in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 battleship owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Yunnan
                    Japanese attack with 1 armour, 3 artilleries, 4 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 1 fighter; British defend with 1 aaGun, 5 infantry and 1 mech_infantry; Chinese defend with 1 infantry
                        AA guns fire in Yunnan :  1/3 hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 2 infantry, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 :  5/16 hits
                        Chinese roll dice for 1 aaGun, 1 fighter, 6 infantry and 1 mech_infantry in Yunnan, round 1 :  2/8 hits
                        3 infantry owned by the British , 2 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 aaGun owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 :  7/14 hits
                        Chinese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 :  2/4 hits
                        2 infantry owned by the British , 1 mech_infantry owned by the British , 1 fighter owned by the ANZAC and 2 mech_infantrys owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 fighter, 2 infantry and 2 mech_infantrys
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 aaGun, 5 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 :  3/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 cruiser and 1 transport

    Non Combat Move - Japanese
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                1 carrier moved from 36 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                4 transports moved from 36 Sea Zone to 6 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kwangsi
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                2 fighters moved from Szechwan to Kwangsi
                1 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Kansu to Tsinghai
                1 fighter moved from Kwangsi to 44 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 6 Sea Zone
                2 infantry placed in Japan
                1 factory_minor placed in French Indo China
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 4 fighters, 1 harbour, 3 mech_infantrys and 3 tactical_bombers
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Siam : 1 infantry
        Manchuria : 1 aaGun and 7 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 armour, 3 artilleries and 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 artillery
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Kazakhstan : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        44 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
        43 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        37 Sea Zone : 1 flag, 2 battleships and 1 destroyer
        36 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transports
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 32 / 35
        Japanese : 48 / 48
        Americans : 51 / 73
        Chinese : 0 / 2
        British : 24 / 27
        UK_Pacific : 18 / 19
        Italians : 26 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Morocco to 92 Sea Zone
                1 armour moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Algeria to Tunisia
                2 artilleries moved from Algeria to Tunisia
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Wake Island to 6 Sea Zone
                1 fighter moved from Wake Island to 6 Sea Zone
                3 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                4 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 infantry and 4 transports moved from 25 Sea Zone to 16 Sea Zone
                1 cruiser moved from 26 Sea Zone to 16 Sea Zone

  • 20 19 18 17 16

    Need OOL for SZ 6

  • 23 21 20 19 17 16 15 13

    Since the subs can’t be hit it will be 2 on each carrier,dd,tacs,fighters

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Morocco to 92 Sea Zone
                1 armour moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Algeria to Tunisia
                2 artilleries moved from Algeria to Tunisia
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Wake Island to 6 Sea Zone
                1 fighter moved from Wake Island to 6 Sea Zone
                3 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                4 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 infantry and 4 transports moved from 25 Sea Zone to 16 Sea Zone
                1 cruiser moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 4 fighters and 1 tactical_bomber
                    Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 4 transports
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 :  6/7 hits
                        Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 1 :  5/7 hits
                        4 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 2 bombers in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 :  3/3 hits
                        1 tactical_bomber owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 fighters and 4 transports remaining. Battle score for attacker is -13
                    Casualties for Japanese: 2 carriers, 1 destroyer and 2 tactical_bombers
                    Casualties for Americans: 2 bombers, 4 fighters and 1 tactical_bomber
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 3 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 1 :  0/1 hits
                        Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 1 :  2/6 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 destroyer and 1 transport
                        Americans roll dice for 1 bomber and 1 tactical_bomber in 92 Sea Zone, round 1 :  0/2 hits
                        Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 92 Sea Zone, round 1 :  2/2 hits
                        1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is -23
                    Casualties for Americans: 1 bomber and 1 tactical_bomber
                Battle in 16 Sea Zone
                    Americans attack with 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports in 16 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    2 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                2 transports moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                4 artilleries and 4 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        10 Sea Zone : 2 destroyers
        16 Sea Zone : 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 3 artilleries and 3 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 2 artilleries and 3 infantry
        101 Sea Zone : 2 destroyers and 4 transports
        91 Sea Zone : 1 carrier, 1 cruiser and 5 transports

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 32 / 35
        Japanese : 48 / 48
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 24 / 27
        UK_Pacific : 18 / 19
        Italians : 25 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 32 / 35
        Japanese : 48 / 48
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 24 / 27
        UK_Pacific : 18 / 19
        Italians : 25 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 armour, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 115 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                2 fighters moved from United Kingdom to 92 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
                      British take Belgian Congo from Italians
                1 armour moved from Kenya to Ethiopia
                1 artillery moved from Persia to Iraq
                2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                2 mech_infantrys moved from Shan State to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 armour moved from Kenya to Ethiopia

    Combat - British
                Battle in Rhodesia
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                        British roll dice for 1 artillery and 1 infantry in Rhodesia, round 1 :  1/2 hits
                        Italians roll dice for 1 armour in Rhodesia, round 1 :  0/1 hits
                        1 armour owned by the Italians lost in Rhodesia
                    British win, taking Rhodesia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in French Equatorial Africa
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 1 :  1/2 hits
                        Italians roll dice for 1 artillery in French Equatorial Africa, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in French Equatorial Africa
                    British win, taking French Equatorial Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Ethiopia
                    British attack with 2 armour
                    Italians defend with 1 infantry
                        British roll dice for 2 armour in Ethiopia, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 1 :  1/1 hits
                        1 armour owned by the British lost in Ethiopia
                        British roll dice for 1 armour in Ethiopia, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour, 3 artilleries and 2 mech_infantrys
                        British roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 :  2/8 hits
                        Japanese roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Yunnan, round 1 :  3/6 hits
                        3 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
                        British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 2 :  2/4 hits
                        2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 :  2/3 hits
                        1 mech_infantry owned by the British , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -15
                    Casualties for Japanese: 2 artilleries and 2 mech_infantrys
                    Casualties for British: 1 fighter, 3 infantry and 3 mech_infantrys
                Battle in 125 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 transport
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer, 1 fighter and 1 transport in 125 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the British lost in 125 Sea Zone
                    1 transport owned by the British retreated to 111 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Iraq
                    British attack with 1 artillery
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery in Iraq, round 1 :  1/1 hits
                        Italians roll dice for 1 infantry in Iraq, round 1 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians win with no units remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    British attack with 2 fighters
                    Italians defend with 1 battleship, 1 destroyer and 1 transport
                        British roll dice for 2 fighters in 92 Sea Zone, round 1 :  2/2 hits
                        Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 92 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Italians , 1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 25
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 battleship, 1 destroyer and 1 transport
                Battle in 115 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 3 transports
                        3 transports owned by the Germans lost in 115 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports

    Non Combat Move - British
                1 bomber moved from 115 Sea Zone to Novgorod
                1 fighter moved from 125 Sea Zone to Scotland
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 110 Sea Zone to 111 Sea Zone
                5 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 tactical_bomber moved from Yunnan to India
                1 fighter moved from 92 Sea Zone to Gibraltar

    Place Units - British
                1 armour and 1 infantry placed in Union of South Africa
                1 tactical_bomber placed in United Kingdom
                1 transport placed in 109 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,2,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4
                UK_Pacific collect 11 PUs (7 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 1 aaGun and 1 mech_infantry
        Burma : 1 aaGun and 5 infantry
        India : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
        Malaya : 1 harbour and 1 infantry
        Borneo : 1 infantry
        Sumatra : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun, 1 airfield, 1 fighter and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Rhodesia : 1 artillery and 1 infantry
        French Equatorial Africa : 1 flag, 1 armour and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 armour
        Novgorod : 1 bomber
        109 Sea Zone : 1 transport
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 destroyer
        Persia : 1 flag
        91 Sea Zone : 1 transport
        111 Sea Zone : 1 cruiser, 1 destroyer, 2 infantry and 1 transport

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 32 / 35
        Japanese : 48 / 48
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 28 / 28
        UK_Pacific : 18 / 11
        Italians : 21 / 38
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    That could have gone better.

    You know that according to the rules you’re not allowed to build IC’s on territories you don’t start with?

  • 23 21 20 19 17 16 15 13

    Your US air force needs to practice their bombing on ships!
    You can build a minor on any territory that you have as long as it’s worth at least two. You can’t build a major or upgrade any IC’s unless they are original territories of yours.
    You can post a question about that if you want to on the global faq thread…one of the “rules deputy” will clarify that.

  • 20 19 18 17 16

    @captain:

    Your US air force needs to practice their bombing on ships!
    You can build a minor on any territory that you have as long as it’s worth at least two. You can’t build a major or upgrade any IC’s unless they are original territories of yours.
    You can post a question about that if you want to on the global faq thread…one of the “rules deputy” will clarify that.

    I can’t believe your German sub took out my DD first round and lived!  Saved Norway for you, at least for now.

    I checked the notes in the game and it agrees with what you’re saying.  I probably am remembering either a rule I read incorrectly or something that has been changed.

    I somehow missed that IC in French Indochina!  I so would have attacked that otherwise…. Oh, well.  Good job on getting into Russia with Japan.  That’ll help out Germany!

  • 20 19 18 17 16

    @captain:

    Your US air force needs to practice their bombing on ships!
    You can build a minor on any territory that you have as long as it’s worth at least two. You can’t build a major or upgrade any IC’s unless they are original territories of yours.
    You can post a question about that if you want to on the global faq thread…one of the “rules deputy” will clarify that.

    I see what I did.  I read:

    Major industrial complexes can be built only in originally controlled (not captured) territories with an IPC value of
    3 or higher. Minor industrial complexes can be built only in territories with an IPC value of 2 or higher. You can’t
    have more than one facility of the same type (industrial complex, air base, or naval base) per territory. Industrial
    complexes can’t be built on islands (see “Islands,” page 8).

    I somehow missed that period between higher and Minor!

  • 23 21 20 19 17 16 15 13

    I think they did change the rules regarding major IC’s. It used to be that if the US took Norway, for instance, then they could build a major IC there. But now only a minor is allowed.

    Let me see what Italy can do now…

  • 23 21 20 19 17 16 15 13

    Triple A actually allows more than one minor in a territory. When I used to play against the AI it would place two or three in a territory! Moore and Able always cheated!

  • 20 19 18 17 16

    @captain:

    Triple A actually allows more than one minor in a territory. When I used to play against the AI it would place two or three in a territory! Moore and Able always cheated!

    When I played it would always end up attacking the Minors, and sometimes even move through impassible terrain!

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 fighter moved from Egypt to Ethiopia

    Combat - Italians
                Battle in Ethiopia
                    Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 armour
                        Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Ethiopia, round 1 :  2/3 hits
                        British roll dice for 1 armour in Ethiopia, round 1 :  0/1 hits
                        1 armour owned by the British lost in Ethiopia
                    Italians win, taking Ethiopia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Ethiopia to Egypt
                1 artillery moved from Egypt to Alexandria
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Iraq
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 armour moved from Libya to Alexandria
                1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Southern France to Southern Italy
                1 armour, 2 artilleries and 1 mech_infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                1 fighter placed in Southern Italy
                1 destroyer placed in 93 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag, 1 armour and 1 artillery
        Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
        Anglo Egyptian Sudan : 1 flag, 1 artillery
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Syria : 1 flag
        Romania : 2 armour
        Northern Italy : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Ethiopia : 1 infantry and 1 mech_infantry
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 destroyer
        Greece : 1 flag
        97 Sea Zone : 1 cruiser and 2 transports
        Iraq : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 32 / 35
        Japanese : 48 / 48
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 27 / 28
        UK_Pacific : 18 / 11
        Italians : 22 / 34
        ANZAC : 17 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter and 1 infantry moved from Shan State to French Indo China
                1 fighter moved from Malaya to French Indo China

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
                        ANZAC roll dice for 2 fighters and 1 infantry in French Indo China, round 1 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                    ANZAC win, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from French Indo China to India
                1 fighter moved from French Indo China to Shan State
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4,2,3,2
                ANZAC collect 16 PUs (3 lost to blockades); end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Shan State : 1 fighter
        India : 1 fighter
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 32 / 35
        Japanese : 46 / 48
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 27 / 28
        UK_Pacific : 18 / 11
        Italians : 22 / 34
        ANZAC : 19 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 32 / 35
        Japanese : 46 / 48
        Americans : 52 / 73
        Chinese : 0 / 2
        British : 27 / 28
        UK_Pacific : 18 / 11
        Italians : 22 / 34
        ANZAC : 19 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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Axis & Allies Boardgaming Custom Painted Miniatures

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