G40 2e captain walker (axis) vs Entek (allies +8)

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Szechwan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Hopei : 2 infantry
        Szechwan : 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 26 / 37
        UK_Pacific : 17 / 17
        Italians : 18 / 23
        ANZAC : 10 / 12
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Szechwan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Hopei : 2 infantry
        Szechwan : 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 26 / 37
        UK_Pacific : 17 / 17
        Italians : 18 / 23
        ANZAC : 10 / 12
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - British

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                2 destroyers moved from 117 Sea Zone to 109 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 artillery moved from West India to Eastern Persia
                2 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 mech_infantry moved from India to Burma
                3 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Place Units - British
                1 artillery, 1 fighter and 2 infantry placed in United Kingdom
                1 transport placed in 109 Sea Zone
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Rhodesia: 2 infantry
                EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 2 armour
                EDIT: Adding units owned by British to Union of South Africa: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shan State : 4 infantry and 1 mech_infantry
        Burma : 1 aaGun, 5 infantry and 1 mech_infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour and 3 infantry
        Kwangtung : 1 harbour and 2 infantry
        37 Sea Zone : 1 destroyer
        39 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Belgian Congo : 1 armour and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 artillery and 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        109 Sea Zone : 2 destroyers and 2 transports
        Eastern Persia : 1 flag, 1 artillery
        81 Sea Zone : 1 destroyer and 1 transport
        Persia : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 18 / 23
        ANZAC : 10 / 12
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    I forgot move up some brits in Africa so you’ll see an edit or two.

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour, 1 artillery and 4 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                2 infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 1 :  3/4 hits
                        French roll dice for 2 infantry in Algeria, round 1 :  2/2 hits
                        2 infantry owned by the French , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                Battle in Alexandria
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 1 :  1/4 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 1 bomber and 6 infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 :  1/2 hits
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 6 infantry in Egypt, round 1 :  4/10 hits
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 1 :  3/6 hits
                        1 infantry owned by the British , 2 infantry owned by the ANZAC , 1 artillery owned by the British , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Egypt, round 2 :  3/7 hits
                        British roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        1 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to 99 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Southern France to Northern Italy
                1 armour moved from Southern France to Yugoslavia
                1 bomber moved from 99 Sea Zone to Greece

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 2 infantry
        Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour and 3 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Tanganyika Territory : 1 flag, 1 infantry
        Algeria : 1 flag, 1 armour and 1 artillery
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 1 armour, 1 artillery and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 bomber and 2 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 armour
        98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 25 / 28
        UK_Pacific : 17 / 17
        Italians : 22 / 32
        ANZAC : 10 / 12
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry
        French Equatorial Africa : 1 infantry
        Syria : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 25 / 28
        UK_Pacific : 17 / 17
        Italians : 22 / 32
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    Looks like Italy had a good turn.  I should have brought that Bomber down from the UK the first turn to try to destroy the fleet the first round :/

    Let’s see if the USSR’s had enough time to build up against the coming German onslaught!

  • 23 21 20 19 17 16 15 13

    I always use the bomber from UK on that attack…and I always attack Ethiopia…I don’t want those Italian guys coming up from the South.
    If the UK doesn’t hit Italy hard in the first few rounds then they take over the Med and then the US has to clear them out.

  • 20 19 18 17 16

    @captain:

    I always use the bomber from UK on that attack…and I always attack Ethiopia…I don’t want those Italian guys coming up from the South.
    If the UK doesn’t hit Italy hard in the first few rounds then they take over the Med and then the US has to clear them out.

    I can see that  :-o  I’m hoping that with a bit of luck and what’s being built in South Africa, I can take something back!  Trusting to luck doesn’t seem that wise though  :-)

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 2 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Poland to Baltic States
                1 bomber moved from Western Germany to Baltic States
                1 bomber moved from Western Germany to Bessarabia
                2 infantry moved from Romania to Bessarabia
                4 armour moved from Germany to Eastern Poland
                1 artillery and 11 infantry moved from Poland to Eastern Poland
                3 armour, 3 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 6 infantry moved from Finland to Karelia
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Karelia
                3 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
                1 carrier and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone
                1 destroyer moved from 112 Sea Zone to 114 Sea Zone

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Karelia, round 1 :  2/9 hits
                        Russians roll dice for 3 infantry in Karelia, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                        Germans roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Karelia, round 2 :  3/8 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 114 Sea Zone, round 1 :  1/6 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Eastern Poland
                    Germans attack with 7 armour, 4 artilleries and 18 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 7 armour, 4 artilleries and 18 infantry in Eastern Poland, round 1 :  11/29 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 7 armour, 4 artilleries and 17 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Baltic States to Germany
                1 bomber moved from Bessarabia to Germany
                1 tactical_bomber moved from 114 Sea Zone to Poland
                1 tactical_bomber moved from Slovakia Hungary to Poland
                2 aaGuns moved from Slovakia Hungary to Eastern Poland
                3 fighters moved from 114 Sea Zone to Western Germany
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 3 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from 114 Sea Zone to Poland
                5 infantry moved from Germany to Poland
                1 artillery moved from Normandy Bordeaux to France
                1 artillery moved from Holland Belgium to France
                1 armour moved from Normandy Bordeaux to Western Germany
                1 armour moved from Holland Belgium to Germany
                1 fighter and 1 tactical_bomber moved from Karelia to Finland
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Romania to Yugoslavia

    Place Units - Germans
                2 artilleries and 8 infantry placed in Germany
                1 infantry and 4 mech_infantrys placed in Western Germany
                Germans undo move 2.
                1 infantry placed in France
                4 mech_infantrys placed in Western Germany
                Germans undo move 1.
                1 artillery and 1 infantry placed in France
                Germans undo move 2.
                1 artillery, 7 infantry and 2 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 2 mech_infantrys
        Romania : 3 infantry
        Poland : 1 aaGun, 1 artillery, 8 infantry and 2 tactical_bombers
        Germany : 1 armour, 1 artillery, 2 bombers, 1 factory_major, 7 infantry and 2 mech_infantrys
        Denmark : 2 infantry
        Karelia : 1 flag, 1 artillery and 5 infantry
        Baltic States : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 2 aaGuns, 7 armour, 4 artilleries and 17 infantry
        Bessarabia : 1 flag, 2 infantry
        125 Sea Zone : 1 submarine
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        114 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transports
        Yugoslavia : 1 flag, 1 infantry
        Finland : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 37
        Japanese : 31 / 42
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 25 / 28
        UK_Pacific : 17 / 17
        Italians : 22 / 32
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    yes…make sure you build in South Africa. It might be a good idea to build a minor IC in Persia also. If you have one there it can help out Egypt,India and even Russia.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Belarus to Baltic States
                2 fighters and 1 tactical_bomber moved from Russia to Baltic States
                1 artillery and 2 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 1 :  0/3 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 1 :  0/2 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  2/3 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Baltic States
                    Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 1 :  3/5 hits
                        Germans roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Baltic States to Novgorod
                2 fighters moved from Baltic States to Novgorod
                4 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                4 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Russia to Belarus
                1 armour moved from Ukraine to Western Ukraine
                2 aaGuns and 4 infantry moved from Russia to Bryansk
                6 infantry moved from Yakut S.S.R. to Yenisey
                3 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 submarine moved from 118 Sea Zone to 104 Sea Zone

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Yenisey : 6 infantry
        Amur : 2 aaGuns and 9 infantry
        Yakut S.S.R. : 3 infantry
        Belarus : 1 aaGun, 2 armour, 7 infantry and 1 mech_infantry
        Baltic States : 1 artillery and 1 infantry
        Bryansk : 2 aaGuns and 4 infantry
        Vyborg : 3 infantry
        Bessarabia : 1 artillery and 2 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major and 4 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 2 armour, 2 artilleries, 11 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
        104 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 2 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 35 / 35
        Japanese : 31 / 42
        Americans : 52 / 53
        Chinese : 7 / 7
        British : 25 / 28
        UK_Pacific : 17 / 17
        Italians : 22 / 32
        ANZAC : 10 / 11
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 harbour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                3 infantry moved from Kiangsi to Kwangtung
                1 fighter moved from Kiangsi to Kwangtung
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
                1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                2 bombers moved from Kwangsi to Philippines
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Kweichow to Hopei
                1 mech_infantry moved from Chahar to Hopei
                2 infantry moved from Kweichow to Szechwan
                1 armour and 1 artillery moved from Yunnan to Szechwan
                1 fighter moved from Kwangsi to Hopei
                1 fighter moved from Kwangsi to Hopei
                3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 5 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 1 :  6/10 hits
                        Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 1 :  3/6 hits
                        1 fighter owned by the Chinese , 2 infantry owned by the Japanese , 5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 1 fighter and 5 infantry
                Battle in Celebes
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Kwangtung, round 1 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Hopei, round 1 :  3/4 hits
                        Chinese roll dice for 2 infantry in Hopei, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Borneo
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers and 3 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Philippines, round 1 :  0/6 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 :  1/3 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Philippines, round 2 :  1/5 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery and 2 bombers in Philippines, round 3 :  2/3 hits
                        Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 :  2/2 hits
                        1 fighter owned by the Americans , 2 bombers owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is -17
                    Casualties for Japanese: 2 bombers and 3 infantry
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
                1 fighter moved from Kwangtung to Kwangsi
                3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
                2 fighters moved from Hopei to Hunan
                2 infantry moved from Kwangsi to Yunnan
                1 submarine moved from 33 Sea Zone to 43 Sea Zone

    Place Units - Japanese
                1 harbour placed in Kwangsi
                3 mech_infantrys placed in Kiangsu
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 4 fighters, 1 harbour and 3 tactical_bombers
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Siam : 1 infantry
        Manchuria : 1 aaGun and 7 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 2 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag, 2 fighters
        Hopei : 1 flag, 1 artillery and 1 mech_infantry
        Szechwan : 1 flag, 1 armour
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 armour, 1 harbour, 3 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 destroyer
        44 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        43 Sea Zone : 1 cruiser, 1 submarine and 1 transport
        37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 35 / 35
        Japanese : 49 / 49
        Americans : 50 / 53
        Chinese : 3 / 7
        British : 25 / 28
        UK_Pacific : 10 / 17
        Italians : 22 / 32
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    You had the option of scrambling your fighter in Phil…but I left it on the islands for better defense for you. Scrambling one fighter against a large naval force would have been fruitless. But it fought good in Phil…way too good…it took out both my bombers.

  • 20 19 18 17 16

    @captain:

    You had the option of scrambling your fighter in Phil…but I left it on the islands for better defense for you. Scrambling one fighter against a large naval force would have been fruitless. But it fought good in Phil…way too good…it took out both my bombers.

    I’ll give him a posthumous Medal of Honor for his valiant defense of the Philipense against an overwhelming force! :)

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 bombers moved from Midway to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Midway to 26 Sea Zone
                1 fighter moved from Midway to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                4 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to Morocco
                1 cruiser moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 2 bombers and 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 3 artilleries, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports
        25 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        10 Sea Zone : 1 cruiser and 1 transport
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Gibraltar : 2 artilleries and 2 infantry
        Morocco : 1 armour, 2 artilleries, 1 fighter and 3 infantry
        101 Sea Zone : 1 carrier and 1 tactical_bomber
        91 Sea Zone : 1 cruiser, 1 destroyer and 5 transports

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 35 / 35
        Japanese : 49 / 49
        Americans : 50 / 70
        Chinese : 3 / 7
        British : 25 / 28
        UK_Pacific : 10 / 17
        Italians : 22 / 32
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 35 / 35
        Japanese : 49 / 49
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 25 / 28
        UK_Pacific : 10 / 17
        Italians : 22 / 32
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 8 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - British
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                1 bomber moved from United Kingdom to 125 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 infantry moved from 125 Sea Zone to Norway
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                3 infantry moved from Persia to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                5 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Burma to Siam
                2 infantry moved from Shan State to Siam
                2 infantry and 1 mech_infantry moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 cruiser moved from 39 Sea Zone to 38 Sea Zone
                1 battleship moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 37 Sea Zone
                1 cruiser moved from 38 Sea Zone to 37 Sea Zone

    Airborne Attack Move - British

  • 20 19 18 17 16

    Do you want to Submerge the Sub in SZ 37 off of Siam?

  • 23 21 20 19 17 16 15 13

    if there isn’t a destroyer in the attack then submerge it.

Suggested Topics

  • 76
  • 21
  • 44
  • 204
  • 84
  • 83
  • 231
  • 175
Axis & Allies Boardgaming Custom Painted Miniatures

58

Online

17.9k

Users

40.7k

Topics

1.8m

Posts