• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Shantung to Anhwe
                1 armour moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 35 Sea Zone to 6 Sea Zone
                4 fighters moved from Japan to 6 Sea Zone
                3 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
                3 fighters moved from Kwangtung to 6 Sea Zone
                1 bomber moved from Kwangtung to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 artillery
                    Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 10 fighters and 2 tactical_bombers
                    Americans defend with 1 carrier, 4 destroyers, 2 fighters and 2 submarines
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80
                    Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters and 2 submarines

    Non Combat Move - Japanese
                4 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                6 infantry moved from 6 Sea Zone to Japan
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
                2 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
                1 bomber moved from Yunnan to Shantung
                1 infantry moved from Timguska to Kansu

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Shantung
                3 destroyers placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,3,2
                Japanese collect 44 PUs (10 lost to blockades); end with 44 PUs total


  • Europe Axis have met the victory conditions and the allies have one round to take back one VC.

  • 13

    no use in trying - good game there.

    Want to flip sides and make it a league game?


  • I don’t think we used a bid in this game. Want to bid for sides?

  • 13

    Normally I would want a straight flip, but since we’re switching it to league I can be flexible.  You’re Allies, what did you have in mind?


  • Well, we could make an 8-10 bid and then flip with the same bid after the first league game? I wouldn’t mind playing axis or allies first if that was the case.

  • 13

    I’ll take Axis with Allies +8?


  • Okay, sounds good. Bid?

  • 13

    …Allies +8?


  • Sorry, I guess I meant more along the lines of placement.

  • 13

    I’m not too up on the bid proces here.  I would like to play Axis, and offered a bid of +8 for you for Allies.  By my understanding if you accept you tell me your placement and I kick it off.

    Or am I off base?


  • Ok, I’ll take a sub in the med in sz98 and 2 bucks to UK. Go ahead and start a game whenever you’re ready. GL & HF!

  • 13

Suggested Topics

  • 28
  • 30
  • 41
  • 49
  • 262
  • 90
  • 87
  • 183
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

18.0k

Users

40.7k

Topics

1.8m

Posts