X-DAP-05 TeamBoldDutch vs. DairyQryn

  • TripleA

    OK veqryn and dutch

    1. 96 hour rule? I am ok without it as long as not posting is due to life and not intentional.

    2. Need concrete rules about editing. I do not care where that battleship is that much.

    3. I enjoy trash talk, just do not get upset when the cow talks back!


  • This is like watching an episode of the maury povich show. I tune in for 30 seconds, shake my head in disbelief, and go back to sports center.


  • @JWW:

    This is like watching an episode of the maury povich show. I tune in for 30 seconds, shake my head in disbelief, and go back to sports center.

    :lol: awesome

  • TripleA

    Sweet rolling there Veqryn. I like the results. Now park your two bombers on yunnan for me. :)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 6 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Tsinghai
                1 fighter and 5 tactical_bombers moved from Jehol to Chahar
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
                      Japanese take Buyant-Uhaa from Russians
                1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
                1 artillery moved from Hopei to Chahar
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                2 artilleries moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Jehol to Chahar
                2 bombers moved from Bryansk to Kansu
                1 mech_infantry moved from Kweichow to Kansu
                1 fighter and 1 tactical_bomber moved from Hopei to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
                1 fighter moved from Yunnan to Sikang
                1 fighter moved from Kwangsi to Sikang
                2 artilleries and 2 infantry moved from Yunnan to Burma
                2 infantry moved from Shan State to Burma
                2 artilleries moved from Yunnan to Burma
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Malaya to Burma
                1 armour moved from Malaya to Shan State
                1 armour moved from Shan State to Yunnan
                1 submarine moved from 39 Sea Zone to 57 Sea Zone
                1 submarine moved from 36 Sea Zone to 57 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 2 fighters in Sikang, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                    retreated to Sikang
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Burma, round 1 :  5/9 hits
                        UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 1 :  0/4 hits
                        2 infantry owned by the British and 2 artilleries owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 6 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 6 tactical_bombers in Chahar, round 1 :  4/10 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 1 :  4/5 hits
                        Chinese roll dice for 2 infantry in Kansu, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Central Mongolia
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Central Mongolia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Central Mongolia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Central Mongolia
                    Japanese win, taking Central Mongolia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 57 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 submarines in 57 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the ANZAC lost in 57 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Manchuria
                2 infantry moved from Korea to 6 Sea Zone
                6 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                6 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 6 infantry and 6 transports moved from 6 Sea Zone to 36 Sea Zone
                6 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                2 fighters moved from Sikang to Yunnan
                1 fighter and 5 tactical_bombers moved from Chahar to Yunnan
                1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
                8 fighters moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 tactical_bombers placed in Malaya
                1 submarine placed in 6 Sea Zone
                1 infantry placed in Manchuria
                4 infantry placed in Japan
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kwangsi : 1 airfield and 8 fighters
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Manchuria : 1 aaGun, 1 factory_minor and 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Yunnan : 1 flag, 1 armour, 3 fighters and 5 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 bombers, 2 fighters and 2 tactical_bombers
        Hunan : 1 flag
        Kansu : 1 flag, 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 4 artilleries, 4 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 tactical_bombers
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 6 artilleries, 1 factory_minor and 6 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 destroyer
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer
        36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 6 transports
        Central Mongolia : 1 flag, 1 armour and 1 mech_infantry
        6 Sea Zone : 1 submarine
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 2 artilleries
        57 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 11 / 14
        Japanese : 68 / 73
        Americans : 54 / 74
        Chinese : 1 / 3
        British : 33 / 38
        UK_Pacific : 5 / 6
        Italians : 18 / 18
        ANZAC : 12 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • TripleA

    We played by email while the site upload space was full. I prefer spectators to know what is happening.

    We shall see what happens next. I like my money situation. I really like Germany’s situation. Little bit of luck and India is mine.

  • TripleA

    Apologies for posting. Was just now made aware I am not to post anymore.

    Here is a public service announcement.

    The remainder of this game is being played by email. No need to spectate anymore. The final save will be posted when the game is completed.

  • '10

    Good game.

    Murdered by dice again, first the US and then UK. Good luck on the final match.

    06Fuk - Dicefucked.tsvg

  • '12

    I would estimate that result to be somewhere in the upper 1-2% combined.  Amazing that the dice could be with you virtually every battle of the game huh?  Miraculous.

    Well now you gotta sit for 4 months till the winner of the last chance bracket can take 2 straight from ya like candy from a baby.  My advice… dont agree to play low luck  :wink:

    Wish I could say it was fun but completely one sided dice are never fun win or lose.  Just too bad we had both hands tied behind our backs all the way.

    Cheers and have fun in the final.

  • '12

    I would continue if we had just killed the trns.  Unreal.

  • Customizer

    a little luck is fun, but too much and it ruins the game…

    good game guys, i did like your strategy

  • TripleA

    WOWOWOOWOWOW

    I thought you guys would ignore that Italian fleet, we pretty much threw it out there as bait so we could take London over with a late sea lion.

    You did wisely place USA air on british guiana to counter that potential. Figured if that happened then Veqryn would just setup to attack Russia with everything.
    ~
    I was prepared to lose an attack on India so that Germany could take Russia if I could just cut into the fighters defending India. I make enough income to recover from a big loss there. I also considered suicide attacking Russia with all my air, but I prefer to win with Japan so I prefer to go for a Pacific win potential attack.
    ~
    Yay Italy did something in the end! I love it. All axis powers have properly diced the allies on all fronts. That is the best way to win! Win everywhere!

  • TripleA

    GG.

    I always plan for good luck. Just the other day I played a game of axis and allies and I had to land my heavy bombers on an AA gun. Russia’s 3 air units attacked my 3 heavy bombers and 1 aa gun… all three of my aa guns hit. That was just good planning.

  • '12

    I predict u will lose 2 straight in the finals - if not to us then to whoever you face.  You needed every bit of the unbelievable dice you got trust me.  :-P

  • '12

    If either of those battles goes to odds you were in the hurt bag.  Oh well, the best laid plans are still subject to dice.  I didnt think there could possibly be dice bad enough to foil them but I was wrong.

  • '12

    @Cow:

    GG.

    I always plan for good luck. Just the other day I played a game of axis and allies and I had to land my heavy bombers on an AA gun. Russia’s 3 air units attacked my 3 heavy bombers and 1 aa gun… all three of my aa guns hit. That was just good planning.

    Amazing.  Yeah if you can plan for good luck then get it it sure dramatically changes the game.  But get average luck or a little bad luck and youre toast I guess.

    Cheers

  • '12

    Actually I prefer to win from the losers bracket.  Get to face another quality opponent (will it be hank?) And then get you 2 straight  :wink:.

  • TripleA

    I prefer to go undefeated with lucky dice bailing me out at the end of every game.

  • '12

    @Cow:

    I prefer to go undefeated with lucky dice bailing me out at the end of every game.

    hah, to each his own.  you are on the run of a lifetime.  the dice you got against atlanta axis and now us have got to put you in the top 0.01% or something.  :-P

  • TripleA

    We like to win our games defending. In order to do that we have to make it tempting for our opponents to attack.

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