BotA Rd. 5 (Middle Earth): Narushima vs. P@nther


  • Take out 4 Spear Infantries and 1 Trebuche


  • 5 more. the dice are being kind.


  • Incredible…again all Spear inf and then trebuche


  • 2 more, and I guess that’ll be it.


  • Last trebuche and Tower Guard


  • OK, that’s the lot, turn incoming.
    That went better than I thought it would. If only the previous attack from Khadn had worked as well (or even at all)…
    Things are looking even more grim now.


  • Right, from the odds I was expected to lose only 9 Units.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Haradrim
                Haradrim buy 6 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Haradrim
                4 galleons moved from S. E. Central Sea Zone to Umbar Coast
                3 corsairss and 13 spearInfantrys moved from Umbar Peninsula to Umbar Coast
                3 corsairss, 8 galleons and 13 spearInfantrys moved from Umbar Coast to Harnen
                3 corsairss and 13 spearInfantrys moved from Harnen to Harad Road
                3 rafts moved from Umbar Peninsula Coast to Umbar Coast
                2 spearInfantrys and 3 trebuches moved from City of Corsairs to Umbar
                2 caravels and 3 galleons moved from N. E. Central Sea Zone to Umbar Coast
                1 raft moved from S. E. Central Sea Zone to Umbar Coast
                1 oliphant moved from Khand to Harad Road

    Combat - Haradrim
                Battle in Harad Road
                    Haradrim attack with 3 corsairss, 1 oliphant and 13 spearInfantrys
                    Gondor defend with 8 heavyCavalrys, 6 spearInfantrys, 8 towerGuards and 5 trebuches
                    Units damaged: 1 oliphant owned by the Haradrim
                    Gondor win with 8 heavyCavalrys and 7 towerGuards remaining. Battle score for attacker is -21
                    Casualties for Haradrim: 3 corsairss, 1 oliphant and 13 spearInfantrys
                    Casualties for Gondor: 6 spearInfantrys, 1 towerGuard and 5 trebuches

    Non Combat Move - Haradrim

    Place Units - Haradrim
                6 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 17 PUs; end with 18 PUs total


  • @P@nther:

    Right, from the odds I was expected to lose only 9 Units.

    Well if we’ve learned anything it’s that the dice and the odds are not the same thing.


  • You’re right.

    Next move to follow within the next minutes…


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Gondor
                Gondor buy 1 galleon, 4 heavyCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 heavyCavalry moved from Harad Road to Haradwaith
                      Gondor take N. Haradwaith from Haradrim
                      Gondor take Haradwaith from Haradrim
                7 heavyCavalrys and 7 towerGuards moved from Harad Road to Khand
                2 caravels and 13 galleons moved from Anduin Mouth to Harnen

    Combat - Gondor
                Battle in Khand
                    Gondor attack with 7 heavyCavalrys and 7 towerGuards
                    Khand defend with 1 castle and 8 fortificationss
                    Gondor captures 11PUs while taking Khand capital
                    Gondor win, taking Khand from Khand with 7 heavyCavalrys and 6 towerGuards remaining. Battle score for attacker is 12
                    Casualties for Gondor: 1 towerGuard
                    Casualties for Khand: 8 fortificationss
                Battle in Harnen
                    Gondor attack with 2 caravels and 13 galleons
                    Haradrim defend with 8 galleons
                    10 galleons retreated to S. Gondor Coast
                    Haradrim win with 1 galleon remaining. Battle score for attacker is 22
                    Casualties for Haradrim: 7 galleons
                    Casualties for Gondor: 2 caravels and 3 galleons

    Non Combat Move - Gondor
                6 rafts moved from Anduin Mouth to S. Gondor Coast
                1 towerGuard moved from Anfalas to Morthond
                1 raft and 1 towerGuard moved from Morthond to Gilrain
                1 towerGuard moved from Gilrain to Tolfolas
                1 spearInfantry moved from S. Ithilien to Harad Road
                1 spearInfantry moved from E. Osg. to S. Ithilien
                1 raft moved from Lower Anduin to Anduin Mouth

    Place Units - Gondor
                2 heavyCavalrys placed in E. Osg.
                1 heavyCavalry placed in W. Osg.
                1 galleon placed in Anduin Mouth
                1 heavyCavalry and 2 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 43 PUs; end with 54 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Rhun
                Rhun buy 7 chariotArcherss; Remaining resources: 2 PUs;

    Combat Move - Rhun
                4 warWagons moved from Iron Hills to Rhun
                3 chariotArcherss and 5 warChariots moved from Iron Hills to N. Dale
                3 warWagons moved from Lake Town to N. Dale

    Combat - Rhun
                Battle in N. Dale
                    Rhun attack with 3 chariotArcherss, 5 warChariots and 3 warWagons
                    Dwarves defend with 1 axeInfantry
                    Rhun win, taking N. Dale from Dwarves with 3 chariotArcherss, 4 warChariots and 3 warWagons remaining. Battle score for attacker is -2
                    Casualties for Rhun: 1 warChariot
                    Casualties for Dwarves: 1 axeInfantry

    Non Combat Move - Rhun

    Place Units - Rhun
                6 chariotArcherss placed in Rhun
                1 chariotArchers placed in Iron Hills

    Turn Complete - Rhun
                Rhun collect 23 PUs; end with 25 PUs total


  • Next move within a few minutes… I have to change the computer again.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Non Combat Move - Dale
                1 archers moved from Lonely Mtn. to High Mirkwood
                2 spearInfantrys moved from Lonely Mtn. to High Mirkwood
                1 archers moved from Withered Heath to High Mirkwood

    Turn Complete - Dale


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Turn Complete - Khand


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys and 4 fortificationss; Remaining resources: 0 PUs;

    Place Units - Dwarves
                2 axeInfantrys and 4 fortificationss placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 12 PUs total


  • Well, I think that’ll be it, I give up. You now have twice the units and twice the production I have, and my only success (Rhun) won’t get me far.
    The first Mordor/Gondor was my downfall, I attacked too quickly and kept most of my forces all over the places (especially goblins).

    So, well played, it was fun. I’ll post in the tournament thread.


  • Thank you! It was a pleasure to play with you.
    Just contact me if you feel like playing another game (LotR or other) at any time.
    :-)

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