Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Test summary from TripleA, engine version: 1.6.1.4, time: 19:36:10
I’m using a different computer.
OK, here we go (hope you’re still here).
A nice 5 hits to begin with -probably won’t much farther, if at all).
I’m atacking with 13 spear infantries, 3 corsairs and 1 elephant.
Take out 4 Spear Infantries and 1 Trebuche
5 more. the dice are being kind.
Incredible…again all Spear inf and then trebuche
2 more, and I guess that’ll be it.
Last trebuche and Tower Guard
OK, that’s the lot, turn incoming.
That went better than I thought it would. If only the previous attack from Khadn had worked as well (or even at all)…
Things are looking even more grim now.
Right, from the odds I was expected to lose only 9 Units.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Haradrim
Haradrim buy 6 spearInfantrys; Remaining resources: 1 PUs;
Combat Move - Haradrim
4 galleons moved from S. E. Central Sea Zone to Umbar Coast
3 corsairss and 13 spearInfantrys moved from Umbar Peninsula to Umbar Coast
3 corsairss, 8 galleons and 13 spearInfantrys moved from Umbar Coast to Harnen
3 corsairss and 13 spearInfantrys moved from Harnen to Harad Road
3 rafts moved from Umbar Peninsula Coast to Umbar Coast
2 spearInfantrys and 3 trebuches moved from City of Corsairs to Umbar
2 caravels and 3 galleons moved from N. E. Central Sea Zone to Umbar Coast
1 raft moved from S. E. Central Sea Zone to Umbar Coast
1 oliphant moved from Khand to Harad Road
Combat - Haradrim
Battle in Harad Road
Haradrim attack with 3 corsairss, 1 oliphant and 13 spearInfantrys
Gondor defend with 8 heavyCavalrys, 6 spearInfantrys, 8 towerGuards and 5 trebuches
Units damaged: 1 oliphant owned by the Haradrim
Gondor win with 8 heavyCavalrys and 7 towerGuards remaining. Battle score for attacker is -21
Casualties for Haradrim: 3 corsairss, 1 oliphant and 13 spearInfantrys
Casualties for Gondor: 6 spearInfantrys, 1 towerGuard and 5 trebuches
Non Combat Move - Haradrim
Place Units - Haradrim
6 spearInfantrys placed in City of Corsairs
Turn Complete - Haradrim
Haradrim collect 17 PUs; end with 18 PUs total
@P@nther:
Right, from the odds I was expected to lose only 9 Units.
Well if we’ve learned anything it’s that the dice and the odds are not the same thing.
You’re right.
Next move to follow within the next minutes…
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Gondor
Gondor buy 1 galleon, 4 heavyCavalrys and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Gondor
1 heavyCavalry moved from Harad Road to Haradwaith
Gondor take N. Haradwaith from Haradrim
Gondor take Haradwaith from Haradrim
7 heavyCavalrys and 7 towerGuards moved from Harad Road to Khand
2 caravels and 13 galleons moved from Anduin Mouth to Harnen
Combat - Gondor
Battle in Khand
Gondor attack with 7 heavyCavalrys and 7 towerGuards
Khand defend with 1 castle and 8 fortificationss
Gondor captures 11PUs while taking Khand capital
Gondor win, taking Khand from Khand with 7 heavyCavalrys and 6 towerGuards remaining. Battle score for attacker is 12
Casualties for Gondor: 1 towerGuard
Casualties for Khand: 8 fortificationss
Battle in Harnen
Gondor attack with 2 caravels and 13 galleons
Haradrim defend with 8 galleons
10 galleons retreated to S. Gondor Coast
Haradrim win with 1 galleon remaining. Battle score for attacker is 22
Casualties for Haradrim: 7 galleons
Casualties for Gondor: 2 caravels and 3 galleons
Non Combat Move - Gondor
6 rafts moved from Anduin Mouth to S. Gondor Coast
1 towerGuard moved from Anfalas to Morthond
1 raft and 1 towerGuard moved from Morthond to Gilrain
1 towerGuard moved from Gilrain to Tolfolas
1 spearInfantry moved from S. Ithilien to Harad Road
1 spearInfantry moved from E. Osg. to S. Ithilien
1 raft moved from Lower Anduin to Anduin Mouth
Place Units - Gondor
2 heavyCavalrys placed in E. Osg.
1 heavyCavalry placed in W. Osg.
1 galleon placed in Anduin Mouth
1 heavyCavalry and 2 spearInfantrys placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 43 PUs; end with 54 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Rhun
Rhun buy 7 chariotArcherss; Remaining resources: 2 PUs;
Combat Move - Rhun
4 warWagons moved from Iron Hills to Rhun
3 chariotArcherss and 5 warChariots moved from Iron Hills to N. Dale
3 warWagons moved from Lake Town to N. Dale
Combat - Rhun
Battle in N. Dale
Rhun attack with 3 chariotArcherss, 5 warChariots and 3 warWagons
Dwarves defend with 1 axeInfantry
Rhun win, taking N. Dale from Dwarves with 3 chariotArcherss, 4 warChariots and 3 warWagons remaining. Battle score for attacker is -2
Casualties for Rhun: 1 warChariot
Casualties for Dwarves: 1 axeInfantry
Non Combat Move - Rhun
Place Units - Rhun
6 chariotArcherss placed in Rhun
1 chariotArchers placed in Iron Hills
Turn Complete - Rhun
Rhun collect 23 PUs; end with 25 PUs total
Next move within a few minutes… I have to change the computer again.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Non Combat Move - Dale
1 archers moved from Lonely Mtn. to High Mirkwood
2 spearInfantrys moved from Lonely Mtn. to High Mirkwood
1 archers moved from Withered Heath to High Mirkwood
Turn Complete - Dale
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Turn Complete - Khand
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys and 4 fortificationss; Remaining resources: 0 PUs;
Place Units - Dwarves
2 axeInfantrys and 4 fortificationss placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 12 PUs; end with 12 PUs total
Well, I think that’ll be it, I give up. You now have twice the units and twice the production I have, and my only success (Rhun) won’t get me far.
The first Mordor/Gondor was my downfall, I attacked too quickly and kept most of my forces all over the places (especially goblins).
So, well played, it was fun. I’ll post in the tournament thread.