BotA Rd. 5 (Middle Earth): Narushima vs. P@nther


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Rohan
                Rohan buy 4 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from S. Brown Lands to N. Brown Lands
                      Rohan take N. Brown Lands from Saruman
                1 lightCavalry moved from N. Brown Lands to S. Rhovanion
                      Rohan take S. Rhovanion from Rhun
                1 lightCavalry moved from S. Rhovanion to S. E. Rhovanion
                      Rohan take S. E. Rhovanion from Rhun
                1 lightCavalry moved from S. Brown Lands to S. Rhovanion
                1 lightCavalry moved from S. Rhovanion to S. Rhun
                      Rohan take S. Rhun from Rhun
                1 lightCavalry moved from S. Rhun to S. E. Rhovanion
                2 lightCavalrys moved from S. Brown Lands to S. E. Rhovanion
                5 lightCavalrys moved from S. Brown Lands to S. E. Rhovanion

    Combat - Rohan

    Non Combat Move - Rohan
                1 heavyCavalry moved from S. Brown Lands to Westfold
                1 spearInfantry moved from Westfold to S. Dunland
                1 lightCavalry moved from S. Dunland to E. Emnet
                2 spearInfantrys moved from Helms Deep to Westfold
                3 trebuches moved from Helms Deep to Westfold
                1 spearInfantry moved from Westfold to Fangorn

    Place Units - Rohan
                1 spearInfantry placed in Eastfold
                4 lightCavalrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Turn Complete - Goblins


  • Elves to follow later (I’m watching Champions League)  :-)


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Elves
                Elves buy 1 griffin and 8 hunterss; Remaining resources: 0 PUs;

    Non Combat Move - Elves
                1 hobbits moved from Celebran to Fangorn
                1 hobbits moved from S. Caves to Celebran
                1 hobbits moved from Anduin West Bank to Carrock
                1 hobbits moved from N. Caves to Anduin West Bank
                1 hobbits moved from Gladden to S. Mirkwood
                10 hobbitss moved from Drimrill Dale to Gladden
                1 hobbits moved from Drimrill Dale to Gladden
                3 entss moved from Drimrill Dale to Gladden
                13 hobbitss moved from Moria to Drimrill Dale
                1 griffin and 2 hunterss moved from Lorien to Gladden
                3 hunterss moved from Carrock to High Mirkwood
                1 hunters moved from Gladden to High Mirkwood
                1 hunters moved from Lonely Mtn. to High Mirkwood
                1 hobbits moved from N. Caves to Drimrill Dale

    Place Units - Elves
                1 griffin and 3 hunterss placed in Lorien
                2 hunterss placed in N. Caves
                3 hunterss placed in Moria

    Turn Complete - Elves
                Elves collect 40 PUs; end with 40 PUs total


  • I’m going to attack Harad Road again with Haradrim, do you want OOL?


  • Yes please. But it depends on how many hits you score.
    I need to know the attacking and defending units then.

    I will be home in about 2 hours (in case you prefer to wait).


  • OK I’m home… let’s rumble…


  • Test summary from TripleA, engine version: 1.6.1.4, time: 19:36:10


  • I’m using a different computer.


  • OK, here we go (hope you’re still here).
    A nice 5 hits to begin with -probably won’t much farther, if at all).

    I’m atacking with 13 spear infantries, 3 corsairs and 1 elephant.


  • Take out 4 Spear Infantries and 1 Trebuche


  • 5 more. the dice are being kind.


  • Incredible…again all Spear inf and then trebuche


  • 2 more, and I guess that’ll be it.


  • Last trebuche and Tower Guard


  • OK, that’s the lot, turn incoming.
    That went better than I thought it would. If only the previous attack from Khadn had worked as well (or even at all)…
    Things are looking even more grim now.


  • Right, from the odds I was expected to lose only 9 Units.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Haradrim
                Haradrim buy 6 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Haradrim
                4 galleons moved from S. E. Central Sea Zone to Umbar Coast
                3 corsairss and 13 spearInfantrys moved from Umbar Peninsula to Umbar Coast
                3 corsairss, 8 galleons and 13 spearInfantrys moved from Umbar Coast to Harnen
                3 corsairss and 13 spearInfantrys moved from Harnen to Harad Road
                3 rafts moved from Umbar Peninsula Coast to Umbar Coast
                2 spearInfantrys and 3 trebuches moved from City of Corsairs to Umbar
                2 caravels and 3 galleons moved from N. E. Central Sea Zone to Umbar Coast
                1 raft moved from S. E. Central Sea Zone to Umbar Coast
                1 oliphant moved from Khand to Harad Road

    Combat - Haradrim
                Battle in Harad Road
                    Haradrim attack with 3 corsairss, 1 oliphant and 13 spearInfantrys
                    Gondor defend with 8 heavyCavalrys, 6 spearInfantrys, 8 towerGuards and 5 trebuches
                    Units damaged: 1 oliphant owned by the Haradrim
                    Gondor win with 8 heavyCavalrys and 7 towerGuards remaining. Battle score for attacker is -21
                    Casualties for Haradrim: 3 corsairss, 1 oliphant and 13 spearInfantrys
                    Casualties for Gondor: 6 spearInfantrys, 1 towerGuard and 5 trebuches

    Non Combat Move - Haradrim

    Place Units - Haradrim
                6 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 17 PUs; end with 18 PUs total


  • @P@nther:

    Right, from the odds I was expected to lose only 9 Units.

    Well if we’ve learned anything it’s that the dice and the odds are not the same thing.


  • You’re right.

    Next move to follow within the next minutes…

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