BotA Rd. 5 (Middle Earth): Narushima vs. P@nther


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :5

    Purchase Units - Haradrim
                Haradrim buy 2 spearInfantrys and 3 trebuches; Remaining resources: 2 PUs;

    Combat Move - Haradrim
                2 corsairss and 12 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                4 galleons moved from Umbar Peninsula Coast to S. E. Central Sea Zone
                4 galleons moved from Umbar Peninsula Coast to Umbar Coast
                3 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
                2 caravels and 3 galleons moved from N. W. Central Sea Zone to N. E. Central Sea Zone
                1 raft moved from Umbar Peninsula Coast to S. E. Central Sea Zone

    Combat - Haradrim
                Battle in N. E. Central Sea Zone
                    Haradrim attack with 2 caravels and 3 galleons
                    Gondor defend with 1 raft
                    Haradrim win with 2 caravels and 3 galleons remaining. Battle score for attacker is 2
                    Casualties for Gondor: 1 raft
                Battle in Umbar Coast
                    Haradrim attack with 4 galleons
                    Gondor defend with 1 raft
                    Haradrim win with 4 galleons remaining. Battle score for attacker is 2
                    Casualties for Gondor: 1 raft
                Battle in S. E. Central Sea Zone
                    Haradrim attack with 4 galleons and 1 raft
                    Gondor defend with 1 raft
                    Haradrim win with 4 galleons and 1 raft remaining. Battle score for attacker is 2
                    Casualties for Gondor: 1 raft

    Non Combat Move - Haradrim

    Place Units - Haradrim
                2 spearInfantrys and 3 trebuches placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 17 PUs; end with 19 PUs total


  • Game History

    Round :5

    Purchase Units - Gondor
                Gondor buy 4 fortificationss, 2 galleons, 1 heavyCavalry, 1 spearInfantry and 1 towerGuard; Remaining resources: 0 PUs;

    Combat Move - Gondor
                1 spearInfantry moved from N. Ithilien to Dagorlad
                      Gondor take Dagorlad from Mordor

    Combat - Gondor

    Non Combat Move - Gondor
                1 spearInfantry moved from Fangorn to Entwash
                1 raft and 1 spearInfantry moved from Entwash to Lower Anduin
                1 spearInfantry moved from Lower Anduin to N. Ithilien
                1 heavyCavalry, 3 spearInfantrys and 6 towerGuards moved from Fangorn to Entwash
                3 heavyCavalrys and 5 trebuches moved from S. Ithilien to Harad Road
                3 heavyCavalrys moved from S. Ithilien to Harad Road
                1 spearInfantry moved from S. Ithilien to Harad Road
                1 heavyCavalry moved from S. Gondor to Harad Road
                2 spearInfantrys moved from Lossarnach to Anduin Mouth
                2 spearInfantrys moved from Anduin Mouth to Harad Road
                1 spearInfantry and 1 towerGuard moved from W. Osg. to Anduin Mouth
                1 spearInfantry and 1 towerGuard moved from Anduin Mouth to Harad Road
                1 spearInfantry and 1 towerGuard moved from Anfalas to Morthond
                1 galleon, 1 spearInfantry and 1 towerGuard moved from Morthond to Anduin Mouth
                1 spearInfantry and 1 towerGuard moved from Anduin Mouth to Harad Road
                1 caravel, 8 galleons, 1 heavyCavalry, 3 spearInfantrys and 6 towerGuards moved from Entwash to Anduin Mouth
                1 heavyCavalry, 3 spearInfantrys and 6 towerGuards moved from Anduin Mouth to Harad Road
                1 raft moved from Anfalas Coast to Morthond

    Place Units - Gondor
                2 fortificationss placed in Andrast
                2 fortificationss and 1 towerGuard placed in Anfalas
                1 heavyCavalry and 1 spearInfantry placed in E. Osg.
                2 galleons placed in Anduin Mouth

    Turn Complete - Gondor
                Gondor collect 34 PUs; end with 34 PUs total


  • OK - the uploader is full again. So I posted the move above and will send the savegame to your email.


  • We can of course wait until the game allows postings with files attached again - and I will repeat the posting if you prefer that.

    Your decision :-)


  • That’s OK, I’ll use the save you sent me.


  • Your defences have not been very lucky…

    Game History

    Round :5

    Purchase Units - Rhun
                Rhun buy 4 warChariots; Remaining resources: 1 PUs;

    Combat Move - Rhun
                4 chariotArcherss, 6 spearInfantrys and 2 warWagons moved from N. Dale to Lake Town
                1 warWagon moved from Iron Hills to Lake Town
                2 chariotArcherss moved from Withered Heath to Lake Town
                3 chariotArcherss moved from Withered Heath to Iron Hills
                2 warWagons moved from Withered Heath to Iron Hills
                4 spearInfantrys moved from Withered Heath to N. Dale

    Combat - Rhun
                Battle in Lake Town
                    Rhun attack with 6 chariotArcherss, 6 spearInfantrys and 3 warWagons
                    Dale defend with 1 castle, 8 fortificationss and 1 tower
                        Rhun roll dice for 6 chariotArcherss, 6 spearInfantrys and 3 warWagons in Lake Town, round 1 :  5/15 hits
                        Dale roll dice for 8 fortificationss and 1 tower in Lake Town, round 1 :  0/9 hits
                        4 fortificationss owned by the Dale and 1 tower owned by the Dale lost in Lake Town
                        Rhun roll dice for 6 chariotArcherss, 6 spearInfantrys and 3 warWagons in Lake Town, round 2 :  5/15 hits
                        Dale roll dice for 4 fortificationss in Lake Town, round 2 :  1/4 hits
                        4 fortificationss owned by the Dale and 1 spearInfantry owned by the Rhun lost in Lake Town
                    Rhun captures 6PUs while taking Dale capital
                    Rhun win, taking Lake Town from Dale with 6 chariotArcherss, 5 spearInfantrys and 3 warWagons remaining. Battle score for attacker is 18
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Dale: 8 fortificationss and 1 tower

    Non Combat Move - Rhun

    Place Units - Rhun
                4 warChariots placed in Iron Hills

    Turn Complete - Rhun
                Rhun collect 30 PUs; end with 37 PUs total


  • @Narushima:

    Your defences have not been very lucky…

    Indeed… obviously they were so demoralized because of the failed run for Rhun City that they welcomed Rhuns’ troops with arms wide opened…


  • Yes, that and all the flyers my chariots spewed in the streets of Lake Town before the attack, all containing nothing but one rude word.
    Psychological warfare at its best.


  • LOL  :-)


  • Game History

    Round :5

    Combat Move - Dale
                1 archers moved from Lonely Mtn. to Withered Heath
                      Dale take Withered Heath from Rhun
                3 archerss and 3 spearInfantrys moved from Lonely Mtn. to N. Dale

    Combat - Dale
                Battle in N. Dale
                    Dale attack with 3 archerss and 3 spearInfantrys
                    Rhun defend with 4 spearInfantrys
                    1 archers and 2 spearInfantrys retreated to Lonely Mtn.
                    Rhun win with 1 spearInfantry remaining. Battle score for attacker is 0
                    Casualties for Rhun: 3 spearInfantrys
                    Casualties for Dale: 2 archerss and 1 spearInfantry

    Non Combat Move - Dale
                4 archerss, 1 lightCavalry and 1 spearInfantry moved from Lonely Mtn. to High Mirkwood

    Turn Complete - Dale


  • File comes per email again.

    Please - if you by any chance intend to attack my Gondor army in Harad Road at any time - ask for my OOL. Thank you.  :-)


  • Oops, I didn’t check this post before attacking. I didn’t exactly do a lot of damage but I can redo it if you want.


  • Please post the turn and we will see what we can make of it.


  • It was only on round of combat as I see from the dice so maybe I will probably only edit my losses.


  • ONE round of combat of course :-)


  • So nothing to worry about.


  • OK, here it is then:

    Game History

    Round :5

    Purchase Units - Khand
                Khand buy 6 fortificationss; Remaining resources: 1 PUs;

    Combat Move - Khand
                3 raiderss, 2 trebuches and 8 xbowInfantrys moved from Khand to Harad Road

    Combat - Khand
                Battle in Harad Road
                    Khand attack with 3 raiderss, 2 trebuches and 8 xbowInfantrys
                    Gondor defend with 8 heavyCavalrys, 8 spearInfantrys, 8 towerGuards and 5 trebuches
                    Gondor win with 8 heavyCavalrys, 8 spearInfantrys, 6 towerGuards and 5 trebuches remaining. Battle score for attacker is -44
                    Casualties for Gondor: 2 towerGuards
                    Casualties for Khand: 3 raiderss, 2 trebuches and 8 xbowInfantrys

    Non Combat Move - Khand

    Place Units - Khand
                6 fortificationss placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 11 PUs total


  • Turn sent via email.


  • Ouch…. but it was a desperate and definitely lost battle from the beginning on.

    I would lose two Spear Infantries (Cost 3 Attack 1 Defense 2) of course - instead of two Tower Guards Cost 4 Attack 2 Defense 3).
    I will edit this in my next move. You will see it in the post then.


  • OK. It was desperate, but the gods of war definitely don’t favour the braves.

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