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L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 5 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 artillery and 2 fighters moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 2 infantry moved from Siberia to Soviet Far East
                1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 fighter moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from Japan to 45 Sea Zone
                1 fighter moved from Japan to Korea

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 3 carriers, 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 1 :  1/3 hits
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 4 fighters
                    ANZAC defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 artillery and 4 fighters in Dutch New Guinea, round 1 :  4/5 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 armour and 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Soviet Far East, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 aaGun moved from Amur to Korea
                1 infantry moved from Sakha to Buryatia

    Place Units - Japanese
                1 fighter placed in Japan
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
                Japanese collect 37 PUs (3 lost to blockades); end with 38 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Korea : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 6 infantry
        Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
        Ceylon : 1 flag
        Borneo : 1 flag
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 artillery and 2 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        45 Sea Zone : 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 1 transport
        8 Sea Zone : 1 submarine
        6 Sea Zone : 7 destroyers and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 18 / 20
        Japanese : 40 / 43
        Americans : 52 / 75
        Chinese : 23 / 29
        British : 40 / 45
        UK_Pacific : 14 / 28
        Italians : 10 / 15
        ANZAC : 10 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                3 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 14 Sea Zone to 8 Sea Zone
                1 fighter moved from Western United States to 8 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take French Indo China from Russians
                      French take Normandy Bordeaux from Americans
                      French take Southern France from British
                      French take Tunisia from British


  • Scramble to 112?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                3 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 14 Sea Zone to 8 Sea Zone
                1 fighter moved from Western United States to 8 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take French Indo China from Russians
                      French take Normandy Bordeaux from Americans
                      French take Southern France from British
                      French take Tunisia from British
                3 bombers, 3 fighters and 1 tactical_bomber moved from Rostov to Belarus


  • Added air attack on Bel


  • Waiting for scramble decision for Z112

  • 16

    @Gamerman01:

    Waiting for scramble decision for Z112

    full scramble.


  • Z112DiceRolls: 1@2; Total Hits: 01@2: (6)


  • DiceRolls: 1@2 3@3; Total Hits: 41@2: (2)3@3: (1, 2, 3)DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (5, 2)1@4: (2)


  • USA loses SS, DD
    UK will walk into Germany

    Do you surrender?

  • 16

    @Gamerman01:

    USA loses SS, DD
    UK will walk into Germany

    Do you surrender?

    yep, can’t get lucky twice in a row.


  • Good game, Matt, and thanks

    You are a tech master

  • 16

    @Gamerman01:

    Good game, Matt, and thanks

    You are a tech master

    or tech lucky!  we shall meet again next year, and it wont be a mismatch…or at least less of one.


  • Sounds good
    Best wishes

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