L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmm just ANZ/Fra so I can give you a move quick

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover War Bonds

    Activate Technology - Germans
                Germans activating War Bonds

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 55 PUs; 0 techTokens;
                Germans buy 4 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from France to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
                4 infantry moved from Belarus to Bryansk
                1 artillery moved from Ukraine to Bryansk
                3 tactical_bombers moved from Belarus to Bryansk
                1 artillery and 3 infantry moved from Novgorod to Belarus
                2 bombers moved from Novgorod to Holland Belgium

    Airborne Attack Move - Germans
                Germans creates battle in territory 125 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 :  4/7 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 4 infantry and 3 tactical_bombers
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 artillery, 4 infantry and 3 tactical_bombers in Bryansk, round 1 :  3/8 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 1 :  1/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry

    Non Combat Move - Germans
                3 tactical_bombers moved from Bryansk to Ukraine
                2 bombers, 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
                4 infantry moved from France to Northern Italy
                2 infantry moved from Romania to Bessarabia

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 2
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry placed in Ukraine
                1 armour and 3 infantry placed in Novgorod
                3 armour and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,6
                Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
                Germans collect 2 PUs from War Bonds; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 2 tactical_bombers
        Germany : 1 factory_major
        Holland Belgium : 2 infantry
        Northern Italy : 6 infantry
        Southern Italy : 2 infantry
        Belarus : 1 flag, 1 aaGun, 1 artillery and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery and 3 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 infantry
        Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 4 infantry and 3 tactical_bombers
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        Smolensk : 1 flag
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 mech_infantry
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 19 / 22
        Japanese : 38 / 44
        Americans : 52 / 75
        Chinese : 23 / 29
        British : 40 / 45
        UK_Pacific : 14 / 28
        Italians : 10 / 15
        ANZAC : 10 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    I edited the Ukraine factory to give me the half point of repair, that was an oops on my part.  I was reading it as “how many IPC do you want to spend on repair” vs “how many repair points are you spending”.

    My whole “plan” with German tech this game was to get rockets.  Far too late now to matter.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Another tech?  Man, this is rivaling some of the best tech luck I’ve ever had, and I’ve had good tech luck
    Lucky for me I’ve got everything under control

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 19 PUs; 0 techTokens;
                Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                2 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                1 mech_infantry moved from Rostov to Bryansk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 armour moved from Rostov to Russia
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 aaGun moved from Rostov to Caucasus
                1 aaGun moved from Rostov to Tambov

    Place Units - Russians
                5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 5 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 artillery and 2 fighters moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 2 infantry moved from Siberia to Soviet Far East
                1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 fighter moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from Japan to 45 Sea Zone
                1 fighter moved from Japan to Korea

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 3 carriers, 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 1 :  1/3 hits
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 4 fighters
                    ANZAC defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 artillery and 4 fighters in Dutch New Guinea, round 1 :  4/5 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 armour and 1 infantry
                Battle in Soviet Far East
                    Japanese attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Soviet Far East, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from Dutch New Guinea to 45 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 aaGun moved from Amur to Korea
                1 infantry moved from Sakha to Buryatia

    Place Units - Japanese
                1 fighter placed in Japan
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
                Japanese collect 37 PUs (3 lost to blockades); end with 38 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Korea : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 6 infantry
        Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
        Ceylon : 1 flag
        Borneo : 1 flag
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag, 1 artillery and 2 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        45 Sea Zone : 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 1 transport
        8 Sea Zone : 1 submarine
        6 Sea Zone : 7 destroyers and 1 transport
        Urals : 1 flag
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 51 / 59
        Russians : 18 / 20
        Japanese : 40 / 43
        Americans : 52 / 75
        Chinese : 23 / 29
        British : 40 / 45
        UK_Pacific : 14 / 28
        Italians : 10 / 15
        ANZAC : 10 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                3 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 14 Sea Zone to 8 Sea Zone
                1 fighter moved from Western United States to 8 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take French Indo China from Russians
                      French take Normandy Bordeaux from Americans
                      French take Southern France from British
                      French take Tunisia from British

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble to 112?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                3 fighters moved from Normandy Bordeaux to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 14 Sea Zone to 8 Sea Zone
                1 fighter moved from Western United States to 8 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                      French take France from Germans
                      French take French Indo China from Russians
                      French take Normandy Bordeaux from Americans
                      French take Southern France from British
                      French take Tunisia from British
                3 bombers, 3 fighters and 1 tactical_bomber moved from Rostov to Belarus

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Added air attack on Bel

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Waiting for scramble decision for Z112

  • 16

    @Gamerman01:

    Waiting for scramble decision for Z112

    full scramble.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Z112DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    DiceRolls: 1@2 3@3; Total Hits: 41@2: (2)3@3: (1, 2, 3)DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (5, 2)1@4: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    USA loses SS, DD
    UK will walk into Germany

    Do you surrender?

  • 16

    @Gamerman01:

    USA loses SS, DD
    UK will walk into Germany

    Do you surrender?

    yep, can’t get lucky twice in a row.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Good game, Matt, and thanks

    You are a tech master

  • 16

    @Gamerman01:

    Good game, Matt, and thanks

    You are a tech master

    or tech lucky!  we shall meet again next year, and it wont be a mismatch…or at least less of one.

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