Forgot something I think might need to make a small edit in sz 93/94, but cant until tomorrow morning
L13 G40 PGMatt (axis) vs Gamer (allies +10) +tech game 2
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Hmm just ANZ/Fra so I can give you a move quick
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 55 PUs; 0 techTokens;
Germans buy 4 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
4 infantry moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
3 tactical_bombers moved from Belarus to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
2 bombers moved from Novgorod to Holland BelgiumAirborne Attack Move - Germans
Germans creates battle in territory 125 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 4/7 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 4 infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery, 4 infantry and 3 tactical_bombers in Bryansk, round 1 : 3/8 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 1 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
3 tactical_bombers moved from Bryansk to Ukraine
2 bombers, 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
4 infantry moved from France to Northern Italy
2 infantry moved from Romania to BessarabiaPlace Units - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 2
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Ukraine
1 armour and 3 infantry placed in Novgorod
3 armour and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,6
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Germans collect 2 PUs from War Bonds; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 2 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 2 infantry
Northern Italy : 6 infantry
Southern Italy : 2 infantry
Belarus : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 3 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 infantry
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 4 infantry and 3 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 mech_infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 52 / 59
Russians : 19 / 22
Japanese : 38 / 44
Americans : 52 / 75
Chinese : 23 / 29
British : 40 / 45
UK_Pacific : 14 / 28
Italians : 10 / 15
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I edited the Ukraine factory to give me the half point of repair, that was an oops on my part. Â I was reading it as “how many IPC do you want to spend on repair” vs “how many repair points are you spending”.
My whole “plan” with German tech this game was to get rockets. Â Far too late now to matter.
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Another tech? Man, this is rivaling some of the best tech luck I’ve ever had, and I’ve had good tech luck
Lucky for me I’ve got everything under control -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 19 PUs; 0 techTokens;
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 mech_infantry moved from Rostov to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 armour moved from Rostov to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Rostov to TambovPlace Units - Russians
5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 5 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 4 destroyers and 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery, 3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 2 fighters moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 2 infantry moved from Siberia to Soviet Far East
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Japan to 45 Sea Zone
1 fighter moved from Japan to KoreaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 3 carriers, 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 1 : 1/3 hits
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 4 fighters
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 4 fighters in Dutch New Guinea, round 1 : 4/5 hits
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 armour owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
4 fighters moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Amur to Korea
1 infantry moved from Sakha to BuryatiaPlace Units - Japanese
1 fighter placed in Japan
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Japanese collect 37 PUs (3 lost to blockades); end with 38 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Japanese :
Korea : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 6 infantry
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Ceylon : 1 flag
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 artillery and 2 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
45 Sea Zone : 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 1 transport
8 Sea Zone : 1 submarine
6 Sea Zone : 7 destroyers and 1 transport
Urals : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 51 / 59
Russians : 18 / 20
Japanese : 40 / 43
Americans : 52 / 75
Chinese : 23 / 29
British : 40 / 45
UK_Pacific : 14 / 28
Italians : 10 / 15
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 14 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from Russians
French take Normandy Bordeaux from Americans
French take Southern France from British
French take Tunisia from British -
Scramble to 112?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 14 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from Russians
French take Normandy Bordeaux from Americans
French take Southern France from British
French take Tunisia from British
3 bombers, 3 fighters and 1 tactical_bomber moved from Rostov to Belarus -
Added air attack on Bel
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Waiting for scramble decision for Z112
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Z112
Rolls: 1@2; Total Hits: 01@2: (6) -
Rolls: 1@2 3@3; Total Hits: 41@2: (2)3@3: (1, 2, 3)
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (5, 2)1@4: (2) -
USA loses SS, DD
UK will walk into GermanyDo you surrender?
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USA loses SS, DD
UK will walk into GermanyDo you surrender?
yep, can’t get lucky twice in a row.
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Good game, Matt, and thanks
You are a tech master
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Good game, Matt, and thanks
You are a tech master
or tech lucky! we shall meet again next year, and it wont be a mismatch…or at least less of one.





