BotA Rd. 5 (Middle Earth): Narushima vs. P@nther


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Rhun
                Rhun buy 1 warChariot and 2 warWagons; Remaining resources: 1 PUs;

    Combat Move - Rhun
                4 spearInfantrys moved from Rhun to Celduin
                2 spearInfantrys moved from E. Rhovanion to Celduin
                5 chariotArcherss and 2 warChariots moved from E. Rhovanion to S. Dale
                      Rhun take S. Dale from Dale
                1 chariotArchers, 1 spearInfantry and 1 warChariot moved from N. Rhun to S. Dale
                1 spearInfantry moved from Iron Hills to Withered Heath
                      Rhun take Withered Heath from Neutral

    Combat - Rhun
                Battle in Celduin
                    Rhun attack with 6 spearInfantrys
                    Dale defend with 1 spearInfantry
                    Rhun win, taking Celduin from Dale with 6 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Rhun

    Place Units - Rhun
                2 warWagons placed in Iron Hills
                1 warChariot placed in Rhun

    Turn Complete - Rhun
                Rhun collect 23 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Dale
                Dale buy 4 archerss; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 heavyCavalry moved from N. Dale to Rhun
                      Dale take N. Rhun from Rhun
                1 lightCavalry moved from N. Dale to Rhun
                1 lightCavalry moved from Lake Town to Rhun
                1 archers and 1 spearInfantry moved from N. Dale to Withered Heath

    Combat - Dale
                Battle in Withered Heath
                    Dale attack with 1 archers and 1 spearInfantry
                    Rhun defend with 1 spearInfantry
                        Dale roll dice for 1 archers and 1 spearInfantry in Withered Heath, round 1 :  0/2 hits
                        Rhun roll dice for 1 spearInfantry in Withered Heath, round 1 :  0/1 hits
                        Dale roll dice for 1 archers and 1 spearInfantry in Withered Heath, round 2 :  0/2 hits
                        Rhun roll dice for 1 spearInfantry in Withered Heath, round 2 :  1/1 hits
                        1 archers owned by the Dale lost in Withered Heath
                        Dale roll dice for 1 spearInfantry in Withered Heath, round 3 :  1/1 hits
                        Rhun roll dice for 1 spearInfantry in Withered Heath, round 3 :  1/1 hits
                        1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in Withered Heath
                    Rhun win with no units remaining. Battle score for attacker is -3
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Dale: 1 archers and 1 spearInfantry
                Battle in Rhun
                    Dale attack with 1 heavyCavalry and 2 lightCavalrys
                    Rhun defend with 1 castle, 2 fortificationss and 1 warChariot
                        Dale roll dice for 1 heavyCavalry and 2 lightCavalrys in Rhun, round 1 :  0/3 hits
                        Rhun roll dice for 2 fortificationss and 1 warChariot in Rhun, round 1 :  1/3 hits
                        1 lightCavalry owned by the Dale lost in Rhun
                        Dale roll dice for 1 heavyCavalry and 1 lightCavalry in Rhun, round 2 :  1/2 hits
                        Rhun roll dice for 2 fortificationss and 1 warChariot in Rhun, round 2 :  0/3 hits
                        1 fortifications owned by the Rhun lost in Rhun
                        Dale roll dice for 1 heavyCavalry and 1 lightCavalry in Rhun, round 3 :  1/2 hits
                        Rhun roll dice for 1 fortifications and 1 warChariot in Rhun, round 3 :  0/2 hits
                        1 fortifications owned by the Rhun lost in Rhun
                        Dale roll dice for 1 heavyCavalry and 1 lightCavalry in Rhun, round 4 :  0/2 hits
                        Rhun roll dice for 1 warChariot in Rhun, round 4 :  1/1 hits
                        1 lightCavalry owned by the Dale lost in Rhun
                        Dale roll dice for 1 heavyCavalry in Rhun, round 5 :  0/1 hits
                        Rhun roll dice for 1 warChariot in Rhun, round 5 :  0/1 hits
                        Dale roll dice for 1 heavyCavalry in Rhun, round 6 :  0/1 hits
                        Rhun roll dice for 1 warChariot in Rhun, round 6 :  0/1 hits
                        Dale roll dice for 1 heavyCavalry in Rhun, round 7 :  1/1 hits
                        Rhun roll dice for 1 warChariot in Rhun, round 7 :  1/1 hits
                        1 heavyCavalry owned by the Dale and 1 warChariot owned by the Rhun lost in Rhun
                    Rhun win with no units remaining. Battle score for attacker is -3
                    Casualties for Rhun: 2 fortificationss and 1 warChariot
                    Casualties for Dale: 1 heavyCavalry and 2 lightCavalrys

    Non Combat Move - Dale
                3 archerss and 2 spearInfantrys moved from N. Dale to Lonely Mtn.

    Place Units - Dale
                4 archerss placed in Lake Town
                Turning on Edit Mode
                EDIT: Adding units owned by Dale to Lake Town: 1 lightCavalry
                EDIT: Removing units owned by Dale from Anduin West Bank: 1 lightCavalry
                EDIT: Turning off Edit Mode

    Turn Complete - Dale
                Dale collect 11 PUs; end with 11 PUs total

    Territory Summary for Dale :

    N. Rhun : 1 flag
        Lake Town : 5 archerss, 1 castle, 4 fortificationss, 1 lightCavalry and 2 spearInfantrys
        Lonely Mtn. : 3 archerss and 2 spearInfantrys
        Anduin West Bank : 1 flag


  • Very bad luck… but it was definitely worth a try.  :wink:


  • It was all part of my plan of course! Honest.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Khand
                Khand buy 2 xbowInfantrys; Remaining resources: 2 PUs;

    Combat Move - Khand
                3 raiderss and 2 trebuches moved from Harad Road to Khand

    Non Combat Move - Khand

    Place Units - Khand
                2 xbowInfantrys placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 12 PUs total


  • @Narushima:

    It was all part of my plan of course! Honest.

    … and I ran into that trap …


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :3

    Purchase Units - Dwarves
                Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                7 axeInfantrys, 1 cannon and 2 phalanxs moved from N. Dale to S. Dale
                1 axeInfantry moved from N. Dale to S. Dale
                1 axeInfantry moved from Lonely Mtn. to Withered Heath
                      Dwarves take Withered Heath from Rhun

    Combat - Dwarves
                Battle in S. Dale
                    Dwarves attack with 8 axeInfantrys, 1 cannon and 2 phalanxs
                    Rhun defend with 6 chariotArcherss, 1 spearInfantry and 3 warChariots
                    Rhun win with 4 chariotArcherss remaining. Battle score for attacker is -18
                    Casualties for Rhun: 2 chariotArcherss, 1 spearInfantry and 3 warChariots
                    Casualties for Dwarves: 8 axeInfantrys, 1 cannon and 2 phalanxs

    Non Combat Move - Dwarves

    Place Units - Dwarves
                3 axeInfantrys placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 12 PUs total


  • Man, it was me who wanted full dice, wasn’t it?

    Please Edit the Dwarfs’ Mortar from N.Mirkwood to Lake Town, as I forgot this NCM. Thank you  :-)


  • I’m glad I didn’t insist on LL, yeah.

    I’ll edit and play my turn.


  • It was a canon, though, not a mortar.


  • @Narushima:

    It was a canon, though, not a mortar.

    You’re right of course. I now realize that there are two types of artillery.
    Sorry, but I never played that before, so it is sometimes hard for me to distinguish the units.


  • I remember from Napoleonic Empires that Mortars look quite different.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Saruman
                Turning on Edit Mode
                EDIT: Removing units owned by Dwarves from N. Mirkwood: 1 cannon
                EDIT: Adding units owned by Dwarves to Lake Town: 1 cannon
                EDIT: Turning off Edit Mode
                Saruman buy 3 urukhais; Remaining resources: 1 PUs;

    Combat Move - Saruman
                1 urukhai moved from Enedwaith Coast to S. Dunland
                      Saruman take Enedwaith from Rohan
                      Saruman take S. Dunland from Rohan
                3 urukhais moved from Celebran to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 3 urukhais
                    Rohan defend with 1 spearInfantry
                    Saruman win, taking Fangorn from Elves with 2 urukhais remaining. Battle score for attacker is -2
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 1 urukhai

    Non Combat Move - Saruman

    Place Units - Saruman
                3 urukhais placed in Isengard

    Turn Complete - Saruman
                Saruman collect 16 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 4 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 hobbits moved from N. Enedwaith to Enedwaith
                      Freefolk take Enedwaith from Saruman
                1 lightCavalry moved from N. Enedwaith to Enedwaith Coast
                      Freefolk take Enedwaith Coast from Saruman
                1 lightCavalry moved from Enedwaith Coast to Eregion
                1 lightCavalry moved from N. Enedwaith to S. Caves
                      Freefolk take S. Caves from Goblins

    Combat - Freefolk

    Non Combat Move - Freefolk
                1 archers and 2 spearInfantrys moved from Cardolan to Eregion
                3 lightCavalrys moved from Bree to Eregion
                1 hobbits moved from S. Downs to Cardolan
                1 lightCavalry moved from Hobbiton to Cardolan
                5 lightCavalrys moved from N. Enedwaith to Eregion
                1 hobbits moved from N. Enedwaith to N. Dunland

    Place Units - Freefolk
                3 lightCavalrys placed in Bree
                1 lightCavalry placed in Fornost
                1 hobbits placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 21 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Mordor
                Mordor buy 2 fortificationss and 4 towers; Remaining resources: 1 PUs;

    Combat Move - Mordor
                1 orcs moved from Udun to Dagorlad
                2 orcss moved from Barad Dur to Gorgoroth
                1 nazgul moved from S. Mirkwood to Anduin East Bank
                1 nazgul moved from S. Mirkwood to Gladden
                5 orcss, 1 siegeTower and 2 trollss moved from S. Mirkwood to N. Brown Lands

    Combat - Mordor
                Battle in Anduin East Bank
                    Mordor attack with 1 nazgul
                    Elves defend with 1 ents
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win with 1 nazgul remaining. Battle score for attacker is 0
                    Casualties for Elves: 1 ents
                Battle in Gladden
                    Mordor attack with 1 nazgul
                    Elves defend with 1 ents
                    Units damaged: 1 nazgul owned by the Mordor
                    Mordor win with 1 nazgul remaining. Battle score for attacker is 0
                    Casualties for Elves: 1 ents

    Non Combat Move - Mordor
                1 nazgul moved from Anduin East Bank to N. Brown Lands
                1 nazgul moved from Gladden to N. Brown Lands

    Place Units - Mordor
                1 fortifications and 4 towers placed in Minas Morgul
                1 fortifications placed in Udun

    Turn Complete - Mordor
                Mordor collect 21 PUs; end with 22 PUs total
                2 units repaired.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Rohan
                Rohan buy 1 heavyCavalry and 5 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 spearInfantry moved from Wold to S. Brown Lands
                      Rohan take S. Brown Lands from Neutral

    Combat - Rohan

    Non Combat Move - Rohan
                1 spearInfantry moved from Anorien to E. Emnet
                3 spearInfantrys moved from Eastfold to Westfold
                3 lightCavalrys moved from Helms Deep to Westfold
                1 spearInfantry moved from Westfold to Wold

    Place Units - Rohan
                1 heavyCavalry and 5 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Combat Move - Goblins
                2 shooterss and 2 stabberss moved from Drimrill Dale to Celebran

    Combat - Goblins

    Non Combat Move - Goblins

    Turn Complete - Goblins


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Elves
                Elves buy 7 hobbitss and 5 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hobbits moved from N. Caves to Drimrill Dale
                      Elves take Drimrill Dale from Goblins
                1 hunters moved from Moria to Lorien
                      Elves take Lorien from Goblins
                4 eagless, 3 entss, 8 hobbitss, 16 hunterss and 6 wizards moved from Moria to Celebran

    Combat - Elves
                Battle in Celebran
                    Elves attack with 4 eagless, 3 entss, 8 hobbitss, 16 hunterss and 6 wizards
                    Goblins defend with 1 bats, 14 shooterss, 13 stabberss, 2 trollss and 5 wargss
                        Elves roll dice for 4 eagless, 3 entss, 8 hobbitss, 16 hunterss and 6 wizards in Celebran, round 1 :  12/37 hits
                        Saruman roll dice for 1 bats, 14 shooterss, 13 stabberss, 2 trollss and 5 wargss in Celebran, round 1 :  15/35 hits
                        8 hobbitss owned by the Elves , 12 stabberss owned by the Goblins and 7 hunterss owned by the Elves lost in Celebran
                        Elves roll dice for 4 eagless, 3 entss, 9 hunterss and 6 wizards in Celebran, round 2 :  12/22 hits
                        Saruman roll dice for 1 bats, 14 shooterss, 1 stabbers, 2 trollss and 5 wargss in Celebran, round 2 :  7/23 hits
                        1 bats owned by the Goblins , 1 stabbers owned by the Goblins , 5 shooterss owned by the Goblins , 7 hunterss owned by the Elves and 5 wargss owned by the Goblins lost in Celebran
                        Elves roll dice for 4 eagless, 3 entss, 2 hunterss and 6 wizards in Celebran, round 3 :  9/15 hits
                        Saruman roll dice for 9 shooterss and 2 trollss in Celebran, round 3 :  5/11 hits
                        3 eagless owned by the Elves , 9 shooterss owned by the Goblins and 2 hunterss owned by the Elves lost in Celebran
                        Elves roll dice for 1 eagles, 3 entss and 6 wizards in Celebran, round 4 :  5/10 hits
                        Saruman roll dice for 2 trollss in Celebran, round 4 :  0/2 hits
                        2 trollss owned by the Goblins lost in Celebran
                    Elves win, taking Celebran from Saruman with 1 eagles, 3 entss and 6 wizards remaining. Battle score for attacker is -2
                    Casualties for Goblins: 1 bats, 14 shooterss, 13 stabberss, 2 trollss and 5 wargss
                    Casualties for Elves: 3 eagless, 8 hobbitss and 16 hunterss

    Non Combat Move - Elves
                8 hobbitss moved from Eregion to Moria
                1 eagles moved from Celebran to Moria
                1 hobbits moved from N. Mirkwood to N. Dale
                1 ents moved from W. Mirkwood to E. Mirkwood
                1 eagles moved from N. Dale to Drimrill Dale
                8 hobbitss moved from Rivendell to Eregion
                1 hobbits moved from Carrock to Gladden
                1 eagles moved from Drimrill Dale to Anduin East Bank
                3 hunterss moved from High Mirkwood to Carrock

    Place Units - Elves
                2 hobbitss and 1 hunters placed in High Mirkwood
                2 hobbitss and 4 hunterss placed in Moria
                2 hobbitss placed in N. Caves
                Elves undo move 3.
                2 hobbitss placed in Moria
                1 hobbits placed in N. Caves

    Turn Complete - Elves
                Elves collect 37 PUs; end with 37 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss and 2 towers
        High Mirkwood : 1 castle, 2 fortificationss, 2 hobbitss, 1 hunters and 1 tower
        E. Mirkwood : 1 ents
        Lorien : 1 castle and 1 hunters
        N. Caves : 1 flag, 1 castle and 1 hobbits
        Moria : 1 flag, 1 castle, 1 eagles, 12 hobbitss and 4 hunterss
        N. Dale : 1 hobbits
        Anduin East Bank : 1 flag, 1 eagles
        Gladden : 1 flag, 1 hobbits
        Carrock : 1 flag, 3 hunterss
        Drimrill Dale : 1 flag, 1 hobbits
        Celebran : 1 flag, 3 entss and 6 wizards
        N. Dunland : 1 flag, 1 hobbits
        Eregion : 1 flag, 8 hobbitss
        Cardolan : 1 flag

    Production/PUs Summary :

    Saruman : 13 / 17
        Freefolk : 21 / 21
        Mordor : 21 / 22
        Rohan : 18 / 18
        Goblins : 1 / 0
        Elves : 37 / 37
        Haradrim : 19 / 19
        Gondor : 32 / 32
        Rhun : 20 / 24
        Dale : 11 / 11
        Khand : 10 / 12
        Dwarves : 12 / 12

    Dice Statistics:

    Total
                1 was rolled 28 times
                2 was rolled 33 times
                3 was rolled 20 times
                4 was rolled 24 times
                5 was rolled 29 times
                6 was rolled 21 times
            Average roll : 3,361
            Median : 3,000
            Variance : 0,851
            Standard Deviation : 0,922
            Total rolls : 155

    Saruman Combat
                1 was rolled 15 times
                2 was rolled 15 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 14 times
                6 was rolled 8 times
            Average roll : 3,211
            Median : 3,000
            Variance : 0,843
            Standard Deviation : 0,918
            Total rolls : 71

    Elves Combat
                1 was rolled 13 times
                2 was rolled 18 times
                3 was rolled 9 times
                4 was rolled 16 times
                5 was rolled 15 times
                6 was rolled 13 times
            Average roll : 3,488
            Median : 4,000
            Variance : 0,578
            Standard Deviation : 0,760
            Total rolls : 84


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Haradrim
                Haradrim buy 6 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Haradrim
                2 galleons moved from Bay of Harad to Umbar Peninsula Coast
                3 rafts moved from Bay of Harad to Harad Sea Coast
                2 caravels and 3 galleons moved from Umbar Peninsula Coast to N. W. Central Sea Zone
                1 corsairs and 1 spearInfantry moved from Umbar to Umbar Peninsula
                1 oliphant moved from Debatable Land to Khand
                2 corsairss and 6 spearInfantrys moved from Umbar to City of Corsairs

    Combat - Haradrim
                Battle in N. W. Central Sea Zone
                    Haradrim attack with 2 caravels and 3 galleons
                    Gondor defend with 1 raft
                    Haradrim win with 2 caravels and 3 galleons remaining. Battle score for attacker is 2
                    Casualties for Gondor: 1 raft

    Non Combat Move - Haradrim

    Place Units - Haradrim
                6 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :4

    Purchase Units - Gondor
                Gondor buy 1 caravel, 2 galleons, 1 spearInfantry and 2 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                6 spearInfantrys moved from Lossarnach to Anduin Mouth
                1 heavyCavalry moved from S. Ithilien to Anduin Mouth
                2 spearInfantrys and 1 towerGuard moved from S. Ithilien to Anduin Mouth
                1 towerGuard moved from E. Osg. to Anduin Mouth
                8 galleons, 1 heavyCavalry, 8 spearInfantrys and 2 towerGuards moved from Anduin Mouth to Lower Anduin
                4 towerGuards moved from N. Ithilien to Lower Anduin
                1 spearInfantry moved from W. Osg. to Lower Anduin
                8 galleons, 1 heavyCavalry, 1 raft, 9 spearInfantrys and 6 towerGuards moved from Lower Anduin to Entwash
                1 heavyCavalry, 9 spearInfantrys and 6 towerGuards moved from Entwash to Fangorn
                1 spearInfantry moved from W. Osg. to Anduin Mouth
                1 caravel and 1 spearInfantry moved from Anduin Mouth to Entwash
                1 spearInfantry moved from Entwash to Fangorn
                1 heavyCavalry moved from N. Ithilien to S. Gondor
                      Gondor take S. Gondor from Haradrim
                1 heavyCavalry moved from S. Ithilien to Harad Road
                      Gondor take Harad Road from Haradrim
                1 heavyCavalry moved from Harad Road to S. Ithilien
                1 heavyCavalry moved from S. Ithilien to Debatable Land
                      Gondor take Debatable Land from Haradrim
                1 heavyCavalry moved from Debatable Land to S. Ithilien

    Combat - Gondor
                Battle in Fangorn
                    Gondor attack with 1 heavyCavalry, 10 spearInfantrys and 6 towerGuards
                    Saruman defend with 2 urukhais
                    Gondor win, taking Fangorn from Saruman with 1 heavyCavalry, 10 spearInfantrys and 6 towerGuards remaining. Battle score for attacker is 10
                    Casualties for Saruman: 2 urukhais

    Non Combat Move - Gondor
                4 heavyCavalrys moved from N. Ithilien to S. Ithilien
                4 trebuches moved from N. Ithilien to S. Ithilien
                2 spearInfantrys moved from Minas Tirith to Lossarnach
                1 spearInfantry moved from E. Osg. to S. Ithilien
                1 galleon moved from Morthond to Anduin Mouth
                1 raft moved from S. Gondor Coast to Umbar Coast
                1 raft moved from N. E. Central Sea Zone to S. E. Central Sea Zone
                1 raft moved from Morthond to Anfalas Coast
                1 raft moved from Gilrain to N. E. Central Sea Zone

    Place Units - Gondor
                1 towerGuard placed in Anfalas
                1 galleon placed in Morthond
                1 spearInfantry and 1 towerGuard placed in W. Osg.
                1 caravel and 1 galleon placed in Anduin Mouth

    Turn Complete - Gondor
                Gondor collect 34 PUs; end with 34 PUs total

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.9k

Users

40.7k

Topics

1.8m

Posts